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	Warn about invalid node name IDs
Unknown IDs are already mapped to m_blockIgnoreId by server, and should not appear here unless block data is corrupted.
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		| @@ -523,8 +523,10 @@ inline void TileGenerator::renderMapBlock(const ustring &mapBlock, const BlockPo | ||||
| 					continue; | ||||
| 				} | ||||
| 				NameMap::iterator blockName = m_nameMap.find(content); | ||||
| 				if (blockName == m_nameMap.end()) | ||||
| 				if (blockName == m_nameMap.end()) { | ||||
| 					std::cerr << "Skipping node with invalid name ID" << std::endl; | ||||
| 					continue; | ||||
| 				} | ||||
| 				const string &name = blockName->second; | ||||
| 				ColorMap::const_iterator color = m_colorMap.find(name); | ||||
| 				if (color != m_colorMap.end()) { | ||||
|   | ||||
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