forked from mtcontrib/Minetest-WorldEdit
Fix incorrect fixedpos var names in the GUI form
worldedit_gui_fixed_* -> worldedit_gui_fixedpos_* Makes setting a fixed position in the GUI work correctly
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84f0e23d6c
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18417ff4fd
@ -86,12 +86,12 @@ worldedit.register_gui_function("worldedit_gui_region", {
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string.format("field[2,5;1.5,0.8;worldedit_gui_fixedpos_pos1x;X ;%s]", pos1 and pos1.x or "") ..
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string.format("field[3.5,5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Y ;%s]", pos1 and pos1.y or "") ..
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string.format("field[5,5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Z ;%s]", pos1 and pos1.z or "") ..
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"button_exit[6.5,4.68;2.5,0.8;worldedit_gui_fixed_pos1_submit;Set Position 1]" ..
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"button_exit[6.5,4.68;2.5,0.8;worldedit_gui_fixedpos_pos1_submit;Set Position 1]" ..
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"label[0,6.2;Position 2]" ..
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string.format("field[2,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;X ;%s]", pos2 and pos2.x or "") ..
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string.format("field[3.5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Y ;%s]", pos2 and pos2.y or "") ..
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string.format("field[5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Z ;%s]", pos2 and pos2.z or "") ..
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"button_exit[6.5,6.18;2.5,0.8;worldedit_gui_fixed_pos2_submit;Set Position 2]"
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"button_exit[6.5,6.18;2.5,0.8;worldedit_gui_fixedpos_pos2_submit;Set Position 2]"
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end,
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})
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