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			300 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			300 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| --
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| -- Helper functions
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| --
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| 
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| local function is_water(pos)
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| 	local nn = minetest.get_node(pos).name
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| 	return minetest.get_item_group(nn, "water") ~= 0
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| end
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| 
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| 
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| local function get_sign(i)
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| 	if i == 0 then
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| 		return 0
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| 	else
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| 		return i / math.abs(i)
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| 	end
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| end
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| 
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| 
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| local function get_velocity(v, yaw, y)
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| 	local x = -math.sin(yaw) * v
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| 	local z =  math.cos(yaw) * v
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| 	return {x = x, y = y, z = z}
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| end
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| 
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| 
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| local function get_v(v)
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| 	return math.sqrt(v.x ^ 2 + v.z ^ 2)
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| end
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| 
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| --
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| -- Boat entity
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| --
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| 
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| local boat = {
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| 	initial_properties = {
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| 		physical = true,
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| 		-- Warning: Do not change the position of the collisionbox top surface,
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| 		-- lowering it causes the boat to fall through the world if underwater
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| 		collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
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| 		visual = "mesh",
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| 		mesh = "boats_boat.obj",
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| 		textures = {"default_wood.png"},
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| 	},
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| 
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| 	driver = nil,
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| 	v = 0,
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| 	last_v = 0,
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| 	removed = false,
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| 	auto = false
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| }
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| 
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| 
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| function boat.on_rightclick(self, clicker)
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| 	if not clicker or not clicker:is_player() then
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| 		return
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| 	end
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| 	local name = clicker:get_player_name()
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| 	if self.driver and name == self.driver then
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| 		self.driver = nil
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| 		self.auto = false
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| 		clicker:set_detach()
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| 		player_api.player_attached[name] = false
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| 		player_api.set_animation(clicker, "stand" , 30)
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| 		local pos = clicker:get_pos()
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| 		pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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| 		minetest.after(0.1, function()
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| 			clicker:set_pos(pos)
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| 		end)
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| 	elseif not self.driver then
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| 		local attach = clicker:get_attach()
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| 		if attach and attach:get_luaentity() then
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| 			local luaentity = attach:get_luaentity()
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| 			if luaentity.driver then
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| 				luaentity.driver = nil
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| 			end
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| 			clicker:set_detach()
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| 		end
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| 		self.driver = name
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| 		clicker:set_attach(self.object, "",
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| 			{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
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| 		player_api.player_attached[name] = true
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| 		minetest.after(0.2, function()
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| 			player_api.set_animation(clicker, "sit" , 30)
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| 		end)
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| 		clicker:set_look_horizontal(self.object:get_yaw())
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| 	end
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| end
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| 
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| 
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| -- If driver leaves server while driving boat
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| function boat.on_detach_child(self, child)
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| 	self.driver = nil
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| 	self.auto = false
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| end
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| 
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| 
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| function boat.on_activate(self, staticdata, dtime_s)
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| 	self.object:set_armor_groups({immortal = 1})
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| 	if staticdata then
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| 		self.v = tonumber(staticdata)
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| 	end
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| 	self.last_v = self.v
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| end
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| 
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| 
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| function boat.get_staticdata(self)
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| 	return tostring(self.v)
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| end
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| 
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| 
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| function boat.on_punch(self, puncher)
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| 	if not puncher or not puncher:is_player() or self.removed then
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| 		return
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| 	end
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| 
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| 	local name = puncher:get_player_name()
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| 	if self.driver and name == self.driver then
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| 		self.driver = nil
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| 		puncher:set_detach()
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| 		player_api.player_attached[name] = false
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| 	end
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| 	if not self.driver then
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| 		self.removed = true
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| 		local inv = puncher:get_inventory()
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| 		if not (creative and creative.is_enabled_for
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| 				and creative.is_enabled_for(name))
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| 				or not inv:contains_item("main", "boats:boat") then
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| 			local leftover = inv:add_item("main", "boats:boat")
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| 			-- if no room in inventory add a replacement boat to the world
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| 			if not leftover:is_empty() then
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| 				minetest.add_item(self.object:get_pos(), leftover)
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| 			end
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| 		end
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| 		-- delay remove to ensure player is detached
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| 		minetest.after(0.1, function()
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| 			self.object:remove()
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| 		end)
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| 	end
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| end
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| 
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| 
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| function boat.on_step(self, dtime)
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| 	self.v = get_v(self.object:get_velocity()) * get_sign(self.v)
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| 	if self.driver then
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| 		local driver_objref = minetest.get_player_by_name(self.driver)
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| 		if driver_objref then
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| 			local ctrl = driver_objref:get_player_control()
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| 			if ctrl.up and ctrl.down then
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| 				if not self.auto then
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| 					self.auto = true
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| 					minetest.chat_send_player(self.driver, "[boats] Cruise on")
