forked from mtcontrib/ambience
parent
4b78eb5586
commit
4af1f5fa29
@ -0,0 +1,9 @@ |
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Ambience Lite mod for Minetest |
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Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers with new fire sounds added when Fire Redo mod is detected... |
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0.1 - Initial release |
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0.2 - Code change and new water sounds added |
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0.3 - Works with Fire Redo mod to provide fire sounds |
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0.4 - Code optimized |
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0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings |
@ -1,390 +0,0 @@ |
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-------------------------------------------------------------------------------------------------------- |
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--Ambiance Configuration for version .14 |
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local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000. |
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--for frequencies below use a number between 0 and max_frequency_all |
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--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds |
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local night_frequency = 20 --owls, wolves |
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local night_volume = 0.9 |
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local night_frequent_frequency = 150 --crickets |
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local night_frequent_volume = 0.9 |
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local day_frequency = 100 --crow, bluejay, cardinal |
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local day_volume = 0.9 |
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local day_frequent_frequency = 1000 --crow, bluejay, cardinal |
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local day_frequent_volume = 0.18 |
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local cave_frequency = 10 --bats |
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local cave_volume = 1.0 |
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local cave_frequent_frequency = 70 --drops of water dripping |
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local cave_frequent_volume = 1.0 |
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local water_frequent_frequency = 1000 --water sounds |
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local water_frequent_volume = 1.0 |
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local music_frequency = 7 --music (suggestion: keep this one low like around 6) |
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local music_volume = 0.3 |
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--End of Config |
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---------------------------------------------------------------------------------------------------- |
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local played_on_start = false |
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local night = { |
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handler = {}, |
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frequency = night_frequency, |
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{name="horned_owl", length=3, gain=night_volume}, |
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{name="Wolves_Howling", length=11, gain=night_volume}, |
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{name="ComboWind", length=17, gain=night_volume} |
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} |
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local night_frequent = { |
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handler = {}, |
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frequency = night_frequent_frequency, |
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{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume} |
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} |
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local day = { |
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handler = {}, |
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frequency = day_frequency, |
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{name="Best Cardinal Bird", length=4, gain=day_volume}, |
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{name="craw", length=3, gain=day_volume}, |
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{name="bluejay", length=18, gain=day_volume}, |
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{name="ComboWind", length=17, gain=day_volume} |
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} |
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local day_frequent = { |
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handler = {}, |
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frequency = day_frequent_frequency, |
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{name="robin2", length=16, gain=day_frequent_volume}, |
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{name="birdsongnl", length=13, gain=day_frequent_volume}, |
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{name="bird", length=30, gain=day_frequent_volume}, |
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{name="Best Cardinal Bird", length=4, gain=day_frequent_volume}, |
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{name="craw", length=3, gain=day_frequent_volume}, |
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{name="bluejay", length=18, gain=day_frequent_volume}, |
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{name="ComboWind", length=17, gain=day_frequent_volume*3} |
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} |
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local cave = { |
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handler = {}, |
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frequency = cave_frequency, |
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{name="Bats_in_Cave", length=5, gain=cave_volume} |
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} |
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local cave_frequent = { |
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handler = {}, |
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frequency = cave_frequent_frequency, |
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{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume}, |
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{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume}, |
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{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume}, |
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{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume}, |
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{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume} |
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} |
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local water = { |
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handler = {}, |
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frequency = 0,--dolphins dont fit into small lakes |
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{name="dolphins", length=6}, |
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{name="dolphins_screaming", length=16.5} |
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} |
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local water_frequent = { |
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handler = {}, |
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frequency = water_frequent_frequency, |
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on_stop = "drowning_gasp", |
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on_start = "Splash", |
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{name="scuba1bubbles", length=11, gain=water_frequent_volume}, |
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{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here. |
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{name="scuba1calm2", length=8.5, gain=water_frequent_volume}, |
