From 38fbc0a0461ea59c6d8a6dc9cd8b8cd24b374b24 Mon Sep 17 00:00:00 2001 From: Uberi Date: Fri, 18 Jul 2014 16:09:57 -0400 Subject: [PATCH] Fix //mix and improve normalize_nodename. --- worldedit_commands/init.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua index 53bd827..3613cfa 100644 --- a/worldedit_commands/init.lua +++ b/worldedit_commands/init.lua @@ -38,6 +38,7 @@ end --determines whether `nodename` is a valid node name, returning a boolean worldedit.normalize_nodename = function(nodename) + nodename = nodename:gsub("^%s*(.-)%s*$", "%1") if nodename == "" then return nil end local fullname = ItemStack({name=nodename}):get_name() --resolve aliases of node names to full names if minetest.registered_nodes[fullname] or fullname == "air" then --directly found node name or alias of nodename @@ -300,7 +301,7 @@ minetest.register_chatcommand("/mix", { privs = {worldedit=true}, func = safe_region(function(name, param) local nodes = {} - for nodename in param:gmatch("[^,]+") do + for nodename in param:gmatch("[^%s]+") do local node = get_node(name, nodename) if not node then worldedit.player_notify(name, "Could not identify node \"" .. name .. "\"")