forked from mtcontrib/ambience
.11 Added Splash when entering water
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ambience.zip
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ambience.zip
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@ -1,5 +1,5 @@
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--------------------------------------------------------------------------------------------------------
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--Ambiance Configuration for version .10
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--Ambiance Configuration for version .11
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local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
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@ -17,13 +17,13 @@ local cave_frequency = 10 --bats
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local cave_volume = 1.0
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local cave_frequent_frequency = 70 --drops of water dripping
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local cave_frequent_volume = 1.0
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local water_frequent_frequency = 1000 --underwater sounds
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local water_frequent_frequency = 1000 --water sounds
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local water_frequent_volume = 1.0
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local music_frequency = 2 --music (suggestion: keep this one low like around 1)
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local music_frequency = 7 --music (suggestion: keep this one low like around 6)
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local music_volume = 0.3
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--End of Config
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----------------------------------------------------------------------------------------------------
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local played_on_start = false
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local night = {
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handler = {},
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frequency = night_frequency,
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@ -56,7 +56,7 @@ local day_frequent = {
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{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
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{name="craw", length=3, gain=day_frequent_volume},
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{name="bluejay", length=18, gain=day_frequent_volume},
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{name="ComboWind", length=17, gain=day_frequent_volume}
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{name="ComboWind", length=17, gain=day_frequent_volume*3}
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}
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@ -87,6 +87,7 @@ local water_frequent = {
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handler = {},
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frequency = water_frequent_frequency,
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on_stop = "drowning_gasp",
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on_start = "Splash",
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{name="scuba1bubbles", length=11, gain=water_frequent_volume},
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{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here.
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{name="scuba1calm2", length=8.5, gain=water_frequent_volume},
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@ -253,6 +254,7 @@ local stop_sound = function(still_playing, player)
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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played_on_start = false
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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@ -273,6 +275,10 @@ minetest.register_globalstep(function(dtime)
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stop_sound(ambiences, player)
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for _,ambience in pairs(ambiences) do
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if math.random(1, 1000) <= ambience.frequency then
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if ambience.on_start ~= nil and played_on_start == false then
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played_on_start = true
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minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()})
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end
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play_sound(player, ambience, math.random(1, #ambience))
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end
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end
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@ -51,7 +51,7 @@ ComboWind uses:
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--wind-in-the-trees -Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/16995/
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--drygrassInWind- Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/146436/
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[url=http://ompldr.org/vZjZzMg]Immersive Sounds 0.9[/url] Adds wind, and distant bluejays, crows, and cardinals, adds 4 more songs.
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--Splash: Attribution 3.0 | Recorded by BlastwaveFx.com, http://soundbible.com/546-Fish-Splashing.html
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----------------Not used yet:
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--natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/
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BIN
ambience/sounds/Splash.ogg
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BIN
ambience/sounds/Splash.ogg
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