diff --git a/ambience.zip b/ambience.zip index 64f26ae..72ac37b 100644 Binary files a/ambience.zip and b/ambience.zip differ diff --git a/ambience/init.lua b/ambience/init.lua index 05035a2..ba85193 100644 --- a/ambience/init.lua +++ b/ambience/init.lua @@ -1,5 +1,5 @@ -------------------------------------------------------------------------------------------------------- ---Ambiance Configuration for version .13 +--Ambiance Configuration for version .16 local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000. @@ -17,6 +17,10 @@ local cave_frequency = 10 --bats local cave_volume = 1.0 local cave_frequent_frequency = 70 --drops of water dripping local cave_frequent_volume = 1.0 +local beach_frequency = 20 --seagulls +local beach_volume = 1.0 +local beach_frequent_frequency = 1000 --waves +local beach_frequent_volume = 1.0 local water_frequent_frequency = 1000 --water sounds local water_frequent_volume = 1.0 local music_frequency = 7 --music (suggestion: keep this one low like around 6) @@ -76,6 +80,19 @@ local cave_frequent = { {name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume} } +local beach = { + handler = {}, + frequency = beach_frequency, + {name="seagull", length=4.5, gain=beach_volume} +} + +local beach_frequent = { + handler = {}, + frequency = beach_frequent_frequency, + {name="fiji_beach", length=43.5, gain=beach_frequent_volume} +} + + local water = { handler = {}, frequency = 0,--dolphins dont fit into small lakes @@ -98,8 +115,25 @@ local water_frequent = { local flowing_water = { handler = {}, frequency = 1000, - {name="small_waterfall", length=14}, + {name="small_waterfall", length=14, gain=.4} } +local flowing_water2 = { + handler = {}, + frequency = 1000, + {name="small_waterfall", length=11, gain=.3} +} + +local lava = { + handler = {}, + frequency = 1000, + {name="earth01a", length=20} +} +local lava2 = { + handler = {}, + frequency = 1000, + {name="earth01a", length=15} +} + local play_music = minetest.setting_getbool("music") or false local music = { @@ -117,6 +151,7 @@ local is_daytime = function() return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8) end +--[[old local nodes_in_range = function(pos, search_distance, node_name) local search_p = {x=0, y=0, z=0} local nodes_found = 0 @@ -132,8 +167,17 @@ local nodes_in_range = function(pos, search_distance, node_name) end return nodes_found --minetest.chat_send_all("Range: " .. tostring(search_distance) .. " | Found (" .. node_name .. ": " .. nodes_found .. ")") +end --]] + +local nodes_in_range = function(pos, search_distance, node_name) + minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance} + maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance} + nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) +-- minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")") + return #nodes end + local get_ambience = function(player) local pos = player:getpos() pos.y = pos.y+1.0 @@ -145,11 +189,28 @@ local get_ambience = function(player) return {water=water, water_frequent=water_frequent} end end - if nodes_in_range(pos, 5, "default:water_flowing")>5 then + if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then if music then - return {flowing_water=flowing_water, music=music} + return {lava=lava, lava2=lava2, music=music} else - return {flowing_water=flowing_water} + return {lava=lava} + end + end + if nodes_in_range(pos, 7, "default:water_flowing")>5 then + if music then + return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music} + else + return {flowing_water=flowing_water, flowing_water2=flowing_water2} + end + end + pos.y = pos.y-2 + nodename = minetest.env:get_node(pos).name + --minetest.chat_send_all("Found " .. nodename .. pos.y ) + if string.find(nodename, "default:sand") and pos.y < 5 then + if music then + return {beach=beach, beach_frequent=beach_frequent, music=music} + else + return {beach=beach, beach_frequent=beach_frequent} end end if player:getpos().y < 0 then @@ -220,6 +281,27 @@ local stop_sound = function(still_playing, player) list.handler[player_name] = nil end end + if still_playing.beach == nil then + local list = beach + if list.handler[player_name] ~= nil then + if list.on_stop ~= nil then + minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) + end + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + end + if still_playing.beach_frequent == nil then + local list = beach_frequent + if list.handler[player_name] ~= nil then + if list.on_stop ~= nil then + minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) + end + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + end + if still_playing.night == nil then local list = night if list.handler[player_name] ~= nil then @@ -280,6 +362,36 @@ local stop_sound = function(still_playing, player) list.handler[player_name] = nil end end + if still_playing.flowing_water2 == nil then + local list = flowing_water2 + if list.handler[player_name] ~= nil then + if list.on_stop ~= nil then + minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) + end + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + end + if still_playing.lava == nil