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minetest.register_privilege ( " worldedit " , " Can use WorldEdit commands " )
worldedit = { }
dofile ( minetest.get_modpath ( " worldedit " ) .. " /functions.lua " )
worldedit.set_pos = { }
worldedit.pos1 = { }
worldedit.pos2 = { }
--determines whether `nodename` is a valid node name, returning a boolean
worldedit.node_is_valid = function ( temp_pos , nodename )
local originalnode = minetest.env : get_node ( temp_pos )
minetest.env : add_node ( temp_pos , { name = nodename } )
local value = minetest.env : get_node ( temp_pos ) . name
local equal = value == nodename or value == " default: " .. nodename
minetest.env : add_node ( temp_pos , originalnode )
return equal
end
--wip: check to make sure player positions are set before doing editing
minetest.register_chatcommand ( " /pos1 " , {
params = " " ,
description = " Set WorldEdit region position 1 to the player's location " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos = minetest.env : get_player_by_name ( name ) : getpos ( )
pos.x = math.floor ( pos.x )
pos.y = math.floor ( pos.y )
pos.z = math.floor ( pos.z )
worldedit.pos1 [ name ] = pos
minetest.chat_send_player ( name , " WorldEdit position 1 set to ( " .. pos.x .. " , " .. pos.y .. " , " .. pos.z .. " ) " )
end ,
} )
minetest.register_chatcommand ( " /pos2 " , {
params = " " ,
description = " Set WorldEdit region position 2 to the player's location " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos = minetest.env : get_player_by_name ( name ) : getpos ( )
worldedit.pos2 [ name ] = pos
minetest.chat_send_player ( name , " WorldEdit position 2 set to ( " .. pos.x .. " , " .. pos.y .. " , " .. pos.z .. " ) " )
end ,
} )
minetest.register_chatcommand ( " /p " , {
params = " set/get " ,
description = " Set WorldEdit region by punching two nodes, or display the current WorldEdit region " ,
privs = { worldedit = true } ,
func = function ( name , param )
if param == " set " then --set both WorldEdit positions
worldedit.set_pos [ name ] = 1
minetest.chat_send_player ( name , " Select positions by punching two nodes " )
elseif param == " get " then --display current WorldEdit positions
local pos = worldedit.pos1 [ name ]
minetest.chat_send_player ( name , " WorldEdit position 1: ( " .. pos.x .. " , " .. pos.y .. " , " .. pos.z .. " ) " )
local pos = worldedit.pos2 [ name ]
minetest.chat_send_player ( name , " WorldEdit position 2: ( " .. pos.x .. " , " .. pos.y .. " , " .. pos.z .. " ) " )
else
minetest.chat_send_player ( name , " Unknown subcommand: " .. param )
end
end ,
} )
minetest.register_on_punchnode ( function ( pos , node , puncher )
local name = puncher : get_player_name ( )
if name ~= " " and worldedit.set_pos [ name ] ~= nil then --currently setting position
if worldedit.set_pos [ name ] == 1 then --setting position 1
worldedit.set_pos [ name ] = 2 --set position 2 on the next invocation
worldedit.pos1 [ name ] = pos
minetest.chat_send_player ( name , " WorldEdit region position 1 set to ( " .. pos.x .. " , " .. pos.y .. " , " .. pos.z .. " ) " )
else --setting position 2
worldedit.set_pos [ name ] = nil --finished setting positions
worldedit.pos2 [ name ] = pos
minetest.chat_send_player ( name , " WorldEdit region position 2 set to ( " .. pos.x .. " , " .. pos.y .. " , " .. pos.z .. " ) " )
end
end
end )
minetest.register_chatcommand ( " /volume " , {
params = " " ,
description = " Display the volume of the current WorldEdit region " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local volume = worldedit.volume ( pos1 , pos2 )
minetest.chat_send_player ( name , " Current WorldEdit region has a volume of " .. volume .. " nodes ( " .. pos2.x - pos1.x .. " * " .. pos2.y - pos1.y .. " * " .. pos2.z - pos1.z .. " ) " )
end ,
} )
minetest.register_chatcommand ( " /set " , {
params = " <node> " ,
description = " Set the current WorldEdit region to <node> " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
if param == " " or not worldedit.node_is_valid ( pos1 , param ) then
minetest.chat_send_player ( name , " Invalid node name: " .. param )
return
end
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local count = worldedit.set ( pos1 , pos2 , param )
minetest.chat_send_player ( name , count .. " nodes set " )
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end ,
} )
minetest.register_chatcommand ( " /replace " , {
params = " <search node> <replace node> " ,
