forked from mtcontrib/Minetest-WorldEdit
Full unified_inventory and inventory_plus support!
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@ -1,6 +1,3 @@
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--wip: support unified_inventory, it even seems to have some sort of API now
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--wip: make it look good with image buttons and stuff
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worldedit = worldedit or {}
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--[[
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@ -20,6 +17,8 @@ Use `nil` for the `get_formspec` field to denote that the function does not have
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Use `nil` for the `privs` field to denote that no special privileges are required to use the function.
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If the identifier is already registered to another function, it will be replaced by the new one.
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The `on_select` function must not call `worldedit.show_page`
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]]
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worldedit.pages = {} --mapping of identifiers to options
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@ -68,21 +67,47 @@ local get_formspec = function(name, identifier)
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return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given
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end
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worldedit.show_page = function(name, page)
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--wip
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print("not implemented")
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if unified_inventory then
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local old_func = worldedit.register_gui_function
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worldedit.register_gui_function = function(identifier, options)
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old_func(identifier, options)
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unified_inventory.register_page(identifier, {get_formspec=function(player) return {formspec=options.get_formspec(player:get_player_by_name())} end})
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end
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--add button to inventory_plus if it is installed
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if inventory_plus then
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unified_inventory.register_button("worldedit_gui", {
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type = "image",
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image = "inventory_plus_worldedit_gui.png",
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.worldedit_gui_exit then
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unified_inventory.set_inventory_formspec(minetest.get_player_by_name(name), "craft")
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return true
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end
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return false
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end)
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worldedit.show_page = function(name, page)
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minetest.get_player_by_name(name):set_inventory_formspec(get_formspec(name, page))
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end
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elseif inventory_plus then
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minetest.register_on_joinplayer(function(player)
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inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
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end)
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--show the form when the button is pressed
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--show the form when the button is pressed and hide it when done
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local gui_player_formspecs = {}
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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if fields.worldedit_gui then --main page
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worldedit.show_page(player:get_player_name(), "worldedit_gui")
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gui_player_formspecs[name] = player:get_inventory_formspec()
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worldedit.show_page(name, "worldedit_gui")
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return true
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elseif fields.worldedit_gui_exit then --return to original page
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if gui_player_formspecs[name] then
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inventory_plus.set_inventory_formspec(player, gui_player_formspecs[name])
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end
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return true
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end
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return false
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@ -91,6 +116,11 @@ if inventory_plus then
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worldedit.show_page = function(name, page)
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inventory_plus.set_inventory_formspec(minetest.get_player_by_name(name), get_formspec(name, page))
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end
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else
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worldedit.show_page = function(name, page)
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minetest.log("error", "WorldEdit GUI cannot be shown, requires unified_inventory or inventory_plus")
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end
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minetest.log("error", "WorldEdit GUI is unavailable, requires unified_inventory or inventory_plus")
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end
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worldedit.register_gui_function("worldedit_gui", {
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@ -117,16 +147,15 @@ worldedit.register_gui_function("worldedit_gui", {
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y = y - height
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end
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return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) ..
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(inventory_plus and "button[0,0;2,0.5;main;Back]" or "button_exit[0,0;2,0.5;main;Exit]") ..
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"button[0,0;2,0.5;worldedit_gui_exit;Back]" ..
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"label[2,0;WorldEdit GUI]" ..
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table.concat(buttons)
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end,
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})
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worldedit.register_gui_handler("worldedit_gui", function(name, fields)
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--check for WorldEdit GUI main formspec button selection
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for identifier, entry in pairs(worldedit.pages) do
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if fields[identifier] then
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for identifier, entry in pairs(worldedit.pages) do --check for WorldEdit GUI main formspec button selection
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if fields[identifier] and identifier ~= "worldedit_gui" then
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--ensure player has permission to perform action
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local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs or {})
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if not has_privs then
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