then + local list = lava + if list.handler[player_name] ~= nil then + if list.on_stop ~= nil then + minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) + end + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + end + if still_playing.lava2 == nil then + local list = lava2 + if list.handler[player_name] ~= nil then + if list.on_stop ~= nil then + minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) + end + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + end if still_playing.water == nil then local list = water if list.handler[player_name] ~= nil then diff --git a/ambience/init.lua.04 b/ambience/init.lua.04 deleted file mode 100644 index c2522dc..0000000 --- a/ambience/init.lua.04 +++ /dev/null @@ -1,54 +0,0 @@ -local night = {"Crickets_At_NightCombo", "horned_owl", "Wolves_Howling"} -local day = {"bird"} -local cave = {"Bats_in_Cave","drippingwater_drip.1","drippingwater_drip.2","drippingwater_drip.3", "Single_Water_Droplet", "Spooky_Water_Drops"} - -math.randomseed(3) -sound_playing = 0 - -minetest.register_globalstep(function(time) - local time = minetest.env:get_timeofday() - -- minetest.chat_send_all(time .. " " .. sound_playing) - - if sound_playing == 0 then - sound_playing = time - end - - if sound_playing > 1 and time < 0.05 then - sound_playing = 0.05 - end - - for _,player in ipairs(minetest.get_connected_players()) do - if player:getpos().y < 0 then - if math.random(10000) >9980 then - minetest.sound_play(cave[math.random(1, #cave)], {to_player = player:get_player_name()}) - end - else - --random wolves & owls at night - if time > 0.8 or time < 0.2 then - if math.random(10000) >9997 then - minetest.sound_play("Wolves_Howling") - end - if math.random(10000) >9997 then - minetest.sound_play("horned_owl") - end - end - - if time > sound_playing then - if time > 0.8 or time < 0.2 then - sound_playing = time + 0.07 - minetest.sound_play("Crickets_At_NightCombo") - return true - end - sound_playing = time + 0.1 - minetest.sound_play("bird") - return true - end - - - - - end - end - - -end) diff --git a/ambience/init.lua.pilz.lua b/ambience/init.lua.pilz.lua new file mode 100644 index 0000000..b1d1796 --- /dev/null +++ b/ambience/init.lua.pilz.lua @@ -0,0 +1,287 @@ +local night = { + handler = {}, + frequency = 10, + {name="horned_owl", length=3}, + {name="Wolves_Howling", length=11}, + {name="ComboWind", length=17}, +} + +local night_frequent = { + handler = {}, + frequency = 25, + {name="Crickets_At_NightCombo", length=69}, +} + +local day = { + handler = {}, + frequency = 5, + {name="Best Cardinal Bird", length=4}, + {name="craw", length=3}, + {name="bluejay", length=18}, + {name="ComboWind", length=17}, +} + +local day_frequent = { + handler = {}, + frequency = 25, + {name="robin2", length=16}, + {name="birdsongnl", length=12.5}, + {name="bird", length=30}, +} + +local cave = { + handler = {}, + frequency = 5, + {name="Bats_in_Cave", length=5}, +} + +local cave_frequent = { + handler = {}, + frequency = 100, + {name="drippingwater_drip_a", length=2}, + {name="drippingwater_drip_b", length=2}, + {name="drippingwater_drip_c", length=2}, + {name="Single_Water_Droplet", length=3}, + {name="Spooky_Water_Drops", length=7}, +} + +local water = { + handler = {}, + frequency = 0,--dolphins dont fit into small lakes + {name="dolphins", length=6}, + {name="dolphins_screaming", length=16.5}, +} + +local water_frequent = { + handler = {}, + frequency = 100, + on_stop = "drowning_gasp", + {name="scuba1bubbles", length=11}, + {name="scuba1calm", length=10}, + {name="scuba1calm2", length=8.5}, + {name="scuba1interestingbubbles", length=11}, + {name="scuba1tubulentbubbles", length=10.5}, +} + +local splash = { + handler = {}, + frequency = 100, + {name="Splash", length=1.5}, +} + +local play_music = minetest.setting_getbool("music") or false +local music = { + handler = {}, + frequency = 1, + {name="mtest", length=4*60+33, gain=0.3}, + {name="music_1", length=1*60+52, gain=0.3}, + {name="ambiance", length=19, gain=0.3}, + {name="dark_ambiance", length=46, gain=0.3}, + {name="eastern_feeling", length=3*60+51, gain=0.3}, + {name="echos", length=2*60+26, gain=0.3}, + {name="FoamOfTheSea", length=1*60+50, gain=0.3}, +} + +local is_daytime = function() + return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8) +end + +local get_ambience = function(player) + local table = {} + + local play_water = false + local play_splash = false + local play_day = false + local play_cave = false + local play_night = false + + local pos = player:getpos() + pos.y = pos.y+1.5 + local nodename = minetest.env:get_node(pos).name + if string.find(nodename, "default:water") then + play_water = true + elseif nodename == "air" then + pos.y = pos.y-1.5 + local nodename = minetest.env:get_node(pos).name + if string.find(nodename, "default:water") then + play_splash = true + end + end + if player:getpos().y < 0 then + play_cave = true + elseif is_daytime() then + play_day = true + else + play_night = true + end + + if play_music then + table.music = music + end + if play_water then + table.water = water + table.water_frequent = water_frequent + return