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| 				end
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| 			elseif ctrl.down then
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| 				self.v = self.v - dtime * 1.8
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| 				if self.auto then
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| 					self.auto = false
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| 					minetest.chat_send_player(self.driver, "[boats] Cruise off")
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| 				end
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| 			elseif ctrl.up or self.auto then
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| 				self.v = self.v + dtime * 1.8
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| 			end
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| 			if ctrl.left then
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| 				if self.v < -0.001 then
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| 					self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
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| 				else
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| 					self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
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| 				end
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| 			elseif ctrl.right then
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| 				if self.v < -0.001 then
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| 					self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
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| 				else
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| 					self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
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| 				end
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| 			end
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| 		end
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| 	end
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| 	local velo = self.object:get_velocity()
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| 	if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
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| 		self.object:set_pos(self.object:get_pos())
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| 		return
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| 	end
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| 	local s = get_sign(self.v)
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| 	self.v = self.v - dtime * 0.6 * s
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| 	if s ~= get_sign(self.v) then
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| 		self.object:set_velocity({x = 0, y = 0, z = 0})
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| 		self.v = 0
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| 		return
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| 	end
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| 	if math.abs(self.v) > 5 then
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| 		self.v = 5 * get_sign(self.v)
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| 	end
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| 
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| 	local p = self.object:get_pos()
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| 	p.y = p.y - 0.5
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| 	local new_velo
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| 	local new_acce = {x = 0, y = 0, z = 0}
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| 	if not is_water(p) then
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| 		local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
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| 		if (not nodedef) or nodedef.walkable then
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| 			self.v = 0
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| 			new_acce = {x = 0, y = 1, z = 0}
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| 		else
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| 			new_acce = {x = 0, y = -9.8, z = 0}
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| 		end
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| 		new_velo = get_velocity(self.v, self.object:get_yaw(),
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| 			self.object:get_velocity().y)
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| 		self.object:set_pos(self.object:get_pos())
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| 	else
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| 		p.y = p.y + 1
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| 		if is_water(p) then
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| 			local y = self.object:get_velocity().y
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| 			if y >= 5 then
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| 				y = 5
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| 			elseif y < 0 then
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| 				new_acce = {x = 0, y = 20, z = 0}
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| 			else
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| 				new_acce = {x = 0, y = 5, z = 0}
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| 			end
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| 			new_velo = get_velocity(self.v, self.object:get_yaw(), y)
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| 			self.object:set_pos(self.object:get_pos())
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| 		else
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| 			new_acce = {x = 0, y = 0, z = 0}
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| 			if math.abs(self.object:get_velocity().y) < 1 then
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| 				local pos = self.object:get_pos()
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| 				pos.y = math.floor(pos.y) + 0.5
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| 				self.object:set_pos(pos)
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| 				new_velo = get_velocity(self.v, self.object:get_yaw(), 0)
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| 			else
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| 				new_velo = get_velocity(self.v, self.object:get_yaw(),
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| 					self.object:get_velocity().y)
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| 				self.object:set_pos(self.object:get_pos())
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| 			end
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| 		end
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| 	end
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| 	self.object:set_velocity(new_velo)
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| 	self.object:set_acceleration(new_acce)
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| end
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| 
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| 
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| minetest.register_entity("boats:boat", boat)
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| 
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| 
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| minetest.register_craftitem("boats:boat", {
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| 	description = "Boat",
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| 	inventory_image = "boats_inventory.png",
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| 	wield_image = "boats_wield.png",
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| 	wield_scale = {x = 2, y = 2, z = 1},
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| 	liquids_pointable = true,
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| 	groups = {flammable = 2},
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| 
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| 	on_place = function(itemstack, placer, pointed_thing)
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| 		local under = pointed_thing.under
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| 		local node = minetest.get_node(under)
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| 		local udef = minetest.registered_nodes[node.name]
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| 		if udef and udef.on_rightclick and
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| 				not (placer and placer:is_player() and
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| 				placer:get_player_control().sneak) then
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| 			return udef.on_rightclick(under, node, placer, itemstack,
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| 				pointed_thing) or itemstack
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| 		end
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| 
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| 		if pointed_thing.type ~= "node" then
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| 			return itemstack
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| 		end
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| 		if not is_water(pointed_thing.under) then
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| 			return itemstack
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| 		end
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| 		pointed_thing.under.y = pointed_thing.under.y + 0.5
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| 		boat = minetest.add_entity(pointed_thing.under, "boats:boat")
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| 		if boat then
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| 			if placer then
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| 				boat:set_yaw(placer:get_look_horizontal())
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| 			end
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| 			local player_name = placer and placer:get_player_name() or ""
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| 			if not (creative and creative.is_enabled_for and
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| 					creative.is_enabled_for(player_name)) then
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| 				itemstack:take_item()
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| 			end
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| 		end
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| 		return itemstack
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| 	end,
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| })
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| 
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| 
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| minetest.register_craft({
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| 	output = "boats:boat",
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| 	recipe = {
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| 		{"",           "",           ""          },
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| 		{"group:wood", "",           "group:wood"},
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| 		{"group:wood", "group:wood", "group:wood"},
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| 	},
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| })
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| 
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| minetest.register_craft({
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| 	type = "fuel",
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| 	recipe = "boats:boat",
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| 	burntime = 20,
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| })
 |