Disable wand tool on entities

This commit is contained in:
sfan5 2016-12-10 21:39:44 +01:00
parent 6e2e2385e9
commit 15f0cea72e

View File

@ -1,49 +1,32 @@
minetest.register_tool("worldedit:wand", { minetest.register_tool("worldedit:wand", {
description = "WorldEdit wand tool. Left-click to set the 1st position, Right-click to set the 2nd position.", description = "WorldEdit Wand tool, Left-click to set 1st position, right-click to set 2nd",
groups = {},
inventory_image = "worldedit_wand.png", inventory_image = "worldedit_wand.png",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 1, -- there is no need to have more than one stack_max = 1, -- there is no need to have more than one
liquids_pointable = true, -- ground with only water on can be selected as well liquids_pointable = true, -- ground with only water on can be selected as well
-- the tool_capabilities are completely irrelevant here - no need to dig -- the tool_capabilities are completely irrelevant here - no need to dig
tool_capabilities = { tool_capabilities = {
full_punch_interval = 1.0, full_punch_interval = 1.0,
max_drop_level=0, max_drop_level = 0,
groupcaps={ groupcaps={
fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0} choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
} }
}, },
node_placement_prediction = nil,
on_use = function(itemstack, placer, pointed_thing) on_use = function(itemstack, placer, pointed_thing)
if placer ~= nil and pointed_thing ~= nil then if placer ~= nil and pointed_thing ~= nil and pointed_thing.type == "node" then
local name = placer:get_player_name() local name = placer:get_player_name()
local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above worldedit.pos1[name] = pointed_thing.under
if not pos then
return itemstack
end
worldedit.pos1[name] = pos
worldedit.mark_pos1(name) worldedit.mark_pos1(name)
end end
return itemstack -- nothing consumed, nothing changed return itemstack -- nothing consumed, nothing changed
end, end,
on_place = function(itemstack, placer, pointed_thing) -- Left Click on_place = function(itemstack, placer, pointed_thing) -- Left Click
if placer ~= nil and pointed_thing ~= nil then if placer ~= nil and pointed_thing ~= nil and pointed_thing.type == "node" then
local name = placer:get_player_name() local name = placer:get_player_name()
local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above worldedit.pos2[name] = pointed_thing.under
if not pos then
return itemstack
end
worldedit.pos2[name] = pos
worldedit.mark_pos2(name) worldedit.mark_pos2(name)
end end
return itemstack -- nothing consumed, nothing changed return itemstack -- nothing consumed, nothing changed