forked from mtcontrib/ambience
sloshing & swimming sounds
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35028284a4
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@ -1,5 +1,5 @@
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--------------------------------------------------------------------------------------------------------
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--Ambiance Configuration for version .11
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--Ambiance Configuration for version .12
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local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000.
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@ -112,7 +112,7 @@ end
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local get_ambience = function(player)
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local pos = player:getpos()
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pos.y = pos.y+1.5
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pos.y = pos.y+1.0
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local nodename = minetest.env:get_node(pos).name
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if string.find(nodename, "default:water") then
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if music then
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BIN
ambience/sounds/lake_waves_2_calm.ogg
Normal file
BIN
ambience/sounds/lake_waves_2_calm.ogg
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Binary file not shown.
BIN
ambience/sounds/lake_waves_2_variety.ogg
Normal file
BIN
ambience/sounds/lake_waves_2_variety.ogg
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Binary file not shown.
BIN
ambience/sounds/water_swimming_splashing.ogg
Normal file
BIN
ambience/sounds/water_swimming_splashing.ogg
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Binary file not shown.
BIN
ambience/sounds/water_swimming_splashing_breath.ogg
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BIN
ambience/sounds/water_swimming_splashing_breath.ogg
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Binary file not shown.
@ -1,5 +1,7 @@
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To Do:
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-add random_volume parameter to night normal, day normal, & cave normal sounds to create feeling of distance.
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m-get constant birds more quiet during the day
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m-bats seem way too frequent now?
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m-when playing multiplayer seems to increase frequency of music & normal sounds to the point where they are obnoxious
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