Greatly increased variety and frequency of day birds.  Increased
frequency of owls at night.
This commit is contained in:
Neuromancer 2012-08-18 23:02:58 -05:00
parent 35c9020f8d
commit 2623dc6e93
15 changed files with 27 additions and 270 deletions

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@ -1,6 +1,8 @@
local night = { local night = {
handler = {}, handler = {},
{name="horned_owl", length=3}, {name="horned_owl", length=3},
{name="horned_owl", length=3},
{name="horned_owl", length=3},
{name="Wolves_Howling", length=11} {name="Wolves_Howling", length=11}
} }
@ -11,12 +13,16 @@ local night_frequent = {
local day = { local day = {
handler = {}, handler = {},
{name="bird", length=30} {name="Best Cardinal Bird", length=4},
{name="craw", length=3},
{name="bluejay", length=18}
} }
local day_frequent = { local day_frequent = {
handler = {}, handler = {},
{name="", length=0} {name="robin2", length=43},
{name="birdsongnl", length=72},
{name="bird", length=30}
} }
local cave = { local cave = {

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@ -1,54 +0,0 @@
local night = {"Crickets_At_NightCombo", "horned_owl", "Wolves_Howling"}
local day = {"bird"}
local cave = {"Bats_in_Cave","drippingwater_drip.1","drippingwater_drip.2","drippingwater_drip.3", "Single_Water_Droplet", "Spooky_Water_Drops"}
math.randomseed(3)
sound_playing = 0
minetest.register_globalstep(function(time)
local time = minetest.env:get_timeofday()
-- minetest.chat_send_all(time .. " " .. sound_playing)
if sound_playing == 0 then
sound_playing = time
end
if sound_playing > 1 and time < 0.05 then
sound_playing = 0.05
end
for _,player in ipairs(minetest.get_connected_players()) do
if player:getpos().y < 0 then
if math.random(10000) >9980 then
minetest.sound_play(cave[math.random(1, #cave)], {to_player = player:get_player_name()})
end
else
--random wolves & owls at night
if time > 0.8 or time < 0.2 then
if math.random(10000) >9997 then
minetest.sound_play("Wolves_Howling")
end
if math.random(10000) >9997 then
minetest.sound_play("horned_owl")
end
end
if time > sound_playing then
if time > 0.8 or time < 0.2 then
sound_playing = time + 0.07
minetest.sound_play("Crickets_At_NightCombo")
return true
end
sound_playing = time + 0.1
minetest.sound_play("bird")
return true
end
end
end
end)

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@ -1,60 +0,0 @@
-- ***********************************************************************************
-- ***********************************************
-- Ambience **************************************************
-- ***********************************************
-- ***********************************************************************************
BIRDS = true
-- ***********************************************************************************
-- BIRDS **************************************************
-- ***********************************************************************************
if BIRDS == true then
local bird = {}
bird.sounds = {}
bird_sound = function(p)
local wanted_sound = {name="bird", gain=0.6}
bird.sounds[minetest.hash_node_position(p)] = {
handle = minetest.sound_play(wanted_sound, {pos=p, loop=true}),
name = wanted_sound.name, }
end
bird_stop = function(p)
local sound = bird.sounds[minetest.hash_node_position(p)]
if sound ~= nil then
minetest.sound_stop(sound.handle)
bird.sounds[minetest.hash_node_position(p)] = nil
end
end
minetest.register_on_dignode(function(p, node)
if node.name == "4seasons:bird" then
bird_stop(p)
end
end)
minetest.register_abm({
nodenames = { "4seasons:leaves_spring",'default:leaves' },
interval = NATURE_GROW_INTERVAL,
chance = 200,
action = function(pos, node, active_object_count, active_object_count_wider)
local air = { x=pos.x, y=pos.y+1,z=pos.z }
local is_air = minetest.env:get_node_or_nil(air)
if is_air ~= nil and is_air.name == 'air' then
minetest.env:add_node(air,{type="node",name='4seasons:bird'})
bird_sound(air)
end
end
})
minetest.register_abm({
nodenames = {'4seasons:bird' },
interval = NATURE_GROW_INTERVAL,
chance = 2,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.env:remove_node(pos)
bird_stop(pos)
end
})
end

