Ambience/ambience/init.lua
Neuromancer 35c9020f8d PilzAdams algorhythm 0.5
Better Multiplayer, Stop playing sounds when inappropriate, cleaner
code, and fixed bug in dripping_drops name.
2012-08-18 13:21:55 -05:00

158 lines
4.4 KiB
Lua

local night = {
handler = {},
{name="horned_owl", length=3},
{name="Wolves_Howling", length=11}
}
local night_frequent = {
handler = {},
{name="Crickets_At_NightCombo", length=69}
}
local day = {
handler = {},
{name="bird", length=30}
}
local day_frequent = {
handler = {},
{name="", length=0}
}
local cave = {
handler = {},
{name="Bats_in_Cave", length=5}
}
local cave_frequent = {
handler = {},
{name="drippingwater_dripa", length=2},
{name="drippingwater_dripb", length=2},
{name="drippingwater_dripc", length=2},
{name="Single_Water_Droplet", length=3},
{name="Spooky_Water_Drops", length=7}
}
-- start playing the sound, set the handler and delete the handler after sound is played
local play_sound = function(player, list, number)
local player_name = player:get_player_name()
if list.handler[player_name] == nil then
local handler = minetest.sound_play(list[number].name, {to_player=player_name})
if handler ~= nil then
list.handler[player_name] = handler
minetest.after(list[number].length, function(args)
local list = args[1]
local player_name = args[2]
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end, {list, player_name})
end
end
end
-- stops all sounds that are not in still_playing
local stop_sound = function(still_playing, player)
local player_name = player:get_player_name()
if still_playing.cave == nil then
local list = cave
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.cave_frequent == nil then
local list = cave_frequent
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.night == nil then
local list = night
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.night_frequent == nil then
local list = night_frequent
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.day == nil then
local list = day
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if still_playing.day_frequent == nil then
local list = day_frequent
if list.handler[player_name] ~= nil then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
end
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer+dtime
if timer < 5 then
return
end
timer = 0
-- normal sounds
if math.random(1, 100) <= 5 then
if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.8 then
for _,player in ipairs(minetest.get_connected_players()) do
if player:getpos().y < 0 then
stop_sound({cave=true, cave_frequent=true}, player)
play_sound(player, cave, math.random(1, #cave))
else
stop_sound({night=true, night_frequent=true}, player)
play_sound(player, night, math.random(1, #night))
end
end
else
for _,player in ipairs(minetest.get_connected_players()) do
if player:getpos().y < 0 then
stop_sound({cave=true, cave_frequent=true}, player)
play_sound(player, cave, math.random(1, #cave))
else
stop_sound({day=true, day_frequent=true}, player)
play_sound(player, day, math.random(1, #day))
end
end
end
end
-- frequent sounds
if math.random(1, 100) <= 50 then
if minetest.env:get_timeofday() < 0.2 or minetest.env:get_timeofday() > 0.8 then
for _,player in ipairs(minetest.get_connected_players()) do
if player:getpos().y < 0 then
stop_sound({cave=true, cave_frequent=true}, player)
play_sound(player, cave_frequent, math.random(1, #cave_frequent))
else
stop_sound({night=true, night_frequent=true}, player)
play_sound(player, night_frequent, math.random(1, #night_frequent))
end
end
else
for _,player in ipairs(minetest.get_connected_players()) do
if player:getpos().y < 0 then
stop_sound({cave=true, cave_frequent=true}, player)
play_sound(player, cave_frequent, math.random(1, #cave_frequent))
else
stop_sound({day=true, day_frequent=true}, player)
play_sound(player, day_frequent, math.random(1, #day_frequent))
end
end
end
end
end)