table + end + if play_splash then + table.splash = splash + end + if play_day then + table.day = day + table.day_frequent = day_frequent + elseif play_night then + table.night = night + table.night_frequent = night_frequent + elseif play_cave then + table.cave = cave + table.cave_frequent = cave_frequent + end + return table +end + +-- start playing the sound, set the handler and delete the handler after sound is played +local play_sound = function(player, list, number) + local player_name = player:get_player_name() + if list.handler[player_name] == nil then + local gain = 1.0 + if list[number].gain ~= nil then + gain = list[number].gain + end + local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain}) + if handler ~= nil then + list.handler[player_name] = handler + minetest.after(list[number].length, function(args) + local list = args[1] + local player_name = args[2] + if list.handler[player_name] ~= nil then + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + end, {list, player_name}) + end + end +end + +-- stops all sounds that are not in still_playing +local stop_sound = function(still_playing, player) + local player_name = player:get_player_name() + if still_playing.cave == nil then + local list = cave + if list.handler[player_name] ~= nil then + if list.on_stop ~= nil then + minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) + end + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + end + if still_playing.cave_frequent == nil then + local list = cave_frequent + if list.handler[player_name] ~= nil then + if list.on_stop ~= nil then + minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) + end + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + end + if still_playing.night == nil then + local list = night + if list.handler[player_name] ~= nil then + if list.on_stop ~= nil then + minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) + end + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + end + if still_playing.night_frequent == nil then + local list = night_frequent + if list.handler[player_name] ~= nil then + if list.on_stop ~= nil then + minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) + end + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + end + if still_playing.day == nil then + local list = day + if list.handler[player_name] ~= nil then + if list.on_stop ~= nil then + minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) + end + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + end + if still_playing.day_frequent == nil then + local list = day_frequent + if list.handler[player_name] ~= nil then + if list.on_stop ~= nil then + minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) + end + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + end + if still_playing.music == nil then + local list = music + if list.handler[player_name] ~= nil then + if list.on_stop ~= nil then + minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) + end + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + end + if still_playing.water == nil then + local list = water + if list.handler[player_name] ~= nil then + if list.on_stop ~= nil then + minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) + end + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + end + if still_playing.water_frequent == nil then + local list = water_frequent + if list.handler[player_name] ~= nil then + if list.on_stop ~= nil then + minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) + end + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + end + if still_playing.splash == nil then + local list = splash + if list.handler[player_name] ~= nil then + if list.on_stop ~= nil then + minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) + end + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + end +end + +local timer = 0 +minetest.register_globalstep(function(dtime) + timer = timer+dtime + if timer < 1 then + return + end + timer = 0 + + for _,player in ipairs(minetest.get_connected_players()) do + local ambiences = get_ambience(player) + stop_sound(ambiences, player) + for _,ambience in pairs(ambiences) do + if math.random(1, 100) <= ambience.frequency then + play_sound(player, ambience, math.random(1, #ambience)) + end + end + end +end) \ No newline at end of file diff --git a/ambience/init.lua~ b/ambience/init.lua~ deleted file mode 100644 index 69d73d2..0000000 --- a/ambience/init.lua~ +++ /dev/null @@ -1,467 +0,0 @@ --- *********************************************************************************** --- *********************************************** --- 4SEASONS ************************************************** --- *********************************************** --- *********************************************************************************** - -SEASON_LENGTH = 1500 -- max tested 1500 -WEATHER_CHANGE_INTERVAL = 60 -BIRDS = true - -PLANTLIKE = function(nodeid, nodename,type,option) - if option == nil then option = false end - - local params ={ description = nodename, drawtype = "plantlike", tile_images = {"4seasons_"..nodeid..'.png'}, - inventory_image = "4seasons_"..nodeid..'