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{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume}, |
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{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume} |
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} |
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local flowing_water = { |
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handler = {}, |
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frequency = 1000, |
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{name="small_waterfall", length=14, gain=.4} |
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} |
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local flowing_water2 = { |
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handler = {}, |
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frequency = 1000, |
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{name="small_waterfall", length=11, gain=.3} |
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} |
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local lava = { |
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handler = {}, |
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frequency = 1000, |
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{name="earth01a", length=20} |
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} |
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local lava2 = { |
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handler = {}, |
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frequency = 1000, |
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{name="earth01a", length=15} |
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} |
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local play_music = minetest.setting_getbool("music") or false |
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local music = { |
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handler = {}, |
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frequency = music_frequency, |
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{name="mtest", length=4*60+33, gain=music_volume}, |
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{name="echos", length=2*60+26, gain=music_volume}, |
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{name="FoamOfTheSea", length=1*60+50, gain=music_volume}, |
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{name="eastern_feeling", length=3*60+51, gain=music_volume}, |
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{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume}, |
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{name="dark_ambiance", length=44, gain=music_volume} |
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} |
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local is_daytime = function() |
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return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8) |
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end |
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--[[old |
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local nodes_in_range = function(pos, search_distance, node_name) |
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local search_p = {x=0, y=0, z=0} |
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local nodes_found = 0 |
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for p_x=(pos.x-search_distance), (pos.x+search_distance) do |
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for p_y=(pos.y-search_distance), (pos.y+search_distance) do |
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for p_z=(pos.z-search_distance), (pos.z+search_distance) do |
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local search_n = minetest.env:get_node({x=p_x, y=p_y, z=p_z}) |
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if search_n.name == node_name then |
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nodes_found = nodes_found + 1 |
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end |
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end |
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end |
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end |
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return nodes_found |
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--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")") |
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end --]] |
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local nodes_in_range = function(pos, search_distance, node_name) |
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minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance} |
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maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance} |
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nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) |
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-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")") |
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return #nodes |
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end |
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local get_ambience = function(player) |
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local pos = player:getpos() |
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pos.y = pos.y+1.0 |
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local nodename = minetest.env:get_node(pos).name |
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if string.find(nodename, "default:water") then |
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if music then |
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return {water=water, water_frequent=water_frequent, music=music} |
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else |
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return {water=water, water_frequent=water_frequent} |
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end |
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end |
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if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then |
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if music then |
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return {lava=lava, lava2=lava2, music=music} |
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else |
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return {lava=lava} |
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end |
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end |
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if nodes_in_range(pos, 7, "default:water_flowing")>5 then |
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if music then |
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return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music} |
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else |
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return {flowing_water=flowing_water, flowing_water2=flowing_water2} |
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end |
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end |
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if player:getpos().y < 0 then |
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if music then |
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return {cave=cave, cave_frequent=cave_frequent, music=music} |
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else |
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return {cave=cave, cave_frequent=cave_frequent} |
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end |
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end |
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if is_daytime() then |
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if music then |
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return {day=day, day_frequent=day_frequent, music=music} |
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else |
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return {day=day, day_frequent=day_frequent} |
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end |
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else |
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if music then |
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return {night=night, night_frequent=night_frequent, music=music} |
