forked from mtcontrib/Minetest-WorldEdit
Implement //clearcut to delete trees, plants from generated terrain
closes #165
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@ -341,6 +341,14 @@ Removes any fluid node within the current WorldEdit region.
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//drain
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### `//clearcut`
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Removes any plant, tree or foilage-like nodes in the selected region.
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The idea is to remove anything that isn't part of the terrain, leaving a "natural" empty space ready for building.
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//clearcut
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### `//hide`
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Hide all nodes in the current WorldEdit region non-destructively.
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