local night = {"Crickets_At_NightCombo", "horned_owl", "Wolves_Howling"} local day = {"bird"} local cave = {"Bats_in_Cave","drippingwater_drip.1","drippingwater_drip.2","drippingwater_drip.3", "Single_Water_Droplet", "Spooky_Water_Drops"} math.randomseed(3) sound_playing = 0 minetest.register_globalstep(function(time) local time = minetest.env:get_timeofday() -- minetest.chat_send_all(time .. " " .. sound_playing) if sound_playing == 0 then sound_playing = time end if sound_playing > 1 and time < 0.05 then sound_playing = 0.05 end for _,player in ipairs(minetest.get_connected_players()) do if player:getpos().y < 0 then if math.random(10000) >9980 then minetest.sound_play(cave[math.random(1, #cave)], {to_player = player:get_player_name()}) end else --random wolves & owls at night if time > 0.8 or time < 0.2 then if math.random(10000) >9997 then minetest.sound_play("Wolves_Howling") end if math.random(10000) >9997 then minetest.sound_play("horned_owl") end end if time > sound_playing then if time > 0.8 or time < 0.2 then sound_playing = time + 0.07 minetest.sound_play("Crickets_At_NightCombo") return true end sound_playing = time + 0.1 minetest.sound_play("bird") return true end end end end)