forked from mtcontrib/Minetest-WorldEdit
Replace more deprecated functions
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@ -64,7 +64,7 @@ worldedit.mark_region = function(name)
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local vec = vector.subtract(pos2, pos1)
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local maxside = math.max(vec.x, math.max(vec.y, vec.z))
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local limit = tonumber(minetest.setting_get("active_object_send_range_blocks")) * 16
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local limit = tonumber(minetest.settings:get("active_object_send_range_blocks")) * 16
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if maxside > limit * 1.5 then
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-- The client likely won't be able to see the plane markers as intended anyway,
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-- thus don't place them and also don't load the area into memory
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@ -101,7 +101,7 @@ worldedit.mark_region = function(name)
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visual_size={x=sizez * 2, y=sizey * 2},
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collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
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})
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marker:setyaw(math.pi / 2)
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marker:set_yaw(math.pi / 2)
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marker:get_luaentity().player_name = name
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table.insert(markers, marker)
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end
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