Re-add support for the old WorldEdit save format on a load-only basis. Implemented as worldedit.deserialize_old(), and documented in README.md. //load will now transparently detect these files and load them correctly.

This commit is contained in:
Anthony Zhang
2012-07-19 22:54:26 -04:00
parent 2c2d7fdec1
commit 2ecdd6cb1d
3 changed files with 45 additions and 4 deletions

View File

@ -246,4 +246,35 @@ worldedit.deserialize = function(originpos, value)
count = count + 1
end
return count
end
--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
--based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
worldedit.deserialize_old = function(originpos, value)
--obtain the node table
local count = 0
local get_tables = loadstring(value)
if get_tables == nil then --error loading value
return count
end
local tables = get_tables()
--transform the node table into an array of nodes
for i = 1, #tables do
for j, v in pairs(tables[i]) do
if type(v) == "table" then
tables[i][j] = tables[v[1]]
end
end
end
--load the node array
local env = minetest.env
for i, v in ipairs(tables[1]) do
local pos = v[1]
pos.x, pos.y, pos.z = originpos.x + pos.x, originpos.y + pos.y, originpos.z + pos.z
env:add_node(pos, v[2])
count = count + 1
end
return count
end