.png', wield_image = "4seasons_"..nodeid..'.png', paramtype = "light", } - - if type == 'veg' then - params.groups = {snappy=2,dig_immediate=3,flammable=2} - params.sounds = default.node_sound_leaves_defaults() - if option == false then params.walkable = false end - elseif type == 'met' then -- metallic - params.groups = {cracky=3} - params.sounds = default.node_sound_stone_defaults() - elseif type == 'cri' then -- craft items - params.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3} - params.sounds = default.node_sound_wood_defaults() - if option == false then params.walkable = false end - elseif type == 'eat' then -- edible - params.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3} - params.sounds = default.node_sound_wood_defaults() - params.walkable = false - params.on_use = minetest.item_eat(option) - end - minetest.register_node("4seasons:"..nodeid, params) -end - --- *********************************************************************************** --- SEASONAL CHANGES ************************************************** --- *********************************************************************************** -SEASON_FILE = minetest.get_worldpath()..'/4seasons.season' - -local function set_season(t) - CURRENT_SEASON = t - -- write to file - local f = io.open(SEASON_FILE, "w") - f:write(CURRENT_SEASON) - io.close(f) -end - -local f = io.open(SEASON_FILE, "r") -if f ~= nil then - CURRENT_SEASON = f:read("*n") - io.close(f) -else - print('could not find season file, creating one (setting summer).') - set_season(3) - -end - -switch_seasons = function() - if CURRENT_SEASON == 1 then - set_season(2) -- set to spring - print('changing to spring') - minetest.after(SEASON_LENGTH,switch_seasons) - elseif CURRENT_SEASON == 2 then - set_season(3) -- set to summer - print('changing to summer') - minetest.after(SEASON_LENGTH,switch_seasons) - elseif CURRENT_SEASON == 3 then - set_season(4) -- set to autumn - print('changing to autumn') - minetest.after(SEASON_LENGTH,switch_seasons) - elseif CURRENT_SEASON == 4 then - set_season(1) -- set to winter - print('changing to winter') - minetest.after(SEASON_LENGTH,switch_seasons) - - end -end - -minetest.after(SEASON_LENGTH,switch_seasons) - -minetest.register_chatcommand("season", { - params = "", - description = "set the season", - privs = {server=true}, - func = function(name, param) - if param == 'winter' or param == 'Winter' then set_season(1) - elseif param == 'spring' or param == 'Spring' then set_season(2) - elseif param == 'summer' or param == 'Summer' then set_season(3) - elseif param == 'fall' or param == 'Fall' then set_season(4) - elseif param == 'pause' or param == 'Pause' then set_season(0) - minetest.chat_send_player(name, "Season paused.") - return - else - minetest.chat_send_player(name, "Invalid paramater '"..param.."', try 'winter','spring','summer' or 'fall'.") - return - end - minetest.chat_send_player(name, "Season changed.") - end, -}) - - -minetest.register_abm({ - nodenames = { "default:dirt_with_grass","4seasons:grass_autumn",'4seasons:grass_winter',"4seasons:grass_spring", - 'default:leaves','4seasons:leaves_autumn','4seasons:leaves_winter','4seasons:leaves_spring', - "default:water_source","default:water_flowing", "default:cactus","default:desert_sand","default:sand","4seasons:desertsand_winter", "4seasons:sand_winter","4seasons:cactus_winter",'4seasons:ice_source','4seasons:ice_flowing' }, - interval = WEATHER_CHANGE_INTERVAL, - chance = 6, - - action = function(pos, node, active_object_count, active_object_count_wider) - if CURRENT_SEASON == 1 then - if node.name == '4seasons:grass_autumn' or node.name == 'default:dirt_with_grass' or node.name == '4seasons:grass_spring' then - minetest.env:add_node(pos,{type="node",name='4seasons:grass_winter'}) - elseif node.name == '4seasons:leaves_autumn' or node.name == 'default:leaves' or node.name == '4seasons:leaves_spring' then - minetest.env:add_node(pos,{type="node",name='4seasons:leaves_winter'}) - - elseif node.name == 'default:desert_sand' then - above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z}) - if above ~= nil and above.name == 'air' then - minetest.env:add_node(pos,{type="node",name='4seasons:desertsand_winter'}) - end - elseif node.name == 'default:sand' then - above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z}) - if above ~= nil and above.name == 'air' then - minetest.env:add_node(pos,{type="node",name='4seasons:sand_winter'}) - end - elseif node.name == 'default:cactus' then - above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z}) - if above ~= nil and above.name == 'air' then - minetest.env:add_node(pos,{type="node",name='4seasons:cactus_winter'}) - end - elseif node.name == 'default:water_source' then - above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z}) - if above ~= nil and above.name == 'air' then - minetest.env:add_node(pos,{type="node",name='4seasons:ice_source'}) - end - elseif node.name == 'default:water_flowing' then - above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z}) - if above ~= nil and above.name == 'air' then - minetest.env:add_node(pos,{type="node",name='4seasons:ice_flowing'}) - end - end - elseif CURRENT_SEASON == 2 then - if node.name == '4seasons:grass_winter' or node.name == '4seasons:grass_autumn' or node.name == 'default:dirt_with_grass' then - minetest.env:add_node(pos,{type="node",name='4seasons:grass_spring'}) - elseif node.name == '4seasons:leaves_winter' or node.name == '4seasons:leaves_autumn' or node.name == 'default:leaves' then - minetest.env:add_node(pos,{type="node",name='4seasons:leaves_spring'}) - elseif node.name == '4seasons:desertsand_winter' then - minetest.env:add_node(pos,{type="node",name='default:desert_sand'}) - elseif node.name == '4seasons:sand_winter' then - minetest.env:add_node(pos,{type="node",name='default:sand'}) - elseif node.name == '4seasons:cactus_winter' then - minetest.env:add_node(pos,{type="node",name='default:cactus'}) - elseif node.name == '4seasons:ice_source' then - minetest.env:add_node(pos,{type="node",name='default:water_source'}) - elseif node.name == '4seasons:ice_flowing' then - minetest.env:add_node(pos,{type="node",name='default:water_flowing'}) - end - elseif CURRENT_SEASON == 3 then - if node.name == '4seasons:leaves_spring' or node.name == '4seasons:leaves_winter' or node.name == '4seasons:leaves_autumn' then - minetest.env:add_node(pos,{type="node",name='default:leaves'}) - elseif node.name == '4seasons:grass_spring' or node.name == '4seasons:grass_winter' or node.name == '4seasons:grass_autumn' then - minetest.env:add_node(pos,{type="node",name='default:dirt_with_grass'}) - elseif node.name == '4seasons:desertsand_winter' then - minetest.env:add_node(pos,{type="node",name='default:desert_sand'}) - elseif node.name == '4seasons:sand_winter' then - minetest.env:add_node(pos,{type="node",name='default:sand'}) - elseif node.name == '4seasons:cactus_winter' then - minetest.env:add_node(pos,{type="node",name='default:cactus'}) - elseif node.name == '4seasons:ice_source' then - minetest.env:add_node(pos,{type="node",name='default:water_source'}) - elseif node.name == '4seasons:ice_flowing' then - minetest.env:add_node(pos,{type="node",name='default:water_flowing'}) - end - elseif CURRENT_SEASON == 4 then - if node.name == 'default:leaves' or node.name == '4seasons:leaves_spring' or node.name == '4seasons:leaves_winter' then - minetest.env:add_node(pos,{type="node",name='4seasons:leaves_autumn'}) - elseif node.name == 'default:dirt_with_grass' or node.name == '4seasons:grass_spring' or node.name == '4seasons:grass_winter' then - minetest.env:add_node(pos,{type="node",name='4seasons:grass_autumn'}) - elseif node.name == '4seasons:desertsand_winter' then - minetest.env:add_node(pos,{type="node",name='default:desert_sand'}) - elseif node.name == '4seasons:sand_winter' then - minetest.env:add_node(pos,{type="node",name='default:sand'}) - elseif node.name == '4seasons:cactus_winter' then - minetest.env:add_node(pos,{type="node",name='default:cactus'}) - elseif node.name == '4seasons:ice_source' then - minetest.env:add_node(pos,{type="node",name='default:water_source'}) - elseif node.name == '4seasons:ice_flowing' then - minetest.env:add_node(pos,{type="node",name='default:water_flowing'}) - end - end - end -}) - --- *********************************************************************************** --- BIRDS SPRING/SUMMER ************************************************** --- *********************************************************************************** -if BIRDS == true then - local bird = {} - bird.sounds = {} - bird_sound = function(p) - local wanted_sound = {name="bird", gain=0.6} - bird.sounds[minetest.hash_node_position(p)] = { - handle = minetest.sound_play(wanted_sound, {pos=p, loop=true}), - name = wanted_sound.name, } - end - - bird_stop = function(p) - local sound = bird.sounds[minetest.hash_node_position(p)] - if sound ~= nil then - minetest.sound_stop(sound.handle) - bird.sounds[minetest.hash_node_position(p)] = nil - end - end - minetest.register_on_dignode(function(p, node) - if node.name == "4seasons:bird" then - bird_stop(p) - - end - end) - minetest.register_abm({ - nodenames = { "4seasons:leaves_spring",'default:leaves' }, - interval = NATURE_GROW_INTERVAL, - chance = 200, - action = function(pos, node, active_object_count, active_object_count_wider) - local air = { x=pos.x, y=pos.y+1,z=pos.z } - local is_air = minetest.env:get_node_or_nil(air) - if is_air ~= nil and is_air.name == 'air' then - minetest.env:add_node(air,{type="node",name='4seasons:bird'}) - bird_sound(air) - end - end - }) - minetest.register_abm({ - nodenames = {'4seasons:bird' }, - interval = NATURE_GROW_INTERVAL, - chance = 2, - action = function(pos, node, active_object_count, active_object_count_wider) - minetest.env:remove_node(pos) - bird_stop(pos) - end - }) -end - --- *********************************************************************************** --- SLIMTREES ************************************************** --- *********************************************************************************** -minetest.register_abm({ - nodenames = { "4seasons:slimtree" }, - interval = 120, - chance = 1, - - action = function(pos, node, active_object_count, active_object_count_wider) - minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) - minetest.env:add_node({x=pos.x,y=pos.y+1,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) - minetest.env:add_node({x=pos.x,y=pos.y+2,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) - - minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) - minetest.env:add_node({x=pos.x+1,y=pos.y+3,z=pos.z},{type="node",name="default:leaves"}) - minetest.env:add_node({x=pos.x-1,y=pos.y+3,z=pos.z},{type="node",name="default:leaves"}) - minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z+1},{type="node",name="default:leaves"}) - minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z-1},{type="node",name="default:leaves"}) - - - minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z},{type="node",name="default:leaves"}) - minetest.env:add_node({x=pos.x+1,y=pos.y+4,z=pos.z},{type="node",name="default:leaves"}) - minetest.env:add_node({x=pos.x-1,y=pos.y+4,z=pos.z},{type="node",name="default:leaves"}) - minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z+1},{type="node",name="default:leaves"}) - minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z-1},{type="node",name="default:leaves"}) - - - minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z},{type="node",name="default:leaves"}) - minetest.env:add_node({x=pos.x+1,y=pos.y+5,z=pos.z},{type="node",name="default:leaves"}) - minetest.env:add_node({x=pos.x-1,y=pos.y+5,z=pos.z},{type="node",name="default:leaves"}) - minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z+1},{type="node",name="default:leaves"}) - minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z-1},{type="node",name="default:leaves"}) - - minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z},{type="node",name="default:leaves"}) - minetest.env:add_node({x=pos.x+1,y=pos.y+6,z=pos.z},{type="node",name="default:leaves"}) - minetest.env:add_node({x=pos.x-1,y=pos.y+6,z=pos.z},{type="node",name="default:leaves"}) - minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z+1},{type="node",name="default:leaves"}) - minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z-1},{type="node",name="default:leaves"}) - end -}) --- *********************************************************************************** --- PALM TREES ************************************************** --- *********************************************************************************** -minetest.register_abm({ - nodenames = { "4seasons:palmtree" }, - interval = 120, - chance = 1, - - action = function(pos, node, active_object_count, active_object_count_wider) - minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) - minetest.env:add_node({x=pos.x,y=pos.y+1,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) - minetest.env:add_node({x=pos.x,y=pos.y+2,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) - minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) - minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) - minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) - minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) - minetest.env:add_node({x=pos.x,y=pos.y+7,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) - minetest.env:add_node({x=pos.x,y=pos.y+8,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) - minetest.env:add_node({x=pos.x+2,y=pos.y+8,z=pos.z},{type="node",name="4seasons:palmleaves"}) - minetest.env:add_node({x=pos.x-2,y=pos.y+8,z=pos.z},{type="node",name="4seasons:palmleaves"}) - minetest.env:add_node({x=pos.x,y=pos.y+8,z=pos.z+2},{type="node",name="4seasons:palmleaves"}) - minetest.env:add_node({x=pos.x,y=pos.y+8,z=pos.z-2},{type="node",name="4seasons:palmleaves"}) - minetest.env:add_node({x=pos.x,y=pos.y+9,z=pos.z},{type="node",name="4seasons:palmleaves"}) - minetest.env:add_node({x=pos.x+1,y=pos.y+9,z=pos.z},{type="node",name="4seasons:palmleaves"}) - minetest.env:add_node({x=pos.x-1,y=pos.y+9,z=pos.z},{type="node",name="4seasons:palmleaves"}) - minetest.env:add_node({x=pos.x,y=pos.y+9,z=pos.z+1},{type="node",name="4seasons:palmleaves"}) - minetest.env:add_node({x=pos.x,y=pos.y+9,z=pos.z-1},{type="node",name="4seasons:palmleaves"}) - end -}) - --- *********************************************************************************** --- NODES ************************************************** --- *********************************************************************************** - -PLANTLIKE('palmtree','Palmtree Sapling','veg') -PLANTLIKE('slimtree','Slimtree Sapling','veg') -PLANTLIKE('bird','Bird','veg') -minetest.register_node("4seasons:palmleaves", { - description = "Rail", - drawtype = "raillike", - tile_images = {"4seasons_palmleaves.png", "4seasons_palmleaves_top.png", "4seasons_palmleaves_top.png", "4seasons_palmleaves_top.png"}, - inventory_image = "4seasons_palmleaves.png", - wield_image = "4seasons_palmleaves.png", - paramtype = "light", - is_ground_content = true, - walkable = false, - selection_box = { - type = "fixed", - --fixed = - }, - groups = {bendy=2,snappy=1,dig_immediate=2}, -}) -minetest.register_node("4seasons:slimtree_wood", { - description = "Slimtree", - drawtype = "fencelike", - tile_images = {"default_tree.png"}, --- inventory_image = "default_tree.png", --- wield_image = "default_tree.png", - paramtype = "light", - is_ground_content = true, - selection_box = { - type = "fixed", - fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, - }, - groups = {tree=1,snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=2}, - sounds = default.node_sound_wood_defaults(), - drop = 'default:fence_wood', -}) -minetest.register_node("4seasons:ice_source", { - description = "Ice", - tile_images = {"4seasons_ice.png"}, - is_ground_content = true, - groups = {snappy=2,choppy=3}, - sounds = default.node_sound_stone_defaults(), -}) -minetest.register_node("4seasons:ice_flowing", { - description = "Ice", - tile_images = {"4seasons_ice.png"}, - is_ground_content = true, - groups = {snappy=2,choppy=3}, - sounds = default.node_sound_stone_defaults(), -}) -minetest.register_node("4seasons:leaves_autumn", { - description = "Leaves", - drawtype = "allfaces_optional", - visual_scale = 1.3, - tile_images = {"4seasons_leaves_autumn.png"}, - paramtype = "light", - groups = {snappy=3, leafdecay=3, flammable=2}, - drop = { - max_items = 1, items = { - {items = {'default:sapling'}, rarity = 20,}, - {items = {'4seasons:leaves_autumn'},} - }}, - sounds = default.node_sound_leaves_defaults(), -}) -minetest.register_node("4seasons:leaves_spring", { - description = "Leaves", - drawtype = "allfaces_optional", - visual_scale = 1.3, - tile_images = {"4seasons_leaves_spring.png"}, - paramtype = "light", - groups = {snappy=3, leafdecay=3, flammable=2}, - drop = { - max_items = 1, items = { - {items = {'default:sapling'}, rarity = 20,}, - {items = {'4seasons:leaves_spring'},} - }}, - sounds = default.node_sound_leaves_defaults(), -}) -minetest.register_node("4seasons:grass_spring", { - description = "Dirt with snow", - tile_images = {"4seasons_grass_spring.png", "default_dirt.png", "default_dirt.png^4seasons_grass_spring_side.png"}, - is_ground_content = true, - groups = {crumbly=3}, - drop = 'default:dirt', - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.4}, - }), -}) -minetest.register_node("4seasons:grass_autumn", { - description = "Dirt with snow", - tile_images = {"4seasons_grass_autumn.png", "default_dirt.png", "default_dirt.png^4seasons_grass_autumn_side.png"}, - is_ground_content = true, - groups = {crumbly=3}, - drop = 'default:dirt', - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.4}, - }), -}) -minetest.register_node("4seasons:grass_winter", { - description = "Dirt with snow", - tile_images = {"4seasons_snow.png", "default_dirt.png", "default_dirt.png^4seasons_grass_w_snow_side.png"}, - is_ground_content = true, - groups = {crumbly=3}, - drop = 'default:dirt', - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.4}, - }), -}) -minetest.register_node("4seasons:leaves_winter", { - description = "Leaves", - drawtype = "allfaces_optional", - visual_scale = 1.3, - tile_images = {"4seasons_leaves_with_snow.png"}, - paramtype = "light", - groups = {snappy=3, leafdecay=3, flammable=2}, - drop = { - max_items = 1, items = { - {items = {'default:sapling'}, rarity = 20,}, - {items = {'4seasons:leaves_winter'},} - }}, - sounds = default.node_sound_leaves_defaults(), -}) -minetest.register_node("4seasons:cactus_winter", { - description = "Cactus", - tile_images = {"4seasons_cactus_wsnow_top.png", "4seasons_cactus_wsnow_top.png", "4seasons_cactus_wsnow_side.png"}, - is_ground_content = true, - groups = {snappy=2,choppy=3,flammable=2}, - sounds = default.node_sound_wood_defaults(), -}) -minetest.register_node("4seasons:sand_winter", { - description = "Sand with snow", - tile_images = {"4seasons_snow.png", "default_sand.png", "default_sand.png^4seasons_sand_w_snow_side.png"}, - is_ground_content = true, - groups = {crumbly=3}, - drop = 'default:sand', - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.4}, - }), -}) -minetest.register_node("4seasons:desertsand_winter", { - description = "Desert Sand with snow", - tile_images = {"4seasons_snow.png", "default_desert_sand.png", "default_desert_sand.png^4seasons_desertsand_w_snow_side.png"}, - is_ground_content = true, - groups = {crumbly=3}, - drop = 'default:desert_sand', - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.4}, - }), -}) - diff --git a/ambience/initFunc.lua b/ambience/initFunc.lua deleted file mode 100644 index 3f12f7c..0000000 --- a/ambience/initFunc.lua +++ /dev/null @@ -1,157 +0,0 @@ ---PilzAdam, check out my post about creating a function to determine setting - -local night = { - handler = {}, - {name="horned_owl", length=3}, - {name="horned_owl", length=3}, - {name="horned_owl", length=3}, - {name="Wolves_Howling", length=11} -} - -local night_frequent = { - handler = {}, - {name="Crickets_At_NightCombo", length=69} -} - -local day = { - handler = {}, - {name="Best Cardinal Bird", length=4}, - {name="craw", length=3}, - {name="bluejay", length=18} -} - -local day_frequent = { - handler = {}, - {name="robin2", length=43}, - {name="birdsongnl", length=72}, - {name="bird", length=30} -} - -local