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			366 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			366 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -- Global namespace for functions
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| 
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| fire = {}
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| 
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| 
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| --
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| -- Items
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| --
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| 
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| -- Flame nodes
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| 
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| minetest.register_node("fire:basic_flame", {
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| 	drawtype = "firelike",
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| 	tiles = {
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| 		{
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| 			name = "fire_basic_flame_animated.png",
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| 			animation = {
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| 				type = "vertical_frames",
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| 				aspect_w = 16,
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| 				aspect_h = 16,
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| 				length = 1
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| 			},
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| 		},
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| 	},
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| 	inventory_image = "fire_basic_flame.png",
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| 	paramtype = "light",
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| 	light_source = 13,
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| 	walkable = false,
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| 	buildable_to = true,
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| 	sunlight_propagates = true,
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| 	damage_per_second = 4,
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| 	groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
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| 	on_timer = function(pos)
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| 		local f = minetest.find_node_near(pos, 1, {"group:flammable"})
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| 		if not f then
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| 			minetest.remove_node(pos)
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| 			return
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| 		end
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| 		-- Restart timer
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| 		return true
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| 	end,
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| 	drop = "",
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| 
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| 	on_construct = function(pos)
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| 		minetest.get_node_timer(pos):start(math.random(30, 60))
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| 	end,
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| })
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| 
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| minetest.register_node("fire:permanent_flame", {
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| 	description = "Permanent Flame",
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| 	drawtype = "firelike",
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| 	tiles = {
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| 		{
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| 			name = "fire_basic_flame_animated.png",
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| 			animation = {
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| 				type = "vertical_frames",
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| 				aspect_w = 16,
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| 				aspect_h = 16,
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| 				length = 1
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| 			},
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| 		},
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| 	},
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| 	inventory_image = "fire_basic_flame.png",
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| 	paramtype = "light",
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| 	light_source = 13,
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| 	walkable = false,
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| 	buildable_to = true,
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| 	sunlight_propagates = true,
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| 	damage_per_second = 4,
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| 	groups = {igniter = 2, dig_immediate = 3},
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| 	drop = "",
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| })
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| 
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| 
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| -- Flint and steel
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| 
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| minetest.register_tool("fire:flint_and_steel", {
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| 	description = "Flint and Steel",
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| 	inventory_image = "fire_flint_steel.png",
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| 	sound = {breaks = "default_tool_breaks"},
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| 
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| 	on_use = function(itemstack, user, pointed_thing)
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| 		local sound_pos = pointed_thing.above or user:get_pos()
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| 		minetest.sound_play(
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| 			"fire_flint_and_steel",
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| 			{pos = sound_pos, gain = 0.5, max_hear_distance = 8}
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| 		)
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| 		local player_name = user:get_player_name()
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| 		if pointed_thing.type == "node" then
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| 			local node_under = minetest.get_node(pointed_thing.under).name
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| 			local nodedef = minetest.registered_nodes[node_under]
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| 			if not nodedef then
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| 				return
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| 			end
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| 			if minetest.is_protected(pointed_thing.under, player_name) then
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| 				minetest.chat_send_player(player_name, "This area is protected")
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| 				return
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| 			end
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| 			if nodedef.on_ignite then
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| 				nodedef.on_ignite(pointed_thing.under, user)
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| 			elseif minetest.get_item_group(node_under, "flammable") >= 1
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| 					and minetest.get_node(pointed_thing.above).name == "air" then
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| 				minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"})
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| 			end
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| 		end
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| 		if not (creative and creative.is_enabled_for
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| 				and creative.is_enabled_for(player_name)) then
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| 			-- Wear tool
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| 			local wdef = itemstack:get_definition()
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| 			itemstack:add_wear(1000)
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| 			-- Tool break sound
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| 			if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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| 				minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5})
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| 			end
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| 			return itemstack
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| 		end
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| 	end
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| })
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| 
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| minetest.register_craft({
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| 	output = "fire:flint_and_steel",