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else |
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return {night=night, night_frequent=night_frequent} |
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end |
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end |
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end |
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-- start playing the sound, set the handler and delete the handler after sound is played |
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local play_sound = function(player, list, number) |
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local player_name = player:get_player_name() |
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if list.handler[player_name] == nil then |
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local gain = 1.0 |
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if list[number].gain ~= nil then |
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gain = list[number].gain |
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end |
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local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain}) |
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if handler ~= nil then |
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list.handler[player_name] = handler |
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minetest.after(list[number].length, function(args) |
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local list = args[1] |
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local player_name = args[2] |
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if list.handler[player_name] ~= nil then |
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minetest.sound_stop(list.handler[player_name]) |
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list.handler[player_name] = nil |
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end |
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end, {list, player_name}) |
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end |
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end |
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end |
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-- stops all sounds that are not in still_playing |
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local stop_sound = function(still_playing, player) |
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local player_name = player:get_player_name() |
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if still_playing.cave == nil then |
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local list = cave |
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if list.handler[player_name] ~= nil then |
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if list.on_stop ~= nil then |
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
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end |
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minetest.sound_stop(list.handler[player_name]) |
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list.handler[player_name] = nil |
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end |
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end |
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if still_playing.cave_frequent == nil then |
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local list = cave_frequent |
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if list.handler[player_name] ~= nil then |
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if list.on_stop ~= nil then |
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
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end |
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minetest.sound_stop(list.handler[player_name]) |
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list.handler[player_name] = nil |
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end |
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end |
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if still_playing.night == nil then |
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local list = night |
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if list.handler[player_name] ~= nil then |
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if list.on_stop ~= nil then |
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
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end |
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minetest.sound_stop(list.handler[player_name]) |
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list.handler[player_name] = nil |
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end |
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end |
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if still_playing.night_frequent == nil then |
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local list = night_frequent |
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if list.handler[player_name] ~= nil then |
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if list.on_stop ~= nil then |
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
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end |
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minetest.sound_stop(list.handler[player_name]) |
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list.handler[player_name] = nil |
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end |
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end |
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if still_playing.day == nil then |
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local list = day |
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if list.handler[player_name] ~= nil then |
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if list.on_stop ~= nil then |
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
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end |
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minetest.sound_stop(list.handler[player_name]) |
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list.handler[player_name] = nil |
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end |
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end |
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if still_playing.day_frequent == nil then |
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local list = day_frequent |
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if list.handler[player_name] ~= nil then |
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if list.on_stop ~= nil then |
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
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end |
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minetest.sound_stop(list.handler[player_name]) |
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list.handler[player_name] = nil |
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end |
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end |
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if still_playing.music == nil then |
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local list = music |
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if list.handler[player_name] ~= nil then |
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if list.on_stop ~= nil then |
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
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end |
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minetest.sound_stop(list.handler[player_name]) |
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list.handler[player_name] = nil |
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end |
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end |
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if still_playing.flowing_water == nil then |
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local list = flowing_water |
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if list.handler[player_name] ~= nil then |
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if list.on_stop ~= nil then |
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
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end |
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minetest.sound_stop(list.handler[player_name]) |
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list.handler[player_name] = nil |
