Implement //clearcut to delete trees, plants from generated terrain

closes #165
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sfan5
2020-04-07 03:05:30 +02:00
parent 37de177f72
commit 0f5dcc790d
2 changed files with 87 additions and 0 deletions

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@ -341,6 +341,14 @@ Removes any fluid node within the current WorldEdit region.
//drain
### `//clearcut`
Removes any plant, tree or foilage-like nodes in the selected region.
The idea is to remove anything that isn't part of the terrain, leaving a "natural" empty space ready for building.
//clearcut
### `//hide`
Hide all nodes in the current WorldEdit region non-destructively.