forked from mtcontrib/Minetest-WorldEdit
//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
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@ -113,11 +113,11 @@ worldedit.replaceinverse = function(pos1, pos2, searchnode, replacenode)
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end
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--copies the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes copied
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worldedit.copy = function(pos1, pos2, axis, amount, env)
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worldedit.copy = function(pos1, pos2, axis, amount)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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if env == nil then env = minetest.env end
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--wip: copy slice by slice using schematic method in the copy axis and transfer metadata in separate loop (and if the amount is greater than the length in the axis, copy whole thing at a time), use voxelmanip to keep area loaded
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local get_node, get_meta, add_node = minetest.get_node, minetest.get_meta, minetest.add_node
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if amount < 0 then
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local pos = {x=pos1.x, y=0, z=0}
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while pos.x <= pos2.x do
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@ -125,12 +125,12 @@ worldedit.copy = function(pos1, pos2, axis, amount, env)
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node = env:get_node(pos) --obtain current node
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local meta = env:get_meta(pos):to_table() --get meta of current node
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local node = get_node(pos) --obtain current node
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local meta = get_meta(pos):to_table() --get meta of current node
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local value = pos[axis] --store current position
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pos[axis] = value + amount --move along axis
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env:add_node(pos, node) --copy node to new position
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env:get_meta(pos):from_table(meta) --set metadata of new node
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add_node(pos, node) --copy node to new position
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get_meta(pos):from_table(meta) --set metadata of new node
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pos[axis] = value --restore old position
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pos.z = pos.z + 1
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end
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@ -145,12 +145,12 @@ worldedit.copy = function(pos1, pos2, axis, amount, env)
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while pos.y >= pos1.y do
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pos.z = pos2.z
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while pos.z >= pos1.z do
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local node = minetest.env:get_node(pos) --obtain current node
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local meta = env:get_meta(pos):to_table() --get meta of current node
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local node = get_node(pos) --obtain current node
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local meta = get_meta(pos):to_table() --get meta of current node
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local value = pos[axis] --store current position
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pos[axis] = value + amount --move along axis
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minetest.env:add_node(pos, node) --copy node to new position
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env:get_meta(pos):from_table(meta) --set metadata of new node
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add_node(pos, node) --copy node to new position
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get_meta(pos):from_table(meta) --set metadata of new node
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pos[axis] = value --restore old position
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pos.z = pos.z - 1
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end
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@ -163,11 +163,11 @@ worldedit.copy = function(pos1, pos2, axis, amount, env)
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end
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--moves the region defined by positions `pos1` and `pos2` along the `axis` axis ("x" or "y" or "z") by `amount` nodes, returning the number of nodes moved
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worldedit.move = function(pos1, pos2, axis, amount, env)
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worldedit.move = function(pos1, pos2, axis, amount)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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if env == nil then env = minetest.env end
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--wip: move slice by slice using schematic method in the move axis and transfer metadata in separate loop (and if the amount is greater than the length in the axis, copy whole thing at a time and erase original after, using schematic method), use voxelmanip to keep area loaded
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local get_node, get_meta, add_node, remove_node = minetest.get_node, minetest.get_meta, minetest.add_node, minetest.remove_node
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if amount < 0 then
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local pos = {x=pos1.x, y=0, z=0}
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while pos.x <= pos2.x do
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@ -175,13 +175,13 @@ worldedit.move = function(pos1, pos2, axis, amount, env)
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node = env:get_node(pos) --obtain current node
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local meta = env:get_meta(pos):to_table() --get metadata of current node
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env:remove_node(pos)
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local node = get_node(pos) --obtain current node
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local meta = get_meta(pos):to_table() --get metadata of current node
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remove_node(pos)
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local value = pos[axis] --store current position
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pos[axis] = value + amount --move along axis
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env:add_node(pos, node) --move node to new position
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env:get_meta(pos):from_table(meta) --set metadata of new node
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add_node(pos, node) --move node to new position
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get_meta(pos):from_table(meta) --set metadata of new node
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pos[axis] = value --restore old position
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pos.z = pos.z + 1
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end
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@ -196,13 +196,13 @@ worldedit.move = function(pos1, pos2, axis, amount, env)
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while pos.y >= pos1.y do
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pos.z = pos2.z
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while pos.z >= pos1.z do
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local node = env:get_node(pos) --obtain current node
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local meta = env:get_meta(pos):to_table() --get metadata of current node
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env:remove_node(pos)
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local node = get_node(pos) --obtain current node
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local meta = get_meta(pos):to_table() --get metadata of current node
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remove_node(pos)
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local value = pos[axis] --store current position
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pos[axis] = value + amount --move along axis
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env:add_node(pos, node) --move node to new position
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env:get_meta(pos):from_table(meta) --set metadata of new node
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add_node(pos, node) --move node to new position
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get_meta(pos):from_table(meta) --set metadata of new node
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pos[axis] = value --restore old position
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pos.z = pos.z - 1
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end
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@ -249,7 +249,7 @@ worldedit.scale = function(pos1, pos2, factor)
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--make area stay loaded
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local manip = minetest.get_voxel_manip()
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local new_pos2 = {x=pos1.x + (pos2.x - pos1.x) * factor + size, y=pos1.y + (pos2.y - pos1.y) * factor + size, z=pos1.z + (pos2.z - pos1.z) * factor + size}
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local emerged_pos1, emerged_pos2 = manip:read_from_map(pos1, new_pos2)
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manip:read_from_map(pos1, new_pos2)
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local pos = {x=pos2.x, y=0, z=0}
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local bigpos = {x=0, y=0, z=0}
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@ -496,22 +496,25 @@ end
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worldedit.clearobjects = function(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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--set up voxel manipulator
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--make area stay loaded
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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local pos1x, pos1y, pos1z = pos1.x, pos1.y, pos1.z
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local pos2x, pos2y, pos2z = pos2.x, pos2.y, pos2.z
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local center = {x=(pos1x + pos2x + 1) / 2, y=(pos1y + pos2y + 1) / 2, z=(pos1z + pos2z + 1) / 2}
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local radius = ((center.x - pos1x + 0.5) + (center.y - pos1y + 0.5) + (center.z - pos1z + 0.5)) ^ 0.5
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local pos2x, pos2y, pos2z = pos2.x + 1, pos2.y + 1, pos2.z + 1
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local center = {x=(pos1x + pos2x) / 2, y=(pos1y + pos2y) / 2, z=(pos1z + pos2z) / 2} --center of region
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local radius = ((center.x - pos1x + 0.5) + (center.y - pos1y + 0.5) + (center.z - pos1z + 0.5)) ^ 0.5 --bounding sphere radius
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local count = 0
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for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do
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local pos = obj:getpos()
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if pos.x >= pos1x and pos.x <= pos2x
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and pos.y >= pos1y and pos.y <= pos2y
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and pos.z >= pos1z and pos.z <= pos2z then
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obj:remove()
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count = count + 1
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for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do --all objects in bounding sphere
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local entity = obj:get_luaentity()
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if not (entity and entity.name:find("^worldedit:")) then --avoid WorldEdit entities
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local pos = obj:getpos()
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if pos.x >= pos1x and pos.x <= pos2x
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and pos.y >= pos1y and pos.y <= pos2y
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and pos.z >= pos1z and pos.z <= pos2z then --inside region
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obj:remove()
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count = count + 1
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end
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end
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end
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return count
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