forked from mtcontrib/Minetest-WorldEdit
109 lines
4.2 KiB
Lua
109 lines
4.2 KiB
Lua
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worldedit = worldedit or {}
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worldedit.queue = {}
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worldedit.ENABLE_QUEUE = true
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worldedit.BLOCKS_PER_GLOBALSTEP = 512
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minetest.register_globalstep(function(dtime)
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i = 1
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while i <= #worldedit.queue and i <= worldedit.BLOCKS_PER_GLOBALSTEP do
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idx = (#worldedit.queue + 1) - i -- we use the last entry, so we don't spend days moving stuff in the table because we removed the first entry
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if worldedit.queue[idx].t == "set_node" then
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minetest.env:set_node(worldedit.queue[idx].pos, worldedit.queue[idx].node)
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elseif worldedit.queue[idx].t == "remove_node" then
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minetest.env:remove_node(worldedit.queue[idx].pos)
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elseif worldedit.queue[idx].t == "place_node" then
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minetest.env:place_node(worldedit.queue[idx].pos, worldedit.queue[idx].node)
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elseif worldedit.queue[idx].t == "dig_node" then
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minetest.env:dig_node(worldedit.queue[idx].pos)
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elseif worldedit.queue[idx].t == "add_entity" then
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minetest.env:add_entity(worldedit.queue[idx].pos, worldedit.queue[idx].name)
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elseif worldedit.queue[idx].t == "add_item" then
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minetest.env:add_item(worldedit.queue[idx].pos, worldedit.queue[idx].item)
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elseif worldedit.queue[idx].t == "meta_from_table" then
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minetest.env:get_meta(worldedit.queue[idx].pos):from_table(worldedit.queue[idx].table)
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else
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print("Unknown queue event type: " .. worldedit.queue[idx].t)
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end
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table.remove(worldedit.queue, idx)
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i = i + 1
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end
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end)
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function table.copy(t, seen)
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seen = seen or {}
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if t == nil then return nil end
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if seen[t] then return seen[t] end
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local nt = {}
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for k, v in pairs(t) do
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if type(v) == 'table' then
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nt[k] = table.copy(v, seen)
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else
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nt[k] = v
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end
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end
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seen[t] = nt
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return nt
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end
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local quene_setnode = function(self, pos_, node_)
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table.insert(worldedit.queue, {pos=table.copy(pos_), node=table.copy(node_), t="set_node"})
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end
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local quene_removenode = function(self, pos_)
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table.insert(worldedit.queue, {pos=table.copy(pos_), t="remove_node"})
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end
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local quene_placenode = function(self, pos_, node_)
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table.insert(worldedit.queue, {pos=table.copy(pos_), node=table.copy(node_), t="place_node"})
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end
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local quene_dignode = function(self, pos_)
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table.insert(worldedit.queue, {pos=table.copy(pos_), t="dig_node"})
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end
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local quene_addentity = function(self, pos_, name_)
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table.insert(worldedit.queue, {pos=table.copy(pos_), name=name_.."", t="add_entity"})
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end
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local quene_additem = function(self, pos_, item_)
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table.insert(worldedit.queue, {pos=table.copy(pos_), item=item_.."", t="add_item"})
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end
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local quene_setmeta = function(self, pos_, table_)
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table.insert(worldedit.queue, {pos=table.copy(pos_), table=table.copy(table_), t="meta_from_table"})
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end
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local aliasmeta = {
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-- the other functions are left out because they are not used in worldedit
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to_table = function(self) return minetest.env:get_meta(self._pos):to_table() end,
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set_string = function(self, name_, value_) minetest.env:get_meta(self._pos):set_string(name_, value_) end,
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from_table = function(self, tbl) quene_setmeta(nil, self._pos, tbl) end,
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}
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local get_meta_alias = function(self, pos)
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local am = table.copy(aliasmeta)
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am._pos = pos
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return am
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end
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worldedit.quene_aliasenv = {
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-- ALL functions that are not just piped to the real minetest.env function must copy the arguments, not just reference them
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set_node = quene_setnode,
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add_node = quene_setnode,
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remove_node = quene_removenode,
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get_node = function(self, pos) return minetest.env:get_node(pos) end,
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get_node_or_nil = function(self, pos) return minetest.env:get_node_or_nil(pos) end,
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get_node_light = function(self, pos, timeofday) return minetest.env:get_node_light(pos, timeofday) end,
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place_node = quene_placenode,
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dig_node = quene_dignode,
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punch_node = function(self, pos) return minetest.env:punch_node(pos) end,
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get_meta = get_meta_alias,
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get_node_timer = function(self, pos) return minetest.env:get_node_timer(pos) end,
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add_entity = quene_addentity,
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add_item = quene_additem,
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}
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