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end |
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end |
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if still_playing.flowing_water2 == nil then |
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local list = flowing_water2 |
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if list.handler[player_name] ~= nil then |
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if list.on_stop ~= nil then |
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
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end |
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minetest.sound_stop(list.handler[player_name]) |
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list.handler[player_name] = nil |
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end |
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end |
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if still_playing.lava == nil then |
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local list = lava |
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if list.handler[player_name] ~= nil then |
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if list.on_stop ~= nil then |
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
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end |
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minetest.sound_stop(list.handler[player_name]) |
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list.handler[player_name] = nil |
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end |
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end |
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if still_playing.lava2 == nil then |
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local list = lava2 |
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if list.handler[player_name] ~= nil then |
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if list.on_stop ~= nil then |
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
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end |
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minetest.sound_stop(list.handler[player_name]) |
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list.handler[player_name] = nil |
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end |
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end |
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if still_playing.water == nil then |
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local list = water |
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if list.handler[player_name] ~= nil then |
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if list.on_stop ~= nil then |
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
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end |
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minetest.sound_stop(list.handler[player_name]) |
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list.handler[player_name] = nil |
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end |
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end |
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if still_playing.water_frequent == nil then |
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local list = water_frequent |
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if list.handler[player_name] ~= nil then |
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if list.on_stop ~= nil then |
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
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played_on_start = false |
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end |
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minetest.sound_stop(list.handler[player_name]) |
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list.handler[player_name] = nil |
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end |
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end |
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end |
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local timer = 0 |
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minetest.register_globalstep(function(dtime) |
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timer = timer+dtime |
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if timer < 1 then |
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return |
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end |
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timer = 0 |
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for _,player in ipairs(minetest.get_connected_players()) do |
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local ambiences = get_ambience(player) |
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stop_sound(ambiences, player) |
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for _,ambience in pairs(ambiences) do |
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if math.random(1, 1000) <= ambience.frequency then |
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if ambience.on_start ~= nil and played_on_start == false then |
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played_on_start = true |
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minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()}) |
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end |
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play_sound(player, ambience, math.random(1, #ambience)) |
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end |
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end |
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end |
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end) |
@ -1,439 +0,0 @@ |
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-------------------------------------------------------------------------------------------------------- |
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--Ambiance Configuration for version .16 |
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local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000. |
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--for frequencies below use a number between 0 and max_frequency_all |
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--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds |
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local night_frequency = 20 --owls, wolves |
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local night_volume = 0.9 |
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local night_frequent_frequency = 150 --crickets |
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local night_frequent_volume = 0.9 |
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local day_frequency = 100 --crow, bluejay, cardinal |
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local day_volume = 0.9 |
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local day_frequent_frequency = 1000 --crow, bluejay, cardinal |
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local day_frequent_volume = 0.18 |
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local cave_frequency = 10 --bats |
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local cave_volume = 1.0 |
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local cave_frequent_frequency = 70 --drops of water dripping |
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local cave_frequent_volume = 1.0 |
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local beach_frequency = 20 --seagulls |
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local beach_volume = 1.0 |
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local beach_frequent_frequency = 1000 --waves |
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local beach_frequent_volume = 1.0 |
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local water_frequent_frequency = 1000 --water sounds |
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local water_frequent_volume = 1.0 |
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local music_frequency = 7 --music (suggestion: keep this one low like around 6) |
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local music_volume = 0.3 |
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--End of Config |
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---------------------------------------------------------------------------------------------------- |
