forked from mtcontrib/Minetest-WorldEdit
		
	Fix invalid node error message of //set and //mix
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		@@ -398,10 +398,7 @@ minetest.register_chatcommand("/set", {
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	privs = {worldedit=true},
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						privs = {worldedit=true},
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	func = safe_region(function(name, param)
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						func = safe_region(function(name, param)
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		local node = get_node(name, param)
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							local node = get_node(name, param)
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		if not node then
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							if not node then return end
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			worldedit.player_notify(name, "Could not identify node \"" .. param .. "\"")
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			return
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		end
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		local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)
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							local count = worldedit.set(worldedit.pos1[name], worldedit.pos2[name], node)
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		worldedit.player_notify(name, count .. " nodes set")
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							worldedit.player_notify(name, count .. " nodes set")
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@@ -435,10 +432,7 @@ minetest.register_chatcommand("/mix", {
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		local nodes = {}
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							local nodes = {}
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		for nodename in param:gmatch("[^%s]+") do
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							for nodename in param:gmatch("[^%s]+") do
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			local node = get_node(name, nodename)
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								local node = get_node(name, nodename)
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			if not node then
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								if not node then return end
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				worldedit.player_notify(name, "Could not identify node \"" .. name .. "\"")
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				return
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			end
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			nodes[#nodes + 1] = node
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								nodes[#nodes + 1] = node
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		end
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							end
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