mirror of
				https://github.com/luanti-org/minetest_game.git
				synced 2025-10-30 23:25:33 +01:00 
			
		
		
		
	This will make sand and gravel blocks on top of TNT actually fly in the air. https://youtu.be/4omndVZijLc
		
			
				
	
	
		
			501 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			501 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| tnt = {}
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| -- Default to enabled in singleplayer and disabled in multiplayer
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| local singleplayer = minetest.is_singleplayer()
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| local setting = minetest.setting_getbool("enable_tnt")
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| if (not singleplayer and setting ~= true) or
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| 		(singleplayer and setting == false) then
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| 	return
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| end
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| 
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| -- loss probabilities array (one in X will be lost)
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| local loss_prob = {}
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| 
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| loss_prob["default:cobble"] = 3
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| loss_prob["default:dirt"] = 4
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| 
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| local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
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| 
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| -- Fill a list with data for content IDs, after all nodes are registered
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| local cid_data = {}
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| minetest.after(0, function()
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| 	for name, def in pairs(minetest.registered_nodes) do
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| 		cid_data[minetest.get_content_id(name)] = {
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| 			name = name,
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| 			drops = def.drops,
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| 			flammable = def.groups.flammable,
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| 			on_blast = def.on_blast,
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| 		}
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| 	end
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| end)
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| 
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| local function rand_pos(center, pos, radius)
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| 	local def
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| 	local reg_nodes = minetest.registered_nodes
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| 	local i = 0
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| 	repeat
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| 		-- Give up and use the center if this takes too long
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| 		if i > 4 then
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| 			pos.x, pos.z = center.x, center.z
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| 			break
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| 		end
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| 		pos.x = center.x + math.random(-radius, radius)
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| 		pos.z = center.z + math.random(-radius, radius)
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| 		def = reg_nodes[minetest.get_node(pos).name]
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| 		i = i + 1
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| 	until def and not def.walkable
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| end
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| 
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| local function eject_drops(drops, pos, radius)
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| 	local drop_pos = vector.new(pos)
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| 	for _, item in pairs(drops) do
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| 		local count = item:get_count()
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| 		local take_est = math.log(count * count) + math.random(0,4) - 2
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| 		while count > 0 do
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| 			local take = math.max(1,math.min(take_est,
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| 					item:get_count(),
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| 					item:get_stack_max()))
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| 			rand_pos(pos, drop_pos, radius)
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| 			local obj = minetest.add_item(drop_pos, item:get_name() .. " " .. take)
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| 			if obj then
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| 				obj:get_luaentity().collect = true
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| 				obj:setacceleration({x = 0, y = -10, z = 0})
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| 				obj:setvelocity({x = math.random(-3, 3),
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| 						y = math.random(0, 10),
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| 						z = math.random(-3, 3)})
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| 			end
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| 			count = count - take
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| 		end
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| 	end
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| end
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| 
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| local function add_drop(drops, item)
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| 	item = ItemStack(item)
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| 	local name = item:get_name()
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| 	if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
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| 		return
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| 	end
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| 
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| 	local drop = drops[name]
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| 	if drop == nil then
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| 		drops[name] = item
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| 	else
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| 		drop:set_count(drop:get_count() + item:get_count())
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| 	end
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| end
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| 
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| 
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| local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
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| 	if not ignore_protection and minetest.is_protected(npos, "") then
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| 		return cid
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| 	end
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| 	
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| 	local def = cid_data[cid]
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| 
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| 	if not def then
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| 		return c_air
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| 	elseif not ignore_on_blast and def.on_blast then
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| 		on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast}
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| 		return cid
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| 	elseif def.flammable then
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| 		return c_fire
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| 	else
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| 		local node_drops = minetest.get_node_drops(def.name, "")
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| 		for _, item in ipairs(node_drops) do
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| 			add_drop(drops, item)
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| 		end
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| 		return c_air
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| 	end
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| end
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| 
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| 
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| local function calc_velocity(pos1, pos2, old_vel, power)
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| 	local vel = vector.direction(pos1, pos2)
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| 	vel = vector.normalize(vel)
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| 	vel = vector.multiply(vel, power)