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local played_on_start = false |
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local night = { |
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handler = {}, |
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frequency = night_frequency, |
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{name="horned_owl", length=3, gain=night_volume}, |
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{name="Wolves_Howling", length=11, gain=night_volume}, |
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{name="ComboWind", length=17, gain=night_volume} |
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} |
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local night_frequent = { |
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handler = {}, |
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frequency = night_frequent_frequency, |
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{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume} |
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} |
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local day = { |
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handler = {}, |
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frequency = day_frequency, |
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{name="Best Cardinal Bird", length=4, gain=day_volume}, |
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{name="craw", length=3, gain=day_volume}, |
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{name="bluejay", length=18, gain=day_volume}, |
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{name="ComboWind", length=17, gain=day_volume} |
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} |
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local day_frequent = { |
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handler = {}, |
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frequency = day_frequent_frequency, |
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{name="robin2", length=16, gain=day_frequent_volume}, |
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{name="birdsongnl", length=13, gain=day_frequent_volume}, |
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{name="bird", length=30, gain=day_frequent_volume}, |
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{name="Best Cardinal Bird", length=4, gain=day_frequent_volume}, |
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{name="craw", length=3, gain=day_frequent_volume}, |
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{name="bluejay", length=18, gain=day_frequent_volume}, |
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{name="ComboWind", length=17, gain=day_frequent_volume*3} |
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} |
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local cave = { |
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handler = {}, |
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frequency = cave_frequency, |
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{name="Bats_in_Cave", length=5, gain=cave_volume} |
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} |
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local cave_frequent = { |
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handler = {}, |
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frequency = cave_frequent_frequency, |
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{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume}, |
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{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume}, |
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{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume}, |
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{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume}, |
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{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume} |
||||
} |
||||
|
||||
local beach = { |
||||
handler = {}, |
||||
frequency = beach_frequency, |
||||
{name="seagull", length=4.5, gain=beach_volume} |
||||
} |
||||
|
||||
local beach_frequent = { |
||||
handler = {}, |
||||
frequency = beach_frequent_frequency, |
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume} |
||||
} |
||||
|
||||
|
||||
local water = { |
||||
handler = {}, |
||||
frequency = 0,--dolphins dont fit into small lakes |
||||
{name="dolphins", length=6}, |
||||
{name="dolphins_screaming", length=16.5} |
||||
} |
||||
|
||||
local water_frequent = { |
||||
handler = {}, |
||||
frequency = water_frequent_frequency, |
||||
on_stop = "drowning_gasp", |
||||
on_start = "Splash", |
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume}, |
||||
{name="scuba1calm", length=10}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here. |
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume}, |
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume}, |
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume} |
||||
} |
||||
|
||||
local flowing_water = { |
||||
handler = {}, |
||||
frequency = 1000, |
||||
{name="small_waterfall", length=14, gain=.4} |
||||
} |
||||
local flowing_water2 = { |
||||
handler = {}, |
||||
frequency = 1000, |
||||
{name="small_waterfall", length=11, gain=.3} |
||||
} |
||||
|
||||
local lava = { |
||||
handler = {}, |
||||
frequency = 1000, |
||||
{name="earth01a", length=20} |
||||
} |
||||
local lava2 = { |
||||
handler = {}, |
||||
frequency = 1000, |
||||
{name="earth01a", length=15} |
||||
} |
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false |
||||
local music = { |
||||
handler = {}, |
||||
frequency = music_frequency, |
||||
{name="mtest", length=4*60+33, gain=music_volume}, |
||||
{name="echos", length=2*60+26, gain=music_volume}, |
||||
{name="FoamOfTheSea", length=1*60+50, gain=music_volume}, |
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume}, |
||||
{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume}, |
||||
{name="dark_ambiance", length=44, gain=music_volume} |
||||
} |
||||
|
||||
local is_daytime = function() |
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8) |
||||
end |
||||
|
||||
--[[old |
||||
local nodes_in_range = function(pos, search_distance, node_name) |
||||
local search_p = {x=0, y=0, z=0} |
||||
local nodes_found = 0 |
||||
for p_x=(pos.x-search_distance), (pos.x+search_distance) do |
||||
for p_y=(pos.y-search_distance), (pos.y+search_distance) do |
||||
for p_z=(pos.z-search_distance), (pos.z+search_distance) do |
||||
local search_n = minetest.env:get_node({x=p_x, y=p_y, z=p_z}) |
||||
if search_n.name == node_name then |
||||
nodes_found = nodes_found + 1 |
||||
end |
||||
end |
||||
end |
||||
end |
||||
return nodes_found |
||||
--minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")") |
||||
end --]] |
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name) |
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance} |
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance} |
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) |
||||
-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")") |
||||
return #nodes |
||||
end |
||||
|
||||
|
||||
local get_ambience = function(player) |
||||
local pos = player:getpos() |
||||
pos.y = pos.y+1.0 |
||||
local nodename = minetest.env:get_node(pos).name |
||||
if string.find(nodename, "default:water") then |
||||
if music then |
||||
return {water=water, water_frequent=water_frequent, music=music} |
||||
else |
||||
return {water=water, water_frequent=water_frequent} |
||||
end |
||||
end |
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then |
||||
if music then |
||||
return {lava=lava, lava2=lava2, music=music} |
||||
else |
||||
return {lava=lava} |
||||
end |
||||
end |
||||
if nodes_in_range(pos, 7, "default:water_flowing")>5 then |
||||
if music then |
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music} |
||||
else |
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2} |
||||
end |
||||
end |
||||
pos.y = pos.y-2 |
||||
nodename = minetest.env:get_node(pos).name |
||||
--minetest.chat_send_all("Found " .. nodename .. pos.y ) |
||||
if string.find(nodename, "default:sand") and pos.y < 5 then |
||||
if music then |
||||
return {beach=beach, beach_frequent=beach_frequent, music=music} |
||||
else |
||||
return {beach=beach, beach_frequent=beach_frequent} |
||||
end |
||||
end |
||||
if player:getpos().y < 0 then |
||||
if music then |
||||
return {cave=cave, cave_frequent=cave_frequent, music=music} |
