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Optimize database access further by allowing "brute-force" queries instead of listing available blocks

Also adds a heuristic that will enable this behaviour automatically.
This commit is contained in:
sfan5
2020-03-27 21:10:00 +01:00
parent 5b264fd443
commit 7ff2288627
14 changed files with 317 additions and 89 deletions

View File

@@ -4,6 +4,7 @@
#include "db.h"
#include <unordered_map>
#include <utility>
#include <functional>
#include <hiredis/hiredis.h>
class DBRedis : public DB {
@@ -12,14 +13,19 @@ public:
std::vector<BlockPos> getBlockPos(BlockPos min, BlockPos max) override;
void getBlocksOnXZ(BlockList &blocks, int16_t x, int16_t z,
int16_t min_y, int16_t max_y) override;
void getBlocksByPos(BlockList &blocks,
const std::vector<BlockPos> &positions) override;
~DBRedis() override;
bool preferRangeQueries() const override { return false; }
private:
using pos2d = std::pair<int16_t, int16_t>;
static std::string replyTypeStr(int type);
static const char *replyTypeStr(int type);
void loadPosCache();
void HMGET(const std::vector<BlockPos> &positions, std::vector<ustring> *result);
void HMGET(const std::vector<BlockPos> &positions,
std::function<void(std::size_t, ustring)> result);
// indexed by Z, contains all (x,y) position pairs
std::unordered_map<int16_t, std::vector<pos2d>> posCache;