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123
src/db.h
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123
src/db.h
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#pragma once
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#include <cstdint>
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#include <list>
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#include <vector>
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#include <utility>
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#include "types.h"
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struct BlockPos {
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int16_t x;
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int16_t y;
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int16_t z;
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BlockPos() : x(0), y(0), z(0) {}
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explicit BlockPos(int16_t v) : x(v), y(v), z(v) {}
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BlockPos(int16_t x, int16_t y, int16_t z) : x(x), y(y), z(z) {}
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// Implements the inverse ordering so that (2,2,2) < (1,1,1)
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bool operator < (const BlockPos &p) const
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{
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if (z > p.z)
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return true;
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if (z < p.z)
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return false;
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if (y > p.y)
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return true;
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if (y < p.y)
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return false;
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if (x > p.x)
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return true;
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if (x < p.x)
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return false;
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return false;
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}
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};
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typedef std::pair<BlockPos, ustring> Block;
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typedef std::list<Block> BlockList;
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class DB {
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protected:
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// Helpers that implement the hashed positions used by most backends
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inline int64_t encodeBlockPos(const BlockPos pos) const;
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inline BlockPos decodeBlockPos(int64_t hash) const;
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public:
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/* Return all block positions inside the range given by min and max,
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* so that min.x <= x < max.x, ...
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*/
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virtual std::vector<BlockPos> getBlockPos(BlockPos min, BlockPos max) = 0;
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/* Read all blocks in column given by x and z
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* and inside the given Y range (min_y <= y < max_y) into list
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*/
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virtual void getBlocksOnXZ(BlockList &blocks, int16_t x, int16_t z,
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int16_t min_y, int16_t max_y) = 0;
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/* Read blocks at given positions into list
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*/
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virtual void getBlocksByPos(BlockList &blocks,
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const std::vector<BlockPos> &positions) = 0;
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/* Can this database efficiently do range queries?
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* (for large data sets, more efficient that brute force)
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*/
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virtual bool preferRangeQueries() const = 0;
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virtual ~DB() {}
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};
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/****************
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* Black magic! *
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****************
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* The position hashing is seriously messed up,
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* and is a lot more complicated than it looks.
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*/
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static inline int16_t unsigned_to_signed(uint16_t i, uint16_t max_positive)
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{
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if (i < max_positive) {
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return i;
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} else {
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return i - (max_positive * 2);
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}
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}
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// Modulo of a negative number does not work consistently in C
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static inline int64_t pythonmodulo(int64_t i, int64_t mod)
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{
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if (i >= 0) {
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return i % mod;
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}
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return mod - ((-i) % mod);
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}
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inline int64_t DB::encodeBlockPos(const BlockPos pos) const
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{
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return (uint64_t) pos.z * 0x1000000 +
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(uint64_t) pos.y * 0x1000 +
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(uint64_t) pos.x;
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}
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inline BlockPos DB::decodeBlockPos(int64_t hash) const
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{
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BlockPos pos;
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pos.x = unsigned_to_signed(pythonmodulo(hash, 4096), 2048);
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hash = (hash - pos.x) / 4096;
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pos.y = unsigned_to_signed(pythonmodulo(hash, 4096), 2048);
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hash = (hash - pos.y) / 4096;
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pos.z = unsigned_to_signed(pythonmodulo(hash, 4096), 2048);
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return pos;
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}
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/*******************
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* End black magic *
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*******************/
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