forked from mtcontrib/Minetest-WorldEdit
Introduce type parameter for worldedit.player_notify
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@ -29,7 +29,7 @@ worldedit.register_command("copy", {
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end
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local count = worldedit.copy(worldedit.pos1[name], worldedit.pos2[name], axis, amount)
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worldedit.player_notify(name, S("@1 nodes copied", count))
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return true, S("@1 nodes copied", count)
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end,
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})
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@ -62,7 +62,7 @@ worldedit.register_command("move", {
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pos1[axis] = pos1[axis] + amount
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pos2[axis] = pos2[axis] + amount
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worldedit.marker_update(name)
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worldedit.player_notify(name, S("@1 nodes moved", count))
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return true, S("@1 nodes moved", count)
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end,
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})
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@ -92,7 +92,7 @@ worldedit.register_command("stack", {
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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local count = worldedit.volume(pos1, pos2) * math.abs(repetitions)
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worldedit.stack(pos1, pos2, axis, repetitions, function()
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worldedit.player_notify(name, S("@1 nodes stacked", count))
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worldedit.player_notify(name, S("@1 nodes stacked", count), "ok")
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end)
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end,
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})
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@ -122,7 +122,7 @@ worldedit.register_command("stack2", {
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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local count = worldedit.volume(pos1, pos2) * repetitions
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worldedit.stack2(pos1, pos2, offset, repetitions, function()
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worldedit.player_notify(name, S("@1 nodes stacked", count))
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worldedit.player_notify(name, S("@1 nodes stacked", count), "ok")
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end)
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end,
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})
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@ -156,7 +156,7 @@ worldedit.register_command("stretch", {
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worldedit.pos2[name] = pos2
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worldedit.marker_update(name)
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worldedit.player_notify(name, S("@1 nodes stretched", count))
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return true, S("@1 nodes stretched", count)
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end,
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})
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@ -187,7 +187,7 @@ worldedit.register_command("transpose", {
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worldedit.pos2[name] = pos2
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worldedit.marker_update(name)
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worldedit.player_notify(name, S("@1 nodes transposed", count))
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return true, S("@1 nodes transposed", count)
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end,
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})
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@ -207,7 +207,7 @@ worldedit.register_command("flip", {
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func = function(name, param)
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if param == "?" then param = worldedit.player_axis(name) end
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local count = worldedit.flip(worldedit.pos1[name], worldedit.pos2[name], param)
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worldedit.player_notify(name, S("@1 nodes flipped", count))
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return true, S("@1 nodes flipped", count)
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end,
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})
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@ -239,7 +239,7 @@ worldedit.register_command("rotate", {
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worldedit.pos2[name] = pos2
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worldedit.marker_update(name)
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worldedit.player_notify(name, S("@1 nodes rotated", count))
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return true, S("@1 nodes rotated", count)
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end,
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})
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@ -263,7 +263,7 @@ worldedit.register_command("orient", {
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nodes_needed = check_region,
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func = function(name, angle)
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local count = worldedit.orient(worldedit.pos1[name], worldedit.pos2[name], angle)
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worldedit.player_notify(name, S("@1 nodes oriented", count))
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return true, S("@1 nodes oriented", count)
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end,
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})
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