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| 
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| 	-- Divide by distance
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| 	local dist = vector.distance(pos1, pos2)
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| 	dist = math.max(dist, 1)
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| 	vel = vector.divide(vel, dist)
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| 
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| 	-- Add old velocity
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| 	vel = vector.add(vel, old_vel)
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| 
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| 	-- Limit to terminal velocity
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| 	dist = vector.length(vel)
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| 	if dist > 250 then
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| 		vel = vector.divide(vel, dist / 250)
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| 	end
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| 	return vel
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| end
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| 
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| local function entity_physics(pos, radius)
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| 	local objs = minetest.get_objects_inside_radius(pos, radius)
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| 	for _, obj in pairs(objs) do
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| 		local obj_pos = obj:getpos()
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| 		local obj_vel = obj:getvelocity()
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| 		local dist = math.max(1, vector.distance(pos, obj_pos))
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| 
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| 		if obj_vel ~= nil then
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| 			obj:setvelocity(calc_velocity(pos, obj_pos,
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| 					obj_vel, radius * 10))
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| 		end
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| 
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| 		local damage = (4 / dist) * radius
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| 		obj:set_hp(obj:get_hp() - damage)
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| 	end
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| end
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| 
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| local function add_effects(pos, radius, drops)
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| 	minetest.add_particlespawner({
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| 		amount = 128,
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| 		time = 1,
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| 		minpos = vector.subtract(pos, radius / 2),
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| 		maxpos = vector.add(pos, radius / 2),
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| 		minvel = {x = -20, y = -20, z = -20},
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| 		maxvel = {x = 20, y = 20, z = 20},
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| 		minacc = vector.new(),
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| 		maxacc = vector.new(),
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| 		minexptime = 1,
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| 		maxexptime = 3,
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| 		minsize = 8,
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| 		maxsize = 16,
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| 		texture = "tnt_smoke.png",
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| 	})
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| 
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| 	-- we just dropped some items. Look at the items entities and pick
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| 	-- one of them to use as texture
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| 	local texture = "tnt_blast.png" --fallback texture
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| 	local most = 0
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| 	for name, stack in pairs(drops) do
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| 		local count = stack:get_count()
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| 		if count > most then
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| 			most = count
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| 			local def = minetest.registered_nodes[name]
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| 			if def and def.tiles and def.tiles[1] then
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| 				texture = def.tiles[1]
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| 			end
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| 		end
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| 	end
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| 
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| 	minetest.add_particlespawner({
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| 		amount = 64,
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| 		time = 0.1,
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| 		minpos = vector.subtract(pos, radius / 2),
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| 		maxpos = vector.add(pos, radius / 2),
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| 		minvel = {x = -3, y = 0, z = -3},
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| 		maxvel = {x = 3, y = 5,  z = 3},
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| 		minacc = {x = 0, y = -10, z = 0},
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| 		maxacc = {x = 0, y = -10, z = 0},
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| 		minexptime = 0.8,
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| 		maxexptime = 2.0,
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| 		minsize = 2,
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| 		maxsize = 6,
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| 		texture = texture,
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| 		collisiondetection = true,
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| 	})
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| end
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| 
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| function tnt.burn(pos)
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| 	local name = minetest.get_node(pos).name
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| 	local group = minetest.get_item_group(name, "tnt")
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| 	if group > 0 then
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| 		minetest.sound_play("tnt_ignite", {pos = pos})
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| 		minetest.set_node(pos, {name = name .. "_burning"})
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| 		minetest.get_node_timer(pos):start(1)
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| 	elseif name == "tnt:gunpowder" then
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| 		minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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| 	end
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| end
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| 
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| local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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| 	local pos = vector.round(pos)
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| 	local vm = VoxelManip()
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| 	local pr = PseudoRandom(os.time())
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| 	local p1 = vector.subtract(pos, radius)
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| 	local p2 = vector.add(pos, radius)
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| 	local minp, maxp = vm:read_from_map(p1, p2)
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| 	local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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| 	local data = vm:get_data()
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| 
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| 	local drops = {}
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| 	local on_blast_queue = {}
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| 
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| 	local c_air = minetest.get_content_id("air")
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| 	local c_fire = minetest.get_content_id("fire:basic_flame")
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| 	for z = -radius, radius do
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| 	for y = -radius, radius do
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| 	local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
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| 	for x = -radius, radius do
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| 		local r = vector.length(vector.new(x, y, z))