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@ -1,154 +0,0 @@
local night = {
handler = {},
{name="horned_owl", length=3},
{name="Wolves_Howling", length=11}
}
local night_frequent = {
handler = {},
{name="Crickets_At_NightCombo", length=69}
}
local day = {
handler = {},
{name="bird", length=30}
}
local day_frequent = {
handler = {},
{name="", length=0}
}
local cave = {
handler = {},
{name="Bats_in_Cave", length=5}
}
local cave_frequent = {
handler = {},
{name="dippingwater_drip", length=2},
{name="Single_Water_Droplet", length=3},
{name="Spooky_Water_Drops", length=7}
}
-- start playing the sound, set the handler and delete the handler after sound is played
local play_sound = function(player, list, number)
local player_name = player:get_player_name()
if list.handler[player_name] == nil then
local handler = minetest.sound_play(list[number].name, {to_player=player_name})
if handler ~= nil then
list.handler[player_name] = handler
minetest.after(list[number].length, function(args)
local list = args[1]
local player_name = args[2]
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end, {list, player_name})
end
end
end
-- stops all sounds that are not in still_playing
local stop_sound = function(still_playing, player)
local player_name = player:get_player_name()
if still_playing.cave == nil then
local list = cave
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.cave_frequent == nil then
local list = cave_frequent
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.night == nil then
local list = night
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.night_frequent == nil then
local list = night_frequent
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.day == nil then
local list = day
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.day_frequent == nil then
local list = day_frequent
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
end
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer+dtime
if timer < 5 then
return
end
timer = 0
-- normal sounds
if math.random(1, 100) <= 5 then
if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.8 then
for _,player in ipairs(minetest.get_connected_players()) do
if player:getpos().y < 0 then
stop_sound({cave=true, cave_frequent=true}, player)
play_sound(player, cave, math.random(1, #cave))
else
stop_sound({night=true, night_frequent=true}, player)
play_sound(player, night, math.random(1, #night))
end
end
else
for _,player in ipairs(minetest.get_connected_players()) do
if player:getpos().y < 0 then
stop_sound({cave=true, cave_frequent=true}, player)
play_sound(player, cave, math.random(1, #cave))
else
stop_sound({day=true, day_frequent=true}, player)
play_sound(player, day, math.random(1, #day))
end
end
end
end
-- frequent sounds
if math.random(1, 100) <= 50 then
if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.8 then
for _,player in ipairs(minetest.get_connected_players()) do
if player:getpos().y < 0 then
stop_sound({cave=true, cave_frequent=true}, player)
play_sound(player, cave_frequent, math.random(1, #cave_frequent))
else
stop_sound({night=true, night_frequent=true}, player)
play_sound(player, night_frequent, math.random(1, #night_frequent))
end
end
else
for _,player in ipairs(minetest.get_connected_players()) do
if player:getpos().y < 0 then
stop_sound({cave=true, cave_frequent=true}, player)
play_sound(player, cave_frequent, math.random(1, #cave_frequent))
else
stop_sound({day=true, day_frequent=true}, player)
play_sound(player, day_frequent, math.random(1, #day_frequent))
end
end
end
end
end)

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@ -10,3 +10,22 @@
-- Single Water Droplet Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/384-Single-Water-Droplet.html -- Single Water Droplet Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/384-Single-Water-Droplet.html
--HollowWind, Black Boe, Creative Commons 0 License, http://www.freesound.org/people/Black%20Boe/sounds/22331/
--drippingwater*.ogg sounds: CC0, Dripping Water Mod, by kddekadenz, http://minetest.net/forum/viewtopic.php?id=1688
--best cardinal bird: License: Attribution 3.0 | Recorded by PsychoBird, http://soundbible.com/1515-Best-Cardinal-Bird.html
--birdsongnl: the Attribution License, HerbertBoland, http://www.freesound.org/people/HerbertBoland/sounds/28312/ (end)
--robin2: Attribution License, reinsamba, http://www.freesound.org/people/reinsamba/sounds/32479/ (end)
--Craw.WAV, Attribution License, inchadney, http://www.freesound.org/people/inchadney/sounds/52450/
--bluejay.wav, Creative Commons 0 License, UncleSigmund, http://www.freesound.org/people/UncleSigmund/sounds/42382/
--natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/

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