||||
else |
||||
return {cave=cave, cave_frequent=cave_frequent} |
||||
end |
||||
end |
||||
if is_daytime() then |
||||
if music then |
||||
return {day=day, day_frequent=day_frequent, music=music} |
||||
else |
||||
return {day=day, day_frequent=day_frequent} |
||||
end |
||||
else |
||||
if music then |
||||
return {night=night, night_frequent=night_frequent, music=music} |
||||
else |
||||
return {night=night, night_frequent=night_frequent} |
||||
end |
||||
end |
||||
end |
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played |
||||
local play_sound = function(player, list, number) |
||||
local player_name = player:get_player_name() |
||||
if list.handler[player_name] == nil then |
||||
local gain = 1.0 |
||||
if list[number].gain ~= nil then |
||||
gain = list[number].gain |
||||
end |
||||
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain}) |
||||
if handler ~= nil then |
||||
list.handler[player_name] = handler |
||||
minetest.after(list[number].length, function(args) |
||||
local list = args[1] |
||||
local player_name = args[2] |
||||
if list.handler[player_name] ~= nil then |
||||
minetest.sound_stop(list.handler[player_name]) |
||||
list.handler[player_name] = nil |
||||
end |
||||
end, {list, player_name}) |
||||
end |
||||
end |
||||
end |
||||
|
||||
-- stops all sounds that are not in still_playing |
||||
local stop_sound = function(still_playing, player) |
||||
local player_name = player:get_player_name() |
||||
if still_playing.cave == nil then |
||||
local list = cave |
||||
if list.handler[player_name] ~= nil then |
||||
if list.on_stop ~= nil then |
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
||||
end |
||||
minetest.sound_stop(list.handler[player_name]) |
||||
list.handler[player_name] = nil |
||||
end |
||||
end |
||||
if still_playing.cave_frequent == nil then |
||||
local list = cave_frequent |
||||
if list.handler[player_name] ~= nil then |
||||
if list.on_stop ~= nil then |
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
||||
end |
||||
minetest.sound_stop(list.handler[player_name]) |
||||
list.handler[player_name] = nil |
||||
end |
||||
end |
||||
if still_playing.beach == nil then |
||||
local list = beach |
||||
if list.handler[player_name] ~= nil then |
||||
if list.on_stop ~= nil then |
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
||||
end |
||||
minetest.sound_stop(list.handler[player_name]) |
||||
list.handler[player_name] = nil |
||||
end |
||||
end |
||||
if still_playing.beach_frequent == nil then |
||||
local list = beach_frequent |
||||
if list.handler[player_name] ~= nil then |
||||
if list.on_stop ~= nil then |
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
||||
end |
||||
minetest.sound_stop(list.handler[player_name]) |
||||
list.handler[player_name] = nil |
||||
end |
||||
end |
||||
|
||||
if still_playing.night == nil then |
||||
local list = night |
||||
if list.handler[player_name] ~= nil then |
||||
if list.on_stop ~= nil then |
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
||||
end |
||||
minetest.sound_stop(list.handler[player_name]) |
||||
list.handler[player_name] = nil |
||||
end |
||||
end |
||||
if still_playing.night_frequent == nil then |
||||
local list = night_frequent |
||||
if list.handler[player_name] ~= nil then |
||||
if list.on_stop ~= nil then |
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
||||
end |
||||
minetest.sound_stop(list.handler[player_name]) |
||||
list.handler[player_name] = nil |
||||
end |
||||
end |
||||
if still_playing.day == nil then |
||||
local list = day |
||||
if list.handler[player_name] ~= nil then |
||||
if list.on_stop ~= nil then |
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
||||
end |
||||
minetest.sound_stop(list.handler[player_name]) |
||||
list.handler[player_name] = nil |
||||
end |
||||
end |
||||
if still_playing.day_frequent == nil then |
||||
local list = day_frequent |
||||
if list.handler[player_name] ~= nil then |
||||
if list.on_stop ~= nil then |
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
||||
end |
||||
minetest.sound_stop(list.handler[player_name]) |
||||
list.handler[player_name] = nil |
||||
end |
||||
end |
||||
if still_playing.music == nil then |
||||
local list = music |
||||
if list.handler[player_name] ~= nil then |
||||
if list.on_stop ~= nil then |
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
||||
end |
||||
minetest.sound_stop(list.handler[player_name]) |
||||
list.handler[player_name] = nil |
||||
end |
||||
end |
||||
if still_playing.flowing_water == nil then |
||||
local list = flowing_water |
||||
if list.handler[player_name] ~= nil then |
||||
if list.on_stop ~= nil then |
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
||||
end |
||||
minetest.sound_stop(list.handler[player_name]) |
||||
list.handler[player_name] = nil |
||||
end |
||||
end |
||||
if still_playing.flowing_water2 == nil then |
||||
local list = flowing_water2 |
||||
if list.handler[player_name] ~= nil then |
||||
if list.on_stop ~= nil then |
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
||||
end |
||||
minetest.sound_stop(list.handler[player_name]) |
||||
list.handler[player_name] = nil |
||||
end |
||||
end |
||||
if still_playing.lava == nil then |
||||
local list = lava |
||||
if list.handler[player_name] ~= nil then |
||||
if list.on_stop ~= nil then |
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
||||
end |
||||
minetest.sound_stop(list.handler[player_name]) |
||||
list.handler[player_name] = nil |
||||
end |
||||
end |
||||
if still_playing.lava2 == nil then |
||||
local list = lava2 |
||||
if list.handler[player_name] ~= nil then |
||||
if list.on_stop ~= nil then |
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
||||
end |
||||
minetest.sound_stop(list.handler[player_name]) |
||||
list.handler[player_name] = nil |
||||
end |
||||
end |
||||
if still_playing.water == nil then |
||||
local list = water |
||||
if list.handler[player_name] ~= nil then |
||||
if list.on_stop ~= nil then |
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
||||
end |
||||
minetest.sound_stop(list.handler[player_name]) |
||||
list.handler[player_name] = nil |
||||
end |
||||
end |
||||
if still_playing.water_frequent == nil then |
||||
local list = water_frequent |
||||
if list.handler[player_name] ~= nil then |
||||
if list.on_stop ~= nil then |
||||
minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) |
||||
played_on_start = false |
||||
end |
||||
minetest.sound_stop(list.handler[player_name]) |
||||
list.handler[player_name] = nil |
||||
end |
||||
end |
||||
end |
||||
|
||||
local timer = 0 |
||||
minetest.register_globalstep(function(dtime) |
||||
timer = timer+dtime |
||||
if timer < 1 then |
||||
return |
||||
end |
||||
timer = 0 |
||||
|
||||
for _,player in ipairs(minetest.get_connected_players()) do |
||||
local ambiences = get_ambience(player) |
||||
stop_sound(ambiences, player) |
||||
for _,ambience in pairs(ambiences) do |
||||
if math.random(1, 1000) <= ambience.frequency then |
||||
if ambience.on_start ~= nil and played_on_start == false then |
||||
played_on_start = true |
||||
minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()}) |
||||
end |
||||
play_sound(player, ambience, math.random(1, #ambience)) |
||||
end |
||||
end |
||||
end |
||||
end) |
@ -1 +0,0 @@ |
||||
default |
@ -1,795 +0,0 @@ |
||||
-------------------------------------------------------------------------------------------------------- |
||||
--Ambience Configuration for version .34 |
||||
--Added Faraway & Ethereal by Amethystium |
||||
|
||||
--Working on: |
||||
--removing magic leap when not enough air under feet. |
||||
|
||||
|
||||
--find out why wind stops while flying |
||||
--add an extra node near feet to handle treading water as a special case, and don't have to use node under feet. which gets |
||||
--invoked when staning on a ledge near water. |
||||
--reduce redundant code (stopplay and add ambience to list) |
||||
|
||||
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000. |
||||
|
||||
--for frequencies below use a number between 0 and max_frequency_all |
||||
--for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds |
||||
local night_frequency = 20 --owls, wolves |
||||
local night_volume = 0.9 |
||||
local night_frequent_frequency = 150 --crickets |
||||
local night_frequent_volume = 0.9 |
||||
local day_frequency = 80 --crow, bluejay, cardinal |
||||
local day_volume = 0.9 |
||||
local day_frequent_frequency = 250 --crow, bluejay, cardinal |
||||
local day_frequent_volume = 0.18 |
||||