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| 	recipe = {
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| 		{"default:flint", "default:steel_ingot"}
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| 	}
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| })
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| 
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| 
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| -- Override coalblock to enable permanent flame above
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| -- Coalblock is non-flammable to avoid unwanted basic_flame nodes
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| 
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| minetest.override_item("default:coalblock", {
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| 	after_destruct = function(pos, oldnode)
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| 		pos.y = pos.y + 1
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| 		if minetest.get_node(pos).name == "fire:permanent_flame" then
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| 			minetest.remove_node(pos)
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| 		end
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| 	end,
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| 	on_ignite = function(pos, igniter)
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| 		local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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| 		if minetest.get_node(flame_pos).name == "air" then
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| 			minetest.set_node(flame_pos, {name = "fire:permanent_flame"})
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| 		end
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| 	end,
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| })
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| 
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| 
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| --
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| -- Sound
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| --
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| 
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| local flame_sound = minetest.settings:get_bool("flame_sound")
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| if flame_sound == nil then
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| 	-- Enable if no setting present
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| 	flame_sound = true
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| end
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| 
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| if flame_sound then
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| 
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| 	local handles = {}
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| 	local timer = 0
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| 
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| 	-- Parameters
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| 
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| 	local radius = 8 -- Flame node search radius around player
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| 	local cycle = 3 -- Cycle time for sound updates
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| 
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| 	-- Update sound for player
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| 
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| 	function fire.update_player_sound(player)
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| 		local player_name = player:get_player_name()
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| 		-- Search for flame nodes in radius around player
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| 		local ppos = player:getpos()
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| 		local areamin = vector.subtract(ppos, radius)
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| 		local areamax = vector.add(ppos, radius)
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| 		local fpos, num = minetest.find_nodes_in_area(
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| 			areamin,
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| 			areamax,
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| 			{"fire:basic_flame", "fire:permanent_flame"}
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| 		)
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| 		-- Total number of flames in radius
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| 		local flames = (num["fire:basic_flame"] or 0) +
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| 			(num["fire:permanent_flame"] or 0)
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| 		-- Stop previous sound
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| 		if handles[player_name] then
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| 			minetest.sound_stop(handles[player_name])
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| 			handles[player_name] = nil
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| 		end
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| 		-- If flames
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| 		if flames > 0 then
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| 			-- Find centre of flame positions
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| 			local fposmid = fpos[1]
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| 			-- If more than 1 flame
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| 			if #fpos > 1 then
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| 				local fposmin = areamax
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| 				local fposmax = areamin
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| 				for i = 1, #fpos do
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| 					local fposi = fpos[i]
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| 					if fposi.x > fposmax.x then
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| 						fposmax.x = fposi.x
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| 					end
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| 					if fposi.y > fposmax.y then
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| 						fposmax.y = fposi.y
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| 					end
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| 					if fposi.z > fposmax.z then
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| 						fposmax.z = fposi.z
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| 					end
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| 					if fposi.x < fposmin.x then
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| 						fposmin.x = fposi.x
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| 					end
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| 					if fposi.y < fposmin.y then
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| 						fposmin.y = fposi.y
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| 					end
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| 					if fposi.z < fposmin.z then
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| 						fposmin.z = fposi.z
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| 					end
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| 				end
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| 				fposmid = vector.divide(vector.add(fposmin, fposmax), 2)
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| 			end
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| 			-- Play sound
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| 			local handle = minetest.sound_play(
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| 				"fire_fire",
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| 				{
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| 					pos = fposmid,
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| 					to_player = player_name,
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| 					gain = math.min(0.06 * (1 + flames * 0.125), 0.18),
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| 					max_hear_distance = 32,
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| 					loop = true, -- In case of lag
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| 				}
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| 			)
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| 			-- Store sound handle for this player
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| 			if handle then
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| 				handles[player_name] = handle
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| 			end
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| 		end
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| 	end
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| 
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| 	-- Cycle for updating players sounds
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| 
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| 	minetest.register_globalstep(function(dtime)
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| 		timer = timer + dtime
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| 		if timer < cycle then
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| 			return
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| 		end
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| 
