forked from mtcontrib/ambience
e852030bc8
also includes .14 which added lava and an improvement for flowing water detection.
287 lines
7.5 KiB
Lua
287 lines
7.5 KiB
Lua
local night = {
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handler = {},
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frequency = 10,
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{name="horned_owl", length=3},
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{name="Wolves_Howling", length=11},
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{name="ComboWind", length=17},
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}
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local night_frequent = {
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handler = {},
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frequency = 25,
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{name="Crickets_At_NightCombo", length=69},
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}
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local day = {
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handler = {},
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frequency = 5,
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{name="Best Cardinal Bird", length=4},
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{name="craw", length=3},
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{name="bluejay", length=18},
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{name="ComboWind", length=17},
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}
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local day_frequent = {
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handler = {},
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frequency = 25,
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{name="robin2", length=16},
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{name="birdsongnl", length=12.5},
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{name="bird", length=30},
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}
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local cave = {
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handler = {},
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frequency = 5,
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{name="Bats_in_Cave", length=5},
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}
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local cave_frequent = {
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handler = {},
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frequency = 100,
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{name="drippingwater_drip_a", length=2},
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{name="drippingwater_drip_b", length=2},
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{name="drippingwater_drip_c", length=2},
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{name="Single_Water_Droplet", length=3},
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{name="Spooky_Water_Drops", length=7},
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}
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local water = {
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handler = {},
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frequency = 0,--dolphins dont fit into small lakes
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{name="dolphins", length=6},
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{name="dolphins_screaming", length=16.5},
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}
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local water_frequent = {
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handler = {},
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frequency = 100,
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on_stop = "drowning_gasp",
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{name="scuba1bubbles", length=11},
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{name="scuba1calm", length=10},
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{name="scuba1calm2", length=8.5},
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{name="scuba1interestingbubbles", length=11},
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{name="scuba1tubulentbubbles", length=10.5},
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}
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local splash = {
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handler = {},
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frequency = 100,
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{name="Splash", length=1.5},
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}
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local play_music = minetest.setting_getbool("music") or false
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local music = {
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handler = {},
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frequency = 1,
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{name="mtest", length=4*60+33, gain=0.3},
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{name="music_1", length=1*60+52, gain=0.3},
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{name="ambiance", length=19, gain=0.3},
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{name="dark_ambiance", length=46, gain=0.3},
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{name="eastern_feeling", length=3*60+51, gain=0.3},
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{name="echos", length=2*60+26, gain=0.3},
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{name="FoamOfTheSea", length=1*60+50, gain=0.3},
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}
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local is_daytime = function()
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return (minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8)
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end
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local get_ambience = function(player)
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local table = {}
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local play_water = false
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local play_splash = false
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local play_day = false
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local play_cave = false
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local play_night = false
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local pos = player:getpos()
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pos.y = pos.y+1.5
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local nodename = minetest.env:get_node(pos).name
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if string.find(nodename, "default:water") then
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play_water = true
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elseif nodename == "air" then
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pos.y = pos.y-1.5
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local nodename = minetest.env:get_node(pos).name
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if string.find(nodename, "default:water") then
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play_splash = true
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end
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end
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if player:getpos().y < 0 then
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play_cave = true
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elseif is_daytime() then
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play_day = true
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else
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play_night = true
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end
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if play_music then
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table.music = music
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end
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if play_water then
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table.water = water
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table.water_frequent = water_frequent
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return table
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end
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if play_splash then
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table.splash = splash
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end
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if play_day then
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table.day = day
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table.day_frequent = day_frequent
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elseif play_night then
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table.night = night
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table.night_frequent = night_frequent
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elseif play_cave then
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table.cave = cave
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table.cave_frequent = cave_frequent
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end
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return table
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end
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-- start playing the sound, set the handler and delete the handler after sound is played
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local play_sound = function(player, list, number)
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local player_name = player:get_player_name()
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if list.handler[player_name] == nil then
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local gain = 1.0
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if list[number].gain ~= nil then
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gain = list[number].gain
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end
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local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
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if handler ~= nil then
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list.handler[player_name] = handler
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minetest.after(list[number].length, function(args)
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local list = args[1]
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local player_name = args[2]
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if list.handler[player_name] ~= nil then
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end, {list, player_name})
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end
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end
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end
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-- stops all sounds that are not in still_playing
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local stop_sound = function(still_playing, player)
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local player_name = player:get_player_name()
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if still_playing.cave == nil then
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local list = cave
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.cave_frequent == nil then
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local list = cave_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.night == nil then
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local list = night
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.night_frequent == nil then
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local list = night_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.day == nil then
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local list = day
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.day_frequent == nil then
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local list = day_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.music == nil then
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local list = music
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.water == nil then
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local list = water
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.water_frequent == nil then
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local list = water_frequent
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if still_playing.splash == nil then
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local list = splash
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if list.handler[player_name] ~= nil then
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if list.on_stop ~= nil then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name()})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer+dtime
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if timer < 1 then
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return
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end
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timer = 0
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for _,player in ipairs(minetest.get_connected_players()) do
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local ambiences = get_ambience(player)
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stop_sound(ambiences, player)
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for _,ambience in pairs(ambiences) do
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if math.random(1, 100) <= ambience.frequency then
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play_sound(player, ambience, math.random(1, #ambience))
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end
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end
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end
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end) |