local cave_frequency = 10 --bats |
||||
local cave_volume = 1.0 |
||||
local cave_frequent_frequency = 70 --drops of water dripping |
||||
local cave_frequent_volume = 1.0 |
||||
local beach_frequency = 20 --seagulls |
||||
local beach_volume = 1.0 |
||||
local beach_frequent_frequency = 1000 --waves |
||||
local beach_frequent_volume = 1.0 |
||||
local water_frequent_frequency = 1000 --water sounds |
||||
local water_frequent_volume = 1.0 |
||||
local desert_frequency = 20 --coyote |
||||
local desert_volume = 1.0 |
||||
local desert_frequent_frequency = 700 --desertwind |
||||
local desert_frequent_volume = 1.0 |
||||
local swimming_frequent_frequency = 1000 --swimming splashes |
||||
local swimming_frequent_volume = 1.0 |
||||
local water_surface_volume = 1.0 -- sloshing water |
||||
local lava_volume = 1.0 --lava |
||||
local flowing_water_volume = .4 --waterfall |
||||
local splashing_water_volume = 1 |
||||
local music_frequency = 7 --music (suggestion: keep this one low like around 6) |
||||
local music_volume = 0.3 |
||||
|
||||
--End of Config |
||||
---------------------------------------------------------------------------------------------------- |
||||
local ambiences |
||||
local counter=0--***************** |
||||
local SOUNDVOLUME = 1 |
||||
local MUSICVOLUME = 1 |
||||
local sound_vol = 1 |
||||
local last_x_pos = 0 |
||||
local last_y_pos = 0 |
||||
local last_z_pos = 0 |
||||
local node_under_feet |
||||
local node_at_upper_body |
||||
local node_at_lower_body |
||||
local node_3_under_feet |
||||
local played_on_start = false |
||||
|
||||
|
||||
|
||||
|
||||
local night = { |
||||
handler = {}, |
||||
frequency = night_frequency, |
||||
{name="horned_owl", length=3, gain=night_volume}, |
||||
{name="Wolves_Howling", length=11, gain=night_volume}, |
||||
{name="ComboWind", length=17, gain=night_volume} |
||||
} |
||||
|
||||
local night_frequent = { |
||||
handler = {}, |
||||
frequency = night_frequent_frequency, |
||||
{name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume} |
||||
} |
||||
|
||||
local day = { |
||||
handler = {}, |
||||
frequency = day_frequency, |
||||
{name="Best Cardinal Bird", length=4, gain=day_volume}, |
||||
{name="craw", length=3, gain=day_volume}, |
||||
{name="bluejay", length=18, gain=day_volume}, |
||||
{name="ComboWind", length=17, gain=day_volume} |
||||
} |
||||
|
||||
local day_frequent = { |
||||
handler = {}, |
||||
frequency = day_frequent_frequency, |
||||
{name="robin2", length=16, gain=day_frequent_volume}, |
||||
{name="birdsongnl", length=13, gain=day_frequent_volume}, |
||||
{name="bird", length=30, gain=day_frequent_volume}, |
||||
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume}, |
||||
{name="craw", length=3, gain=day_frequent_volume}, |
||||
{name="bluejay", length=18, gain=day_frequent_volume}, |
||||
{name="ComboWind", length=17, gain=day_frequent_volume*3} |
||||
} |
||||
local swimming_frequent = { |
||||
handler = {}, |
||||
frequency = day_frequent_frequency, |
||||
{name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume}, |
||||
{name="water_swimming_splashing", length=9, gain=swimming_frequent_volume} |
||||
} |
||||
|
||||
local cave = { |
||||
handler = {}, |
||||
frequency = cave_frequency, |
||||
{name="Bats_in_Cave", length=5, gain=cave_volume} |
||||
} |
||||
|
||||
local cave_frequent = { |
||||
handler = {}, |
||||
frequency = cave_frequent_frequency, |
||||
{name="drippingwater_drip_a", length=2, gain=cave_frequent_volume}, |
||||
{name="drippingwater_drip_b", length=2, gain=cave_frequent_volume}, |
||||
{name="drippingwater_drip_c", length=2, gain=cave_frequent_volume}, |
||||
{name="Single_Water_Droplet", length=3, gain=cave_frequent_volume}, |
||||
{name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume} |
||||
} |
||||
|
||||
local beach = { |
||||
handler = {}, |
||||
frequency = beach_frequency, |
||||
{name="seagull", length=4.5, gain=beach_volume} |
||||
} |
||||
|
||||
local beach_frequent = { |
||||
handler = {}, |
||||
frequency = beach_frequent_frequency, |
||||
{name="fiji_beach", length=43.5, gain=beach_frequent_volume} |
||||
} |
||||
|
||||
local desert = { |
||||
handler = {}, |
||||
frequency = desert_frequency, |
||||
{name="coyote2", length=2.5, gain=desert_volume}, |
||||
{name="RattleSnake", length=8, gain=desert_volume} |
||||
} |
||||
|
||||
local desert_frequent = { |
||||
handler = {}, |
||||
frequency = desert_frequent_frequency, |
||||
{name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume} |
||||
} |
||||
|
||||
local flying = { |
||||
handler = {}, |
||||
frequency = 1000, |
||||
on_start = "nothing_yet", |
||||
on_stop = "nothing_yet", |
||||
{name="ComboWind", length=17, gain=1} |
||||
} |
||||
|
||||
local water = { |
||||
handler = {}, |
||||
frequency = 0,--dolphins dont fit into small lakes |
||||
{name="dolphins", length=6, gain=1}, |
||||
{name="dolphins_screaming", length=16.5, gain=1} |
||||
} |
||||
|
||||
local water_frequent = { |
||||
handler = {}, |
||||
frequency = water_frequent_frequency, |
||||
on_stop = "drowning_gasp", |
||||
--on_start = "Splash", |
||||
{name="scuba1bubbles", length=11, gain=water_frequent_volume}, |
||||
{name="scuba1calm", length=10, gain=water_frequent_volume}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here. |
||||
{name="scuba1calm2", length=8.5, gain=water_frequent_volume}, |
||||
{name="scuba1interestingbubbles", length=11, gain=water_frequent_volume}, |
||||
{name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume} |
||||
} |
||||
|
||||
local water_surface = { |
||||
handler = {}, |
||||
frequency = 1000, |
||||
on_stop = "Splash", |
||||
on_start = "Splash", |
||||
{name="lake_waves_2_calm", length=9.5, gain=water_surface_volume}, |
||||
{name="lake_waves_2_variety", length=13.1, gain=water_surface_volume} |
||||
} |
||||
local splashing_water = { |
||||
handler = {}, |
||||
frequency = 1000, |
||||
{name="Splash", length=1.22, gain=splashing_water_volume} |
||||
} |
||||
|
||||
local flowing_water = { |
||||
handler = {}, |
||||
frequency = 1000, |
||||
{name="small_waterfall", length=14, gain=flowing_water_volume} |
||||
} |
||||
local flowing_water2 = { |
||||
handler = {}, |
||||
frequency = 1000, |
||||
{name="small_waterfall", length=11, gain=flowing_water_volume} |
||||
} |
||||
|
||||
local lava = { |
||||
handler = {}, |
||||
frequency = 1000, |
||||
{name="earth01a", length=20, gain=lava_volume} |
||||
} |
||||
local lava2 = { |
||||
handler = {}, |
||||
frequency = 1000, |
||||
{name="earth01a", length=15, gain=lava_volume} |
||||
} |
||||
|
||||
|
||||
local play_music = minetest.setting_getbool("music") or false |
||||
local music = { |
||||
handler = {}, |
||||
frequency = music_frequency, |
||||
is_music=true, |
||||
{name="StrangelyBeautifulShort", length=3*60+.5, gain=music_volume*.7}, |
||||
{name="AvalonShort", length=2*60+58, gain=music_volume*1.4}, |
||||
--{name="mtest", length=4*60+33, gain=music_volume}, |
||||
--{name="echos", length=2*60+26, gain=music_volume}, |
||||
--{name="FoamOfTheSea", length=1*60+50, gain=music_volume}, |
||||
{name="eastern_feeling", length=3*60+51, gain=music_volume}, |
||||
--{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume}, |
||||
{name="EtherealShort", length=3*60+4, gain=music_volume*.7}, |
||||
{name="FarawayShort", length=3*60+5, gain=music_volume*.7}, |
||||
{name="dark_ambiance", length=44, gain=music_volume} |
||||
} |
||||
|
||||
local is_daytime = function() |
||||
return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8) |
||||
end |
||||
|
||||
local nodes_in_range = function(pos, search_distance, node_name) |
||||
minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance} |
||||
maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance} |
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) |
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")") |
||||
return #nodes |
||||
end |
||||
|
||||
local nodes_in_coords = function(minp, maxp, node_name) |
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) |
||||
--minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")") |
||||
return #nodes |
||||
end |
||||
|
||||
local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold) |
||||
counter = counter +1 |
||||
-- minetest.chat_send_all("counter: (" .. counter .. ")") |
||||
minp = {x=pos.x-search_distance,y=height, z=pos.z+20} |
||||
maxp = {x=pos.x+search_distance,y=height, z=pos.z+20} |
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) |
||||
-- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")") |
||||
if #nodes >= threshold then |
