.09 adds wind, and distant crows, bluejays, and cardinals

This commit is contained in:
Neuromancer 2012-08-21 16:31:49 -05:00
parent e7348a91a3
commit 840154cd20
5 changed files with 22 additions and 9 deletions

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@ -1,5 +1,5 @@
--------------------------------------------------------------------------------------------------------
--Ambiance Configuration for version .08
--Ambiance Configuration for version .09
local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
@ -11,8 +11,8 @@ local night_frequent_frequency = 150 --crickets
local night_frequent_volume = 0.9
local day_frequency = 100 --crow, bluejay, cardinal
local day_volume = 0.9
local day_frequent_frequency = 1000 --singing birds
local day_frequent_volume = 0.18 --(suggestion: keep 'em quiet, around .18)
local day_frequent_frequency = 1000 --crow, bluejay, cardinal
local day_frequent_volume = 0.18
local cave_frequency = 10 --bats
local cave_volume = 1.0
local cave_frequent_frequency = 70 --drops of water dripping
@ -28,7 +28,8 @@ local night = {
handler = {},
frequency = night_frequency,
{name="horned_owl", length=3, gain=night_volume},
{name="Wolves_Howling", length=11, gain=night_volume}
{name="Wolves_Howling", length=11, gain=night_volume},
{name="ComboWind", length=17, gain=night_volume}
}
local night_frequent = {
@ -42,7 +43,8 @@ local day = {
frequency = day_frequency,
{name="Best Cardinal Bird", length=4, gain=day_volume},
{name="craw", length=3, gain=day_volume},
{name="bluejay", length=18, gain=day_volume}
{name="bluejay", length=18, gain=day_volume},
{name="ComboWind", length=17, gain=day_volume}
}
local day_frequent = {
@ -50,10 +52,11 @@ local day_frequent = {
frequency = day_frequent_frequency,
{name="robin2", length=16, gain=day_frequent_volume},
{name="birdsongnl", length=13, gain=day_frequent_volume},
{name="bird", length=30, gain=day_frequent_volume}--,
-- {name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
-- {name="craw", length=3, gain=day_frequent_volume},
-- {name="bluejay", length=18, gain=day_frequent_volume}
{name="bird", length=30, gain=day_frequent_volume},
{name="Best Cardinal Bird", length=4, gain=day_frequent_volume},
{name="craw", length=3, gain=day_frequent_volume},
{name="bluejay", length=18, gain=day_frequent_volume},
{name="ComboWind", length=17, gain=day_frequent_volume}
}

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@ -33,6 +33,16 @@
--dolphins - Attribution Noncommercial License, acclivity, http://www.freesound.org/people/acclivity/sounds/13691/
ComboWind uses:
--wind-in-the-trees -Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/16995/
--drygrassInWind- Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/146436/
[url=http://ompldr.org/vZjZzMg]Immersive Sounds 0.9[/url] Adds wind, and distant bluejays, crows, and cardinals.
----------------Not used yet:
--natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/
http://www.freesound.org/people/Dynamicell/sounds/17553/
http://www.freesound.org/people/juskiddink/sounds/78955/ aspen tree in wind
http://www.freesound.org/people/Benboncan/sounds/69761/ wind in hedge birds animals

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