forked from mtcontrib/Minetest-WorldEdit
Introduce type parameter for worldedit.player_notify
This commit is contained in:
@ -16,9 +16,9 @@ worldedit.register_command("deleteblocks", {
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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local success = minetest.delete_area(pos1, pos2)
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if success then
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worldedit.player_notify(name, S("Area deleted."))
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return true, S("Area deleted.")
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else
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worldedit.player_notify(name, S("There was an error during deletion of the area."))
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return false, S("There was an error during deletion of the area.")
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end
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end,
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})
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@ -32,7 +32,7 @@ worldedit.register_command("clearobjects", {
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nodes_needed = check_region,
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func = function(name)
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local count = worldedit.clear_objects(worldedit.pos1[name], worldedit.pos2[name])
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worldedit.player_notify(name, S("@1 objects cleared", count))
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return true, S("@1 objects cleared", count)
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end,
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})
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@ -52,7 +52,7 @@ worldedit.register_command("set", {
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nodes_needed = check_region,
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func = function(name, node)
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local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)
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worldedit.player_notify(name, S("@1 nodes set", count))
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return true, S("@1 nodes set", count)
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end,
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})
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@ -74,7 +74,7 @@ worldedit.register_command("param2", {
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nodes_needed = check_region,
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func = function(name, param2)
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local count = worldedit.set_param2(worldedit.pos1[name], worldedit.pos2[name], param2)
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worldedit.player_notify(name, S("@1 nodes altered", count))
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return true, S("@1 nodes altered", count)
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end,
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})
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@ -109,7 +109,7 @@ worldedit.register_command("mix", {
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func = function(name, nodes)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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local count = worldedit.set(pos1, pos2, nodes)
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worldedit.player_notify(name, S("@1 nodes set", count))
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return true, S("@1 nodes set", count)
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end,
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})
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@ -140,7 +140,7 @@ worldedit.register_command("replace", {
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func = function(name, search_node, replace_node)
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local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
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search_node, replace_node)
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worldedit.player_notify(name, S("@1 nodes replaced", count))
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return true, S("@1 nodes replaced", count)
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end,
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})
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@ -155,7 +155,7 @@ worldedit.register_command("replaceinverse", {
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func = function(name, search_node, replace_node)
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local count = worldedit.replace(worldedit.pos1[name], worldedit.pos2[name],
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search_node, replace_node, true)
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worldedit.player_notify(name, S("@1 nodes replaced", count))
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return true, S("@1 nodes replaced", count)
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end,
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})
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@ -168,7 +168,7 @@ worldedit.register_command("fixlight", {
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nodes_needed = check_region,
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func = function(name)
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local count = worldedit.fixlight(worldedit.pos1[name], worldedit.pos2[name])
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worldedit.player_notify(name, S("@1 nodes updated", count))
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return true, S("@1 nodes updated", count)
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end,
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})
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@ -198,7 +198,7 @@ worldedit.register_command("drain", {
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end
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end
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end
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worldedit.player_notify(name, S("@1 nodes updated", count))
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return true, S("@1 nodes updated", count)
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end,
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})
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@ -281,7 +281,7 @@ worldedit.register_command("clearcut", {
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func = function(name)
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local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
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local count = clearcut(pos1, pos2)
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worldedit.player_notify(name, S("@1 nodes removed", count))
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return true, S("@1 nodes removed", count)
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end,
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})
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@ -294,7 +294,7 @@ worldedit.register_command("hide", {
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nodes_needed = check_region,
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func = function(name)
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local count = worldedit.hide(worldedit.pos1[name], worldedit.pos2[name])
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worldedit.player_notify(name, S("@1 nodes hidden", count))
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return true, S("@1 nodes hidden", count)
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end,
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})
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@ -314,7 +314,7 @@ worldedit.register_command("suppress", {
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nodes_needed = check_region,
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func = function(name, node)
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local count = worldedit.suppress(worldedit.pos1[name], worldedit.pos2[name], node)
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worldedit.player_notify(name, S("@1 nodes suppressed", count))
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return true, S("@1 nodes suppressed", count)
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end,
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})
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@ -334,7 +334,7 @@ worldedit.register_command("highlight", {
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nodes_needed = check_region,
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func = function(name, node)
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local count = worldedit.highlight(worldedit.pos1[name], worldedit.pos2[name], node)
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worldedit.player_notify(name, S("@1 nodes highlighted", count))
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return true, S("@1 nodes highlighted", count)
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end,
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})
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@ -347,6 +347,6 @@ worldedit.register_command("restore", {
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nodes_needed = check_region,
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func = function(name)
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local count = worldedit.restore(worldedit.pos1[name], worldedit.pos2[name])
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worldedit.player_notify(name, S("@1 nodes restored", count))
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return true, S("@1 nodes restored", count)
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end,
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})
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