forked from mtcontrib/ambience
.06
Greatly increased variety and frequency of day birds. Increased frequency of owls at night.
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35c9020f8d
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2623dc6e93
BIN
ambience.zip
BIN
ambience.zip
Binary file not shown.
@ -1,6 +1,8 @@
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local night = {
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handler = {},
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{name="horned_owl", length=3},
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{name="horned_owl", length=3},
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{name="horned_owl", length=3},
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{name="Wolves_Howling", length=11}
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}
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@ -11,12 +13,16 @@ local night_frequent = {
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local day = {
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handler = {},
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{name="bird", length=30}
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{name="Best Cardinal Bird", length=4},
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{name="craw", length=3},
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{name="bluejay", length=18}
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}
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local day_frequent = {
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handler = {},
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{name="", length=0}
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{name="robin2", length=43},
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{name="birdsongnl", length=72},
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{name="bird", length=30}
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}
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local cave = {
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@ -1,54 +0,0 @@
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local night = {"Crickets_At_NightCombo", "horned_owl", "Wolves_Howling"}
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local day = {"bird"}
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local cave = {"Bats_in_Cave","drippingwater_drip.1","drippingwater_drip.2","drippingwater_drip.3", "Single_Water_Droplet", "Spooky_Water_Drops"}
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math.randomseed(3)
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sound_playing = 0
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minetest.register_globalstep(function(time)
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local time = minetest.env:get_timeofday()
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-- minetest.chat_send_all(time .. " " .. sound_playing)
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if sound_playing == 0 then
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sound_playing = time
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end
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if sound_playing > 1 and time < 0.05 then
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sound_playing = 0.05
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end
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:getpos().y < 0 then
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if math.random(10000) >9980 then
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minetest.sound_play(cave[math.random(1, #cave)], {to_player = player:get_player_name()})
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end
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else
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--random wolves & owls at night
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if time > 0.8 or time < 0.2 then
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if math.random(10000) >9997 then
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minetest.sound_play("Wolves_Howling")
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end
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if math.random(10000) >9997 then
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minetest.sound_play("horned_owl")
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end
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end
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if time > sound_playing then
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if time > 0.8 or time < 0.2 then
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sound_playing = time + 0.07
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minetest.sound_play("Crickets_At_NightCombo")
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return true
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end
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sound_playing = time + 0.1
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minetest.sound_play("bird")
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return true
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end
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end
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end
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end)
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@ -1,60 +0,0 @@
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-- ***********************************************************************************
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-- ***********************************************
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-- Ambience **************************************************
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-- ***********************************************
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-- ***********************************************************************************
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BIRDS = true
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-- ***********************************************************************************
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-- BIRDS **************************************************
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-- ***********************************************************************************
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if BIRDS == true then
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local bird = {}
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bird.sounds = {}
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bird_sound = function(p)
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local wanted_sound = {name="bird", gain=0.6}
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bird.sounds[minetest.hash_node_position(p)] = {
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handle = minetest.sound_play(wanted_sound, {pos=p, loop=true}),
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name = wanted_sound.name, }
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end
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bird_stop = function(p)
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local sound = bird.sounds[minetest.hash_node_position(p)]
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if sound ~= nil then
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minetest.sound_stop(sound.handle)
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bird.sounds[minetest.hash_node_position(p)] = nil
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end
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end
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minetest.register_on_dignode(function(p, node)
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if node.name == "4seasons:bird" then
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bird_stop(p)
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end
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end)
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minetest.register_abm({
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nodenames = { "4seasons:leaves_spring",'default:leaves' },
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interval = NATURE_GROW_INTERVAL,
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chance = 200,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local air = { x=pos.x, y=pos.y+1,z=pos.z }
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local is_air = minetest.env:get_node_or_nil(air)
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if is_air ~= nil and is_air.name == 'air' then
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minetest.env:add_node(air,{type="node",name='4seasons:bird'})
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bird_sound(air)
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end
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end
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})
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minetest.register_abm({
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nodenames = {'4seasons:bird' },
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interval = NATURE_GROW_INTERVAL,
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chance = 2,
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.env:remove_node(pos)
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bird_stop(pos)
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end
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})
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end
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@ -1,154 +0,0 @@
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local night = {
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handler = {},
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{name="horned_owl", length=3},
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{name="Wolves_Howling", length=11}
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}
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local night_frequent = {
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handler = {},
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{name="Crickets_At_NightCombo", length=69}
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}
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local day = {
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handler = {},