description = " Replace all instances of <search node> with <place node> in the current WorldEdit region " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local found , _ , searchnode , replacenode = param : find ( " ([^%s]+)%s+([^%s]+) " )
if found == nil then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
if not worldedit.node_is_valid ( pos1 , searchnode ) then
minetest.chat_send_player ( name , " Invalid search node name: " .. searchnode )
return
end
if not worldedit.node_is_valid ( pos1 , replacenode ) then
minetest.chat_send_player ( name , " Invalid replace node name: " .. replacenode )
return
end
local count = worldedit.replace ( pos1 , pos2 , searchnode , replacenode )
minetest.chat_send_player ( name , count .. " nodes replaced " )
end ,
} )
minetest.register_chatcommand ( " /copy " , {
params = " x/y/z <amount> " ,
description = " Copy the current WorldEdit region along the x/y/z axis by <amount> nodes " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local found , _ , axis , amount = param : find ( " ([xyz])%s+([+-]?%d+) " )
if found == nil then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
local count = worldedit.copy ( pos1 , pos2 , axis , tonumber ( amount ) )
minetest.chat_send_player ( name , count .. " nodes copied " )
end ,
} )
minetest.register_chatcommand ( " /move " , {
params = " x/y/z <amount> " ,
description = " Move the current WorldEdit region along the x/y/z axis by <amount> nodes " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local found , _ , axis , amount = param : find ( " ([xyz])%s+([+-]?%d+) " )
if found == nil then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
local count = worldedit.move ( pos1 , pos2 , axis , tonumber ( amount ) )
minetest.chat_send_player ( name , count .. " nodes moved " )
end ,
} )
minetest.register_chatcommand ( " /stack " , {
params = " x/y/z <count> " ,
description = " Stack the current WorldEdit region along the x/y/z axis <count> times " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local found , _ , axis , count = param : find ( " ([xyz])%s+([+-]?%d+) " )
if found == nil then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
local count = worldedit.stack ( pos1 , pos2 , axis , tonumber ( count ) )
minetest.chat_send_player ( name , count .. " nodes stacked " )
end ,
} )
minetest.register_chatcommand ( " /dig " , {
params = " " ,
description = " Dig the current WorldEdit region " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
local count = worldedit.dig ( pos1 , pos2 )
minetest.chat_send_player ( name , count .. " nodes dug " )
end ,
} )
minetest.register_chatcommand ( " /save " , {
params = " <file> " ,
description = " Save the current WorldEdit region to \" (world folder)/schems/<file>.we \" " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 , pos2 = worldedit.pos1 [ name ] , worldedit.pos2 [ name ]
if pos1 == nil or pos2 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
if param == " " then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
local result , count = worldedit.serialize ( pos1 , pos2 )
local path = minetest.get_worldpath ( ) .. " /schems "
local filename = path .. " / " .. param .. " .we "
os.execute ( " mkdir \" " .. path .. " \" " ) --create directory if it does not already exist
local file , err = io.open ( filename , " wb " )
if err ~= nil then
minetest.chat_send_player ( name , " Could not save file to \" " .. filename .. " \" " )
return
end
file : write ( result )
file : flush ( )
file : close ( )
minetest.chat_send_player ( name , count .. " nodes saved " )
end ,
} )
minetest.register_chatcommand ( " /load " , {
params = " <file> " ,
description = " Load nodes from \" (world folder)/schems/<file>.we \" with position 1 of the current WorldEdit region as the origin " ,
privs = { worldedit = true } ,
func = function ( name , param )
local pos1 = worldedit.pos1 [ name ]
if pos1 == nil then
minetest.chat_send_player ( name , " No WorldEdit region selected " )
return
end
if param == " " then
minetest.chat_send_player ( name , " Invalid usage: " .. param )
return
end
local filename = minetest.get_worldpath ( ) .. " /schems/ " .. param .. " .we "
local file , err = io.open ( filename , " rb " )
if err ~= nil then
minetest.chat_send_player ( name , " Could not open file \" " .. filename .. " \" " )
return
end
local value = file : read ( " *a " )
file : close ( )
local count = worldedit.deserialize ( pos1 , value )
minetest.chat_send_player ( name , count .. " nodes loaded " )
end ,
} )