diff --git a/functions.lua b/functions.lua index ee549de..425a6ac 100644 --- a/functions.lua +++ b/functions.lua @@ -216,9 +216,12 @@ worldedit.copy = function(pos1, pos2, axis, amount) pos.z = pos1.z while pos.z <= pos2.z do local node = env:get_node(pos) + local meta1 = env:get_meta(pos):to_table() local value = pos[axis] pos[axis] = value + amount env:add_node(pos, node) + local meta2 = env:get_meta(pos) + meta2:from_table(meta1) pos[axis] = value pos.z = pos.z + 1 end @@ -234,9 +237,12 @@ worldedit.copy = function(pos1, pos2, axis, amount) pos.z = pos2.z while pos.z >= pos1.z do local node = minetest.env:get_node(pos) + local meta1 = env:get_meta(pos):to_table() local value = pos[axis] pos[axis] = value + amount minetest.env:add_node(pos, node) + local meta2 = env:get_meta(pos) + meta2:from_table(meta1) pos[axis] = value pos.z = pos.z - 1 end @@ -261,10 +267,13 @@ worldedit.move = function(pos1, pos2, axis, amount) pos.z = pos1.z while pos.z <= pos2.z do local node = env:get_node(pos) + local meta1 = env:get_meta(pos):to_table() env:remove_node(pos) local value = pos[axis] pos[axis] = value + amount env:add_node(pos, node) + local meta2 = env:get_meta(pos) + meta2:from_table(meta1) pos[axis] = value pos.z = pos.z + 1 end @@ -279,11 +288,14 @@ worldedit.move = function(pos1, pos2, axis, amount) while pos.y >= pos1.y do pos.z = pos2.z while pos.z >= pos1.z do - local node = minetest.env:get_node(pos) + local node = env:get_node(pos) + local meta1 = env:get_meta(pos):to_table() env:remove_node(pos) local value = pos[axis] pos[axis] = value + amount - minetest.env:add_node(pos, node) + env:add_node(pos, node) + local meta2 = env:get_meta(pos) + meta2:from_table(meta1) pos[axis] = value pos.z = pos.z - 1 end @@ -326,12 +338,18 @@ worldedit.transpose = function(pos1, pos2, axis1, axis2) local extent1, extent2 = pos[axis1] - pos1[axis1], pos[axis2] - pos1[axis2] if extent1 < extent2 then local node1 = env:get_node(pos) + local meta1a = env:get_meta(pos):to_table() local value1, value2 = pos[axis1], pos[axis2] pos[axis1], pos[axis2] = pos1[axis1] + extent1, pos1[axis2] + extent2 local node2 = env:get_node(pos) + local meta2a = env:get_meta(pos):to_table() env:add_node(pos, node1) + local meta1b = env:get_meta(pos) + meta1b:from_table(meta1a) pos[axis1], pos[axis2] = value1, value2 env:add_node(pos, node2) + local meta2b = env:get_meta(pos) + meta2b:from_table(meta2a) end pos.z = pos.z + 1 end @@ -356,12 +374,18 @@ worldedit.flip = function(pos1, pos2, axis) pos.z = pos1.z while pos.z <= pos2.z do local node1 = env:get_node(pos) + local meta1a = env:get_meta(pos):to_table() local value = pos[axis] pos[axis] = start - value local node2 = env:get_node(pos) + local meta2a = env:get_meta(pos):to_table() env:add_node(pos, node1) + local meta1b = env:get_meta(pos) + meta1b:from_table(meta1a) pos[axis] = value env:add_node(pos, node2) + local meta2b = env:get_meta(pos) + meta2b:from_table(meta2a) pos.z = pos.z + 1 end pos.y = pos.y + 1