From 174416b010cd7833edb12f7ec7db7ab8f1918bce Mon Sep 17 00:00:00 2001 From: Cy Date: Mon, 30 Jun 2014 16:13:44 -0700 Subject: [PATCH] Randomized set Can /set node node2 node3 and it will randomly choose between those three. --- worldedit/manipulations.lua | 13 ++++++++++--- worldedit_commands/init.lua | 22 +++++++++++++--------- 2 files changed, 23 insertions(+), 12 deletions(-) diff --git a/worldedit/manipulations.lua b/worldedit/manipulations.lua index 1d4c6dc..40915ed 100644 --- a/worldedit/manipulations.lua +++ b/worldedit/manipulations.lua @@ -24,7 +24,11 @@ worldedit.volume = function(pos1, pos2) end --sets a region defined by positions `pos1` and `pos2` to `nodename`, returning the number of nodes filled -worldedit.set = function(pos1, pos2, nodename) +worldedit.set = function(pos1, pos2, nodenames) + if type(nodenames) == 'string' then + nodenames = {nodenames} + end + local pos1, pos2 = worldedit.sort_pos(pos1, pos2) --set up voxel manipulator @@ -40,9 +44,12 @@ worldedit.set = function(pos1, pos2, nodename) end --fill selected area with node - local node_id = minetest.get_content_id(nodename) + local node_ids = {} + for i,v in ipairs(nodenames) do + node_ids[i] = minetest.get_content_id(nodenames[i]) + end for i in area:iterp(pos1, pos2) do - nodes[i] = node_id + nodes[i] = node_ids[math.random(#node_ids)] end --update map nodes diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua index 2bbfeed..04f2f4c 100644 --- a/worldedit_commands/init.lua +++ b/worldedit_commands/init.lua @@ -278,22 +278,26 @@ minetest.register_chatcommand("/volume", { end, }) -local check_set = function(name, param) - local node = get_node(name, param) - if not node then return nil end - return check_region(name, param) -end - minetest.register_chatcommand("/set", { params = "", description = "Set the current WorldEdit region to ", privs = {worldedit=true}, func = safe_region(function(name, param) + local nodes = {} + + for nodename in param:gmatch("[^%s]+") do + local node = get_node(name, nodename) + if not node then + worldedit.player_notify(name, 'Could not identify node "'..name..'"') + return + end + nodes[#nodes+1] = node + end + local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] - local node = get_node(name, param) - local count = worldedit.set(pos1, pos2, node) + local count = worldedit.set(pos1, pos2, nodes) worldedit.player_notify(name, count .. " nodes set") - end, check_set), + end, check_region), }) local check_replace = function(name, param)