Re-add support for the old WorldEdit save format on a load-only basis. Implemented as worldedit.deserialize_old(), and documented in README.md. //load will now transparently detect these files and load them correctly.

This commit is contained in:
Anthony Zhang
2012-07-19 22:54:26 -04:00
parent 2c2d7fdec1
commit 2ecdd6cb1d
3 changed files with 45 additions and 4 deletions

View File

@ -1,8 +1,5 @@
minetest.register_privilege("worldedit", "Can use WorldEdit commands")
--wip: check to make sure player positions are set before doing editing
--wip; fix meseconedit to export to new WorldEdit format
worldedit = {}
worldedit.set_pos = {}
@ -312,7 +309,12 @@ minetest.register_chatcommand("/load", {
local value = file:read("*a")
file:close()
local count = worldedit.deserialize(pos1, value)
local count
if value:find("{") then --old WorldEdit format
count = worldedit.deserialize_old(pos1, value)
else --new WorldEdit format
count = worldedit.deserialize(pos1, value)
end
minetest.chat_send_player(name, count .. " nodes loaded")
end,