cave = { - handler = {}, - {name="Bats_in_Cave", length=5} -} - -local cave_frequent = { - handler = {}, - {name="drippingwater_dripa", length=2}, - {name="drippingwater_dripb", length=2}, - {name="drippingwater_dripc", length=2}, - {name="Single_Water_Droplet", length=3}, - {name="Spooky_Water_Drops", length=7} -} - -local is_daytime = function() - local daytime - if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.8 then - daytime = false - else - daytime = true - end - return daytime -end - -local setting = function (player_parm) - local settinglist - if player_parm:getpos().y < 0 then - settinglist = {cave, cave_frequent} - else - if is_daytime then - settinglist = {day, day_frequent} - else - settinglist = {night, night_frequent} - end - end - return settinglist -end - --- start playing the sound, set the handler and delete the handler after sound is played -local play_sound = function(player, list, number) - local player_name = player:get_player_name() - if list.handler[player_name] == nil then - local handler = minetest.sound_play(list[number].name, {to_player=player_name}) - if handler ~= nil then - list.handler[player_name] = handler - minetest.after(list[number].length, function(args) - local list = args[1] - local player_name = args[2] - if list.handler[player_name] ~= nil then - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end, {list, player_name}) - end - end -end - --- stops all sounds that are not in still_playing -local stop_sound = function(still_playing, player) - local player_name = player:get_player_name() - if still_playing.cave == nil then - local list = cave - if list.handler[player_name] ~= nil then - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.cave_frequent == nil then - local list = cave_frequent - if list.handler[player_name] ~= nil then - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.night == nil then - local list = night - if list.handler[player_name] ~= nil then - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.night_frequent == nil then - local list = night_frequent - if list.handler[player_name] ~= nil then - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.day == nil then - local list = day - if list.handler[player_name] ~= nil then - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end - if still_playing.day_frequent == nil then - local list = day_frequent - if list.handler[player_name] ~= nil then - minetest.sound_stop(list.handler[player_name]) - list.handler[player_name] = nil - end - end -end - -local timer = 0 -minetest.register_globalstep(function(dtime) - timer = timer+dtime - if timer < 5 then - return - end - timer = 0 - - for _,player in ipairs(minetest.get_connected_players()) do - player_setting = setting(player) - - -- normal sounds - if math.random(1, 100) <= 5 then --this 5 is what I am trying to change based on setting - stop_sound({player_setting}, player)--big problem here - play_sound(player, player_setting[1], math.random(1, #player_setting[0])) - end - - -- frequent sounds - if math.random(1, 100) <= 50 then - stop_sound({player_setting}, player)--big problem here - play_sound(player, player_setting[2], math.random(1, #player_setting[1])) - end - end -) \ No newline at end of file diff --git a/ambience/sounds/SoundLicenses.txt b/ambience/sounds/SoundLicenses.txt index e1c914c..c8f51b3 100644 --- a/ambience/sounds/SoundLicenses.txt +++ b/ambience/sounds/SoundLicenses.txt @@ -65,7 +65,26 @@ ComboWind uses: --water_swimming_splashing*, Attribution Noncommercial License, Robinhood76, http://www.freesound.org/people/Robinhood76/sounds/79657/ +--earth01a, Creative Commons 0 License., Halion , http://www.freesound.org/people/Halion/sounds/17785 + +--fiji_beach, Creative Commons 0 License, c97059890, http://www.freesound.org/people/c97059890/sounds/21754/ + +--seagull, Attribution Noncommercial License., hazure, http://www.freesound.org/people/hazure/sounds/23707/, + + ----------------Not used yet: + + + +lava: +http://www.freesound.org/people/Halion/sounds/17785/ (almost as good cc) (combine with rocks falling?) +http://www.freesound.org/people/pushtobreak/sounds/17823/ (attrib non cc really good) +http://www.freesound.org/people/klankbeeld/sounds/123970/ (horror rhythm) +Rockfall in mine.wav http://www.freesound.org/people/Benboncan/sounds/60085/ + + +http://www.freesound.org/people/snotch/sounds/96175/ (mud volcano) + --natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/ http://www.freesound.org/people/Dynamicell/sounds/17553/ http://www.freesound.org/people/juskiddink/sounds/78955/ aspen tree in wind diff --git a/ambience/sounds/earth01a.ogg b/ambience/sounds/earth01a.ogg new file mode 100644 index 0000000..9e93379 Binary files /dev/null and b/ambience/sounds/earth01a.ogg differ diff --git a/ambience/sounds/fiji_beach.ogg b/ambience/sounds/fiji_beach.ogg new file mode 100644 index 0000000..7acf5c2 Binary files /dev/null and b/ambience/sounds/fiji_beach.ogg differ diff --git a/ambience/sounds/seagull.ogg b/ambience/sounds/seagull.ogg new file mode 100644 index 0000000..0f3d79d Binary files /dev/null and b/ambience/sounds/seagull.ogg differ