Introduce type parameter for worldedit.player_notify

This commit is contained in:
sfan5
2024-04-22 17:33:16 +02:00
parent d13ba673fe
commit 1d8d9a704f
12 changed files with 235 additions and 212 deletions

View File

@ -25,13 +25,13 @@ worldedit.register_command("lua", {
if err == nil then
minetest.log("action", name .. " executed " .. param)
if ret ~= "nil" then
worldedit.player_notify(name, "code successfully executed, returned " .. ret)
worldedit.player_notify(name, "code successfully executed, returned " .. ret, "info")
else
worldedit.player_notify(name, "code successfully executed")
worldedit.player_notify(name, "code successfully executed", "ok")
end
else
minetest.log("action", name .. " tried to execute " .. param)
worldedit.player_notify(name, "code error: " .. err)
worldedit.player_notify(name, "code error: " .. err, "error")
end
end,
})
@ -49,10 +49,10 @@ worldedit.register_command("luatransform", {
func = function(name, param)
local err = worldedit.luatransform(worldedit.pos1[name], worldedit.pos2[name], param)
if err then
worldedit.player_notify(name, "code error: " .. err, false)
worldedit.player_notify(name, "code error: " .. err, "error")
minetest.log("action", name.." tried to execute luatransform "..param)
else
worldedit.player_notify(name, "code successfully executed", false)
worldedit.player_notify(name, "code successfully executed", "ok")
minetest.log("action", name.." executed luatransform "..param)
end
end,