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| 		timer = 0
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| 		local players = minetest.get_connected_players()
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| 		for n = 1, #players do
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| 			fire.update_player_sound(players[n])
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| 		end
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| 	end)
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| 
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| 	-- Stop sound and clear handle on player leave
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| 
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| 	minetest.register_on_leaveplayer(function(player)
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| 		local player_name = player:get_player_name()
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| 		if handles[player_name] then
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| 			minetest.sound_stop(handles[player_name])
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| 			handles[player_name] = nil
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| 		end
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| 	end)
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| end
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| 
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| 
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| -- Deprecated function kept temporarily to avoid crashes if mod fire nodes call it
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| 
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| function fire.update_sounds_around(pos)
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| end
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| 
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| 
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| --
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| -- ABMs
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| --
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| 
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| -- Extinguish all flames quickly with water, snow, ice
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| 
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| minetest.register_abm({
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| 	label = "Extinguish flame",
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| 	nodenames = {"fire:basic_flame", "fire:permanent_flame"},
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| 	neighbors = {"group:puts_out_fire"},
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| 	interval = 3,
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| 	chance = 1,
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| 	catch_up = false,
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| 	action = function(pos, node, active_object_count, active_object_count_wider)
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| 		minetest.remove_node(pos)
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| 		minetest.sound_play("fire_extinguish_flame",
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| 			{pos = pos, max_hear_distance = 16, gain = 0.15})
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| 	end,
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| })
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| 
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| 
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| -- Enable the following ABMs according to 'enable fire' setting
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| 
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| local fire_enabled = minetest.settings:get_bool("enable_fire")
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| if fire_enabled == nil then
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| 	-- enable_fire setting not specified, check for disable_fire
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| 	local fire_disabled = minetest.settings:get_bool("disable_fire")
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| 	if fire_disabled == nil then
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| 		-- Neither setting specified, check whether singleplayer
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| 		fire_enabled = minetest.is_singleplayer()
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| 	else
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| 		fire_enabled = not fire_disabled
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| 	end
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| end
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| 
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| if not fire_enabled then
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| 
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| 	-- Remove basic flames only if fire disabled
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| 
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| 	minetest.register_abm({
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| 		label = "Remove disabled fire",
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| 		nodenames = {"fire:basic_flame"},
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| 		interval = 7,
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| 		chance = 1,
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| 		catch_up = false,
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| 		action = minetest.remove_node,
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| 	})
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| 
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| else -- Fire enabled
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| 
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| 	-- Ignite neighboring nodes, add basic flames
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| 
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| 	minetest.register_abm({
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| 		label = "Ignite flame",
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| 		nodenames = {"group:flammable"},
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| 		neighbors = {"group:igniter"},
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| 		interval = 7,
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| 		chance = 12,
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| 		catch_up = false,
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| 		action = function(pos, node, active_object_count, active_object_count_wider)
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| 			-- If there is water or stuff like that around node, don't ignite
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| 			if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
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| 				return
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| 			end
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| 			local p = minetest.find_node_near(pos, 1, {"air"})
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| 			if p then
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| 				minetest.set_node(p, {name = "fire:basic_flame"})
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| 			end
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| 		end,
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| 	})
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| 
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| 	-- Remove flammable nodes around basic flame
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| 
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| 	minetest.register_abm({
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| 		label = "Remove flammable nodes",
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| 		nodenames = {"fire:basic_flame"},
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| 		neighbors = "group:flammable",
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| 		interval = 5,
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| 		chance = 18,
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| 		catch_up = false,
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| 		action = function(pos, node, active_object_count, active_object_count_wider)
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| 			local p = minetest.find_node_near(pos, 1, {"group:flammable"})
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| 			if p then
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| 				local flammable_node = minetest.get_node(p)
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| 				local def = minetest.registered_nodes[flammable_node.name]
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| 				if def.on_burn then
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| 					def.on_burn(p)
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| 				else
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| 					minetest.remove_node(p)
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| 					minetest.check_for_falling(p)
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| 				end
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| 			end
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| 		end,
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| 	})
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| 
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| end
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