forked from mtcontrib/Minetest-WorldEdit
Finish /expand implementation. Add /contract command.
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900b2f25aa
commit
0b97a7c740
@ -240,7 +240,7 @@ minetest.register_chatcommand(
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if arg3 ~= "" then
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if arg3 ~= "" then
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axis, direction = worldedit.translate_directions(name, arg3)
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axis, direction = worldedit.translate_directions(name, arg3)
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worldedit.player_notify(name, "arg3: " .. arg3)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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end
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end
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if arg2 ~= "" then
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if arg2 ~= "" then
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@ -248,6 +248,7 @@ minetest.register_chatcommand(
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if tmp == nil then
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if tmp == nil then
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axis, direction = worldedit.translate_directions(name, arg2)
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axis, direction = worldedit.translate_directions(name, arg2)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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else
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else
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local tmpmark
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local tmpmark
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if mark == 1 then
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if mark == 1 then
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@ -268,15 +269,76 @@ minetest.register_chatcommand(
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return false, "Invalid use: " .. param
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return false, "Invalid use: " .. param
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end
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end
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worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z)
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worldedit.move_marker(name, mark, axis, amount * direction)
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worldedit.move_marker(name, mark, axis, amount * direction)
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worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z)
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worldedit.update_markers(name)
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worldedit.update_markers(name)
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worldedit.player_notify(name, "Area expanded by " .. amount .. " on " .. axis)
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worldedit.player_notify(name, "Area expanded by " .. amount)
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end,
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end,
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}
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}
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)
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)
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minetest.register_chatcommand(
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"/contract",
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{
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params = "<amount> [reverse-amount] [up|down|left|right|front|back]",
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description = "contract the selection in one or two directions at once",
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privs = {worldedit=true},
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func = function(name, param)
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local find, _, amount, arg2, arg3 = param:find("(%d+)%s*(%w*)%s*(%l*)")
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if find == nil then
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worldedit.player_notify(name, "invalid use: " .. param)
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return
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end
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if worldedit.pos1[name] == nil or worldedit.pos2[name] == nil then
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worldedit.player_notify(name, "Undefined region. Region must be defined beforehand.")
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return
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end
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local axis, direction, mark
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axis, direction = worldedit.player_axis(name)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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if arg3 ~= "" then
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axis, direction = worldedit.translate_directions(name, arg3)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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end
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if arg2 ~= "" then
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local tmp = tonumber(arg2)
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if tmp == nil then
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axis, direction = worldedit.translate_directions(name, arg2)
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mark = worldedit.get_marker_in_axis(name, axis, direction)
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else
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local tmpmark
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if mark == 1 then
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tmpmark = 2
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else
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tmpmark = 1
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end
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if axis == nil or direction == nil then
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return false, "Invalid use: " .. param
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end
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worldedit.move_marker(name, tmpmark, axis, tmp * direction)
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end
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end
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if axis == nil or direction == nil then
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return false, "Invalid use: " .. param
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end
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worldedit.move_marker(name, mark, axis, amount * direction * -1)
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worldedit.update_markers(name)
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worldedit.player_notify(name, "Area contracted by " .. amount)
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end,
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}
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)
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-- Return the marker that is closest to the player
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-- Return the marker that is closest to the player
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worldedit.get_closest_marker = function(name)
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worldedit.get_closest_marker = function(name)
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local playerpos = minetest.get_player_by_name(name):getpos()
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local playerpos = minetest.get_player_by_name(name):getpos()
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@ -326,7 +388,7 @@ worldedit.get_marker_in_axis = function(name, axis, direction)
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return 2
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return 2
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end
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end
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else
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else
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minetest.debug("worldedit.get_marker_in_axis: invalid axis. Value was: " .. axis)
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minetest.debug("worldedit.get_marker_in_axis: invalid axis.")
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end
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end
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end
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end
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@ -401,21 +463,21 @@ worldedit.translate_directions = function(name, direction)
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if direction == "left" then
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if direction == "left" then
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if axis == 'x' then
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if axis == 'x' then
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resaxis = 'z'
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resaxis = 'z'
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resdir = dir
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elseif axis == 'z' then
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elseif axis == 'z' then
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resaxis = 'x'
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resaxis = 'x'
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resdir = -dir
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end
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end
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resdir = -dir
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end
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end
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if direction == "right" then
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if direction == "right" then
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if axis == 'x' then
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if axis == 'x' then
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resaxis = 'z'
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resaxis = 'z'
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resdir = -dir
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elseif axis == 'z' then
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elseif axis == 'z' then
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resaxis = 'x'
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resaxis = 'x'
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resdir = dir
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end
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end
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resdir = dir
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end
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end
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return resaxis, resdir
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return resaxis, resdir
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