local night = { handler = {}, frequency = 10, {name="horned_owl", length=3}, {name="Wolves_Howling", length=11} } local night_frequent = { handler = {}, frequency = 25, {name="Crickets_At_NightCombo", length=69} } local day = { handler = {}, frequency = 5, {name="Best Cardinal Bird", length=4}, {name="craw", length=3}, {name="bluejay", length=18} } local day_frequent = { handler = {}, frequency = 25, {name="robin2", length=43}, {name="birdsongnl", length=72}, {name="bird", length=30} } local cave = { handler = {}, frequency = 5, {name="Bats_in_Cave", length=5} } local cave_frequent = { handler = {}, frequency = 100, {name="drippingwater_drip_a", length=2}, {name="drippingwater_drip_b", length=2}, {name="drippingwater_drip_c", length=2}, {name="Single_Water_Droplet", length=3}, {name="Spooky_Water_Drops", length=7} } local water = { handler = {}, frequency = 0,--dolphins dont fit into small lakes {name="dolphins", length=6}, {name="dolphins_screaming", length=16.5} } local water_frequent = { handler = {}, frequency = 100, on_stop = "drowning_gasp", {name="scuba1bubbles", length=11}, {name="scuba1calm", length=10}, {name="scuba1calm2", length=8.5}, {name="scuba1interestingbubbles", length=11}, {name="scuba1tubulentbubbles", length=10.5} } local play_music = minetest.setting_getbool("music") or false local music = { handler = {}, frequency = 1, {name="mtest", length=4*60+33, gain=0.3} } local is_daytime = function() return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8) end local get_ambience = function(player) local pos = player:getpos() pos.y = pos.y+1.5 local nodename = minetest.env:get_node(pos).name if string.find(nodename, "default:water") then if music then return {water=water, water_frequent=water_frequent, music=music} else return {water=water, water_frequent=water_frequent} end end if player:getpos().y < 0 then if music then return {cave=cave, cave_frequent=cave_frequent, music=music} else return {cave=cave, cave_frequent=cave_frequent} end end if is_daytime() then if music then return {day=day, day_frequent=day_frequent, music=music} else return {day=day, day_frequent=day_frequent} end else if music then return {night=night, night_frequent=night_frequent, music=music} else return {night=night, night_frequent=night_frequent} end end end -- start playing the sound, set the handler and delete the handler after sound is played local play_sound = function(player, list, number) local player_name = player:get_player_name() if list.handler[player_name] == nil then local gain = 1.0 if list[number].gain ~= nil then gain = list[number].gain end local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain}) if handler ~= nil then list.handler[player_name] = handler minetest.after(list[number].length, function(args) local list = args[1] local player_name = args[2] if list.handler[player_name] ~= nil then minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end, {list, player_name}) end end end -- stops all sounds that are not in still_playing local stop_sound = function(still_playing, player) local player_name = player:get_player_name() if still_playing.cave == nil then local list = cave if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.cave_frequent == nil then local list = cave_frequent if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.night == nil then local list = night if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.night_frequent == nil then local list = night_frequent if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.day == nil then local list = day if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.day_frequent == nil then local list = day_frequent if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.music == nil then local list = music if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.water == nil then local list = water if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.water_frequent == nil then local list = water_frequent if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name()}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end end local timer = 0 minetest.register_globalstep(function(dtime) timer = timer+dtime if timer < 1 then return end timer = 0 for _,player in ipairs(minetest.get_connected_players()) do local ambiences = get_ambience(player) stop_sound(ambiences, player) for _,ambience in pairs(ambiences) do if math.random(1, 100) <= ambience.frequency then play_sound(player, ambience, math.random(1, #ambience)) end end end end)