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| 		if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then
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| 			local cid = data[vi]
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| 			local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z}
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| 			if cid ~= c_air then
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| 				data[vi] = destroy(drops, p, cid, c_air, c_fire,
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| 					on_blast_queue, ignore_protection,
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| 					ignore_on_blast)
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| 			end
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| 		end
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| 		vi = vi + 1
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| 	end
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| 	end
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| 	end
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| 
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| 	vm:set_data(data)
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| 	vm:write_to_map()
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| 	vm:update_map()
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| 	vm:update_liquids()
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| 
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| 	-- call nodeupdate for everything within 1.5x blast radius
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| 	for z = -radius * 1.5, radius * 1.5 do
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| 	for x = -radius * 1.5, radius * 1.5 do
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| 	for y = -radius * 1.5, radius * 1.5 do
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| 		local s = vector.add(pos, {x = x, y = y, z = z})
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| 		local r = vector.distance(pos, s)
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| 		if r / radius < 1.4 then
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| 			nodeupdate(s)
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| 		end
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| 	end
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| 	end
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| 	end
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| 
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| 	for _, data in ipairs(on_blast_queue) do
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| 		local dist = math.max(1, vector.distance(data.pos, pos))
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| 		local intensity = (radius * radius) / (dist * dist)
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| 		local node_drops = data.on_blast(data.pos, intensity)
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| 		if node_drops then
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| 			for _, item in ipairs(node_drops) do
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| 				add_drop(drops, item)
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| 			end
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| 		end
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| 	end
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| 
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| 	return drops
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| end
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| 
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| function tnt.boom(pos, def)
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| 	minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
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| 	minetest.set_node(pos, {name = "tnt:boom"})
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| 	minetest.get_node_timer(pos):start(0.5)
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| 	local drops = tnt_explode(pos, def.radius, def.ignore_protection,
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| 			def.ignore_on_blast)
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| 	entity_physics(pos, def.damage_radius)
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| 	if not def.disable_drops then
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| 		eject_drops(drops, pos, def.radius)
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| 	end
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| 	add_effects(pos, def.radius, drops)
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| end
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| 
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| minetest.register_node("tnt:boom", {
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| 	drawtype = "plantlike",
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| 	tiles = {"tnt_boom.png"},
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| 	light_source = default.LIGHT_MAX,
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| 	walkable = false,
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| 	drop = "",
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| 	groups = {dig_immediate = 3},
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| 	on_timer = function(pos, elapsed)
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| 		minetest.remove_node(pos)
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| 	end,
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| 	-- unaffected by explosions
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| 	on_blast = function() end,
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| })
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| 
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| minetest.register_node("tnt:gunpowder", {
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| 	description = "Gun Powder",
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| 	drawtype = "raillike",
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| 	paramtype = "light",
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| 	is_ground_content = false,
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| 	sunlight_propagates = true,
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| 	walkable = false,
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| 	tiles = {"tnt_gunpowder_straight.png", "tnt_gunpowder_curved.png", "tnt_gunpowder_t_junction.png", "tnt_gunpowder_crossing.png"},
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| 	inventory_image = "tnt_gunpowder_inventory.png",
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| 	wield_image = "tnt_gunpowder_inventory.png",
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| 	selection_box = {
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| 		type = "fixed",
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| 		fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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| 	},
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| 	groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
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| 	sounds = default.node_sound_leaves_defaults(),
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| 	
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| 	on_punch = function(pos, node, puncher)
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| 		if puncher:get_wielded_item():get_name() == "default:torch" then
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| 			tnt.burn(pos)
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| 		end
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| 	end,
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| 	on_blast = function(pos, intensity)
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| 		tnt.burn(pos)
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| 	end,
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| })
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| 
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| minetest.register_node("tnt:gunpowder_burning", {
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| 	drawtype = "raillike",
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| 	paramtype = "light",
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| 	sunlight_propagates = true,
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| 	walkable = false,
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| 	light_source = 5,
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| 	tiles = {{
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| 		name = "tnt_gunpowder_burning_straight_animated.png",
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| 		animation = {
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| 			type = "vertical_frames",
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| 			aspect_w = 16,
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| 			aspect_h = 16,
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| 			length = 1,
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| 		}
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| 	},
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| 	{
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| 		name = "tnt_gunpowder_burning_curved_animated.png",
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| 		animation = {
