--PilzAdam, check out my post about creating a function to determine setting local night = { handler = {}, {name="horned_owl", length=3}, {name="horned_owl", length=3}, {name="horned_owl", length=3}, {name="Wolves_Howling", length=11} } local night_frequent = { handler = {}, {name="Crickets_At_NightCombo", length=69} } local day = { handler = {}, {name="Best Cardinal Bird", length=4}, {name="craw", length=3}, {name="bluejay", length=18} } local day_frequent = { handler = {}, {name="robin2", length=43}, {name="birdsongnl", length=72}, {name="bird", length=30} } local cave = { handler = {}, {name="Bats_in_Cave", length=5} } local cave_frequent = { handler = {}, {name="drippingwater_dripa", length=2}, {name="drippingwater_dripb", length=2}, {name="drippingwater_dripc", length=2}, {name="Single_Water_Droplet", length=3}, {name="Spooky_Water_Drops", length=7} } local is_daytime = function() local daytime if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.8 then daytime = true else daytime = false end return daytime end local setting = function (player_parm) local settinglist if player_parm:getpos().y < 0 then settinglist = cave else if is_daytime then settinglist = day else settinglist = night end end return settinglist end local setting_frequent = function (setting_parm) local setting_frequent_list if setting_parm == cave then setting_frequent_list = cave_frequent elseif setting_parm == day then setting_frequent_list = day_frequent else setting_frequent_list = night_frequent end return setting_frequent_list end -- start playing the sound, set the handler and delete the handler after sound is played local play_sound = function(player, list, number) local player_name = player:get_player_name() if list.handler[player_name] == nil then local handler = minetest.sound_play(list[number].name, {to_player=player_name}) if handler ~= nil then list.handler[player_name] = handler minetest.after(list[number].length, function(args) local list = args[1] local player_name = args[2] if list.handler[player_name] ~= nil then minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end, {list, player_name}) end end end -- stops all sounds that are not in still_playing local stop_sound = function(still_playing, player) local player_name = player:get_player_name() if still_playing.cave == nil then local list = cave if list.handler[player_name] ~= nil then minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.cave_frequent == nil then local list = cave_frequent if list.handler[player_name] ~= nil then minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.night == nil then local list = night if list.handler[player_name] ~= nil then minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.night_frequent == nil then local list = night_frequent if list.handler[player_name] ~= nil then minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.day == nil then local list = day if list.handler[player_name] ~= nil then minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.day_frequent == nil then local list = day_frequent if list.handler[player_name] ~= nil then minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end end local timer = 0 minetest.register_globalstep(function(dtime) timer = timer+dtime if timer < 5 then return end timer = 0 -- normal sounds if math.random(1, 100) <= 5 then --this 5 is what I am trying to change based on setting for _,player in ipairs(minetest.get_connected_players()) do player_setting = setting(player) stop_sound({cave=true, cave_frequent=true}, player)--big problem here play_sound(player, player_setting, math.random(1, #player_setting)) end end -- frequent sounds if math.random(1, 100) <= 50 then for _,player in ipairs(minetest.get_connected_players()) do player_setting_frequent = setting_frequent(player) stop_sound({cave=true, cave_frequent=true}, player)--big problem here play_sound(player, player_setting_frequent, math.random(1, #player_setting_frequent)) end end end)