||||
return true |
||||
end |
||||
totalnodes = #nodes |
||||
minp = {x=pos.x-search_distance,y=height, z=pos.z-20} |
||||
maxp = {x=pos.x+search_distance,y=height, z=pos.z-20} |
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) |
||||
-- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")") |
||||
if #nodes >= threshold then |
||||
return true |
||||
end |
||||
totalnodes = totalnodes + #nodes |
||||
maxp = {x=pos.x+20,y=height, z=pos.z+search_distance} |
||||
minp = {x=pos.x+20,y=height, z=pos.z-search_distance} |
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) |
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")") |
||||
if #nodes >= threshold then |
||||
return true |
||||
end |
||||
totalnodes = totalnodes + #nodes |
||||
maxp = {x=pos.x-20,y=height, z=pos.z+search_distance} |
||||
minp = {x=pos.x-20,y=height, z=pos.z-search_distance} |
||||
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) |
||||
-- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")") |
||||
if #nodes >= threshold then |
||||
return true |
||||
end |
||||
totalnodes = totalnodes + #nodes |
||||
-- minetest.chat_send_all("Found total(" .. totalnodes .. ")") |
||||
if totalnodes >= threshold*2 then |
||||
return true |
||||
end |
||||
return false |
||||
end |
||||
|
||||
local get_immediate_nodes = function(pos) |
||||
pos.y = pos.y-1 |
||||
node_under_feet = minetest.env:get_node(pos).name |
||||
pos.y = pos.y-3 |
||||
node_3_under_feet = minetest.env:get_node(pos).name |
||||
pos.y = pos.y+3 |
||||
pos.y = pos.y+2.2 |
||||
node_at_upper_body = minetest.env:get_node(pos).name |
||||
pos.y = pos.y-1.19 |
||||
node_at_lower_body = minetest.env:get_node(pos).name |
||||
pos.y = pos.y+0.99 |
||||
--minetest.chat_send_all("node_under_feet(" .. nodename .. ")") |
||||
end |
||||
|
||||
|
||||
local get_ambience = function(player) |
||||
local player_is_climbing = false |
||||
local player_is_descending = false |
||||
local player_is_moving_horiz = false |
||||
local standing_in_water = false |
||||
local pos = player:getpos() |
||||
get_immediate_nodes(pos) |
||||
|
||||
if last_x_pos ~=pos.x or last_z_pos ~=pos.z then |
||||
player_is_moving_horiz = true |
||||
end |
||||
if pos.y > last_y_pos+.5 then |
||||
player_is_climbing = true |
||||
end |
||||
if pos.y < last_y_pos-.5 then |
||||
player_is_descending = true |
||||
end |
||||
|
||||
last_x_pos =pos.x |
||||
last_z_pos =pos.z |
||||
last_y_pos =pos.y |
||||
|
||||
if string.find(node_at_upper_body, "default:water") then |
||||
if music then |
||||
return {water=water, water_frequent=water_frequent, music=music} |
||||
else |
||||
return {water=water, water_frequent=water_frequent} |
||||
end |
||||
elseif node_at_upper_body == "air" then |
||||
if string.find(node_at_lower_body, "default:water") or string.find(node_under_feet, "default:water") then |
||||
--minetest.chat_send_all("bottom counted as water") |
||||
--we found air at upperbody, and water at lower body. Now there are 4 possibilities: |
||||
--Key: under feet, moving or not |
||||
--swimming w, m swimming |
||||
--walking in water nw, m splashing |
||||
--treading water w, nm sloshing |
||||
--standing in water nw, nm beach trumps, then sloshing |
||||
if player_is_moving_horiz then |
||||
if string.find(node_under_feet, "default:water") then |
||||
if music then |
||||
return {swimming_frequent=swimming_frequent, music=music} |
||||
else |
||||
return {swimming_frequent} |
||||
end |
||||
else --didn't find water under feet: walking in water |
||||
if music then |
||||
return {splashing_water=splashing_water, music=music} |
||||
else |
||||
return {splashing_water} |
||||
end |
||||
end |
||||
else--player is not moving: treading water |
||||
if string.find(node_under_feet, "default:water") then |
||||
if music then |
||||
return {water_surface=water_surface, music=music} |
||||
else |
||||
return {water_surface} |
||||
end |
||||
else --didn't find water under feet |
||||
standing_in_water = true |
||||
end |
||||
end |
||||
end |
||||
end |
||||
-- minetest.chat_send_all("----------") |
||||
-- if not player_is_moving_horiz then |
||||
-- minetest.chat_send_all("not moving horiz") |
||||
-- else |
||||
-- minetest.chat_send_all("moving horiz") |
||||
-- end |
||||
-- minetest.chat_send_all("nub:" ..node_at_upper_body) |
||||
-- minetest.chat_send_all("nlb:" ..node_at_lower_body) |
||||
-- minetest.chat_send_all("nuf:" ..node_under_feet) |
||||
-- minetest.chat_send_all("----------") |
||||
|
||||
|
||||
-- if player_is_moving_horiz then |
||||
-- minetest.chat_send_all("playermoving") |
||||
-- end |
||||
-- if player_is_climbing then |
||||
-- minetest.chat_send_all("player Climbing") |
||||
-- end |
||||
-- minetest.chat_send_all("nub:" ..node_at_upper_body) |
||||
-- minetest.chat_send_all("nlb:" ..node_at_lower_body) |
||||
-- minetest.chat_send_all("nuf:" ..node_under_feet) |
||||
-- minetest.chat_send_all("n3uf:" ..node_3_under_feet) |
||||
-- |
||||
local air_or_ignore = {air=true,ignore=true} |
||||
minp = {x=pos.x-3,y=pos.y-4, z=pos.z-3} |
||||
maxp = {x=pos.x+3,y=pos.y-1, z=pos.z+3} |
||||
local air_under_player = nodes_in_coords(minp, maxp, "air") |
||||
local ignore_under_player = nodes_in_coords(minp, maxp, "ignore") |
||||
air_plus_ignore_under = air_under_player + ignore_under_player |
||||
-- minetest.chat_send_all("airUnder:" ..air_under_player) |
||||
-- minetest.chat_send_all("ignoreUnder:" ..ignore_under_player) |
||||
-- minetest.chat_send_all("a+i:" ..air_plus_ignore_under) |
||||
-- minetest.chat_send_all("counter: (" .. counter .. "-----------------)") |
||||
--minetest.chat_send_all(air_or_ignore[node_under_feet]) |
||||
-- if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body] |
||||
-- and air_or_ignore[node_under_feet] and air_plus_ignore_under == 196 and not player_is_descending then |
||||
--minetest.chat_send_all("flying!!!!") |
||||
-- if music then |
||||
-- return {flying=flying, music=music} |
||||
-- else |
||||
--- return {flying} |
||||
-- end |
||||
-- end |
||||
--minetest.chat_send_all("not flying!!!!") |
||||
|
||||
if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then |
||||
if music then |
||||
return {lava=lava, lava2=lava2, music=music} |
||||
else |
||||
return {lava=lava} |
||||
end |
||||
end |
||||
if nodes_in_range(pos, 6, "default:water_flowing")>45 then |
||||
if music then |
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music} |
||||
else |
||||
return {flowing_water=flowing_water, flowing_water2=flowing_water2} |
||||
end |
||||
end |
||||
|
||||
|
||||
--if we are near sea level and there is lots of water around the area |
||||
if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then |
||||
if music then |
||||
return {beach=beach, beach_frequent=beach_frequent, music=music} |
||||
else |
||||
return {beach=beach, beach_frequent=beach_frequent} |
||||
end |
||||
end |
||||
if standing_in_water then |
||||
if music then |
||||
return {water_surface=water_surface, music=music} |
||||
else |
||||
return {water_surface} |
||||
end |
||||
end |
||||
|
||||
|
||||
desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone")) |
||||
--minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y ) |
||||
if desert_in_range >250 then |
||||
if music then |
||||
return {desert=desert, desert_frequent=desert_frequent, music=music} |
||||
else |
||||
return {desert=desert, desert_frequent=desert_frequent} |
||||
end |
||||
end |
||||
|
||||
-- pos.y = pos.y-2 |
||||
-- nodename = minetest.env:get_node(pos).name |
||||
-- minetest.chat_send_all("Found " .. nodename .. pos.y ) |
||||
|
||||
|
||||
if player:getpos().y < 0 then |
||||
if music then |
||||
return {cave=cave, cave_frequent=cave_frequent, music=music} |
||||
else |
||||
return {cave=cave, cave_frequent=cave_frequent} |
||||
end |
||||
end |
||||
if is_daytime() then |
||||
if music then |
||||
return {day=day, day_frequent=day_frequent, music=music} |
||||
else |
||||
return {day=day, day_frequent=day_frequent} |
||||
end |
||||
else |
||||
if music then |
||||
return {night=night, night_frequent=night_frequent, music=music} |
||||
else |
||||
return {night=night, night_frequent=night_frequent} |
||||
end |
||||
end |
||||
end |
||||
|
||||
-- start playing the sound, set the handler and delete the handler after sound is played |
||||
local play_sound = function(player, list, number, is_music) |
||||
local player_name = player:get_player_name() |
||||
if list.handler[player_name] == nil then |
||||
local gain = 1.0 |
||||
if list[number].gain ~= nil then |
||||
if is_music then |
||||
|