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| 			type = "vertical_frames",
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| 			aspect_w = 16,
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| 			aspect_h = 16,
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| 			length = 1,
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| 		}
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| 	},
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| 	{
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| 		name = "tnt_gunpowder_burning_t_junction_animated.png",
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| 		animation = {
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| 			type = "vertical_frames",
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| 			aspect_w = 16,
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| 			aspect_h = 16,
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| 			length = 1,
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| 		}
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| 	},
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| 	{
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| 		name = "tnt_gunpowder_burning_crossing_animated.png",
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| 		animation = {
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| 			type = "vertical_frames",
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| 			aspect_w = 16,
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| 			aspect_h = 16,
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| 			length = 1,
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| 		}
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| 	}},
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| 	selection_box = {
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| 		type = "fixed",
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| 		fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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| 	},
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| 	drop = "",
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| 	groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
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| 	sounds = default.node_sound_leaves_defaults(),
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| 	on_timer = function(pos, elapsed)
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| 		for dx = -1, 1 do
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| 		for dz = -1, 1 do
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| 		for dy = -1, 1 do
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| 			if not (dx == 0 and dz == 0) then
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| 				tnt.burn({
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| 					x = pos.x + dx,
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| 					y = pos.y + dy,
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| 					z = pos.z + dz,
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| 				})
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| 			end
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| 		end
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| 		end
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| 		end
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| 		minetest.remove_node(pos)
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| 	end,
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| 	-- unaffected by explosions
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| 	on_blast = function() end,
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| 	on_construct = function(pos)
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| 		minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2})
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| 		minetest.get_node_timer(pos):start(1)
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| 	end,
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| })
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| 
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| minetest.register_abm({
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| 	nodenames = {"group:tnt", "tnt:gunpowder"},
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| 	neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
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| 	interval = 4,
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| 	chance = 1,
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| 	action = tnt.burn,
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| })
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| 
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| minetest.register_craft({
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| 	output = "tnt:gunpowder",
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| 	type = "shapeless",
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| 	recipe = {"default:coal_lump", "default:gravel"}
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| })
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| 
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| minetest.register_craft({
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| 	output = "tnt:tnt",
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| 	recipe = {
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| 		{"",           "group:wood",    ""},
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| 		{"group:wood", "tnt:gunpowder", "group:wood"},
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| 		{"",           "group:wood",    ""}
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| 	}
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| })
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| 
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| function tnt.register_tnt(def)
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| 	local name = ""
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| 	if not def.name:find(':') then
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| 		name = "tnt:" .. def.name
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| 	else
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| 		name = def.name
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| 		def.name = def.name:match(":([%w_]+)")
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| 	end
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| 	if not def.tiles then def.tiles = {} end
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| 	local tnt_top = def.tiles.top or def.name .. "_top.png"
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| 	local tnt_bottom = def.tiles.bottom or def.name .. "_bottom.png"
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| 	local tnt_side = def.tiles.side or def.name .. "_side.png"
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| 	local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
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| 	if not def.damage_radius then def.damage_radius = def.radius * 2 end
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| 	
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| 	minetest.register_node(":" .. name, {
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| 		description = def.description,
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| 		tiles = {tnt_top, tnt_bottom, tnt_side},
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| 		is_ground_content = false,
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| 		groups = {dig_immediate = 2, mesecon = 2, tnt = 1},
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| 		sounds = default.node_sound_wood_defaults(),
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| 		on_punch = function(pos, node, puncher)
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| 			if puncher:get_wielded_item():get_name() == "default:torch" then
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| 				minetest.set_node(pos, {name = name .. "_burning"})
 | |
| 			end
 | |
| 		end,
 | |
| 		on_blast = function(pos, intensity)
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| 			minetest.after(0.1, function()
 | |
| 				tnt.boom(pos, def)
 | |
| 			end)
 | |
| 		end,
 | |
| 		mesecons = {effector = 
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| 			{action_on = 
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| 				function(pos)
 | |
| 					tnt.boom(pos, def)
 | |
| 				end
 | |
| 			}
 | |
| 		},
 | |
| 	})
 | |
| 	
 | |
| 	minetest.register_node(":" .. name .. "_burning", {
 | |
| 		tiles = {
 | |
| 			{
 | |
| 				name = tnt_burning,
 | |
| 				animation = {
 | |
| 					type = "vertical_frames",
 | |
| 					aspect_w = 16,
 | |
| 					aspect_h = 16,
 | |
| 					length = 1,
 | |
| 				}
 | |
| 			},
 | |
| 			tnt_bottom, tnt_side
 | |
| 			},
 | |
| 		light_source = 5,
 | |
| 		drop = "",
 | |
| 		sounds = default.node_sound_wood_defaults(),
 | |
| 		on_timer = function(pos, elapsed)
 | |
| 			tnt.boom(pos, def)
 | |
| 		end,
 | |
| 		-- unaffected by explosions
 | |
| 		on_blast = function() end,
 | |
| 		on_construct = function(pos)
 | |
| 			minetest.sound_play("tnt_ignite", {pos = pos})
 | |
| 			minetest.get_node_timer(pos):start(4)
 | |
| 		end,
 | |
| 	})
 | |
| end
 | |
| 
 | |
| tnt.register_tnt({
 | |
| 	name = "tnt:tnt",
 | |
| 	description = "TNT",
 | |
| 	radius = radius,
 | |
| })
 | |
| 
 |