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{name="bird", length=30}
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}
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local day_frequent = {
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handler = {},
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{name="", length=0}
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}
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local cave = {
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handler = {},
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{name="Bats_in_Cave", length=5}
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}
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local cave_frequent = {
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handler = {},
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{name="dippingwater_drip", length=2},
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{name="Single_Water_Droplet", length=3},
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{name="Spooky_Water_Drops", length=7}
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}
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-- start playing the sound, set the handler and delete the handler after sound is played
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local play_sound = function(player, list, number)
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local player_name = player:get_player_name()
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if list.handler[player_name] == nil then
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local handler = minetest.sound_play(list[number].name, {to_player=player_name})
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if handler ~= nil then
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list.handler[player_name] = handler
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minetest.after(list[number].length, function(args)
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local list = args[1]
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local player_name = args[2]
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end, {list, player_name})
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end
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end
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end
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-- stops all sounds that are not in still_playing
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local stop_sound = function(still_playing, player)
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local player_name = player:get_player_name()
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if still_playing.cave == nil then
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local list = cave
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if list.handler[player_name] ~= nil then
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.cave_frequent == nil then
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local list = cave_frequent
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if list.handler[player_name] ~= nil then
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.night == nil then
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local list = night
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if list.handler[player_name] ~= nil then
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.night_frequent == nil then
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local list = night_frequent
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if list.handler[player_name] ~= nil then
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.day == nil then
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local list = day
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if list.handler[player_name] ~= nil then
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.day_frequent == nil then
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local list = day_frequent
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if list.handler[player_name] ~= nil then
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer+dtime
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if timer < 5 then
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return
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end
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timer = 0
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-- normal sounds
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if math.random(1, 100) <= 5 then
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if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.8 then
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:getpos().y < 0 then
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stop_sound({cave=true, cave_frequent=true}, player)
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play_sound(player, cave, math.random(1, #cave))
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else
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stop_sound({night=true, night_frequent=true}, player)
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play_sound(player, night, math.random(1, #night))
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end
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end
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else
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:getpos().y < 0 then
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stop_sound({cave=true, cave_frequent=true}, player)
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play_sound(player, cave, math.random(1, #cave))
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else
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stop_sound({day=true, day_frequent=true}, player)
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play_sound(player, day, math.random(1, #day))
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end
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end
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end
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end
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-- frequent sounds
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if math.random(1, 100) <= 50 then
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if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.8 then
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:getpos().y < 0 then
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stop_sound({cave=true, cave_frequent=true}, player)
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play_sound(player, cave_frequent, math.random(1, #cave_frequent))
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else
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stop_sound({night=true, night_frequent=true}, player)
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play_sound(player, night_frequent, math.random(1, #night_frequent))
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end
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end
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else
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:getpos().y < 0 then
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stop_sound({cave=true, cave_frequent=true}, player)
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play_sound(player, cave_frequent, math.random(1, #cave_frequent))
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else
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stop_sound({day=true, day_frequent=true}, player)
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play_sound(player, day_frequent, math.random(1, #day_frequent))
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end
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end
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end
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end
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end)
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BIN
ambience/sounds/Best Cardinal Bird.ogg
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BIN
ambience/sounds/Best Cardinal Bird.ogg
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Binary file not shown.
BIN
ambience/sounds/Hollow_Wind.ogg
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BIN
ambience/sounds/Hollow_Wind.ogg
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@ -10,3 +10,22 @@
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-- Single Water Droplet Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/384-Single-Water-Droplet.html
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--HollowWind, Black Boe, Creative Commons 0 License, http://www.freesound.org/people/Black%20Boe/sounds/22331/
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--drippingwater*.ogg sounds: CC0, Dripping Water Mod, by kddekadenz, http://minetest.net/forum/viewtopic.php?id=1688
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--best cardinal bird: License: Attribution 3.0 | Recorded by PsychoBird, http://soundbible.com/1515-Best-Cardinal-Bird.html
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--birdsongnl: the Attribution License, HerbertBoland, http://www.freesound.org/people/HerbertBoland/sounds/28312/ (end)
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--robin2: Attribution License, reinsamba, http://www.freesound.org/people/reinsamba/sounds/32479/ (end)
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--Craw.WAV, Attribution License, inchadney, http://www.freesound.org/people/inchadney/sounds/52450/
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--bluejay.wav, Creative Commons 0 License, UncleSigmund, http://www.freesound.org/people/UncleSigmund/sounds/42382/
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--natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/
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BIN
ambience/sounds/birdsongnl.ogg
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BIN
ambience/sounds/birdsongnl.ogg
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BIN
ambience/sounds/bluejay.ogg
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BIN
ambience/sounds/bluejay.ogg
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BIN
ambience/sounds/craw.ogg
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BIN
ambience/sounds/craw.ogg
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BIN
ambience/sounds/robin2.ogg
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BIN
ambience/sounds/robin2.ogg
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