forked from minetest-mods/BobBlocks
minetest.env:* --> minetest.*
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@ -14,7 +14,7 @@ local update_healthpack = function (pos, node)
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elseif node.name == 'bobblocks:health_on' then
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nodename = 'bobblocks:health_off'
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end
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minetest.env:add_node(pos, {name = nodename})
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minetest.add_node(pos, {name = nodename})
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end
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local toggle_healthpack = function (pos, node)
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@ -69,12 +69,12 @@ minetest.register_abm(
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local objs = minetest.env:get_objects_inside_radius(pos, 1)
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local objs = minetest.get_objects_inside_radius(pos, 1)
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for k, obj in pairs(objs) do
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minetest.sound_play("bobblocks_health",
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{pos = pos, gain = 1.0, max_hear_distance = 32,})
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obj:set_hp(obj:get_hp()+10) -- give 10HP
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minetest.env:remove_node(pos) -- remove the node after use
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minetest.remove_node(pos) -- remove the node after use
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end
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end,
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