diff --git a/worldedit/init.lua b/worldedit/init.lua index e193454..ec6e99d 100644 --- a/worldedit/init.lua +++ b/worldedit/init.lua @@ -36,6 +36,7 @@ load_module(path .. "/visualization.lua") load_module(path .. "/serialization.lua") load_module(path .. "/code.lua") load_module(path .. "/compatibility.lua") +load_module(path .. "/wand.lua") if minetest.setting_getbool("log_mods") then diff --git a/worldedit/textures/worldedit_wand.png b/worldedit/textures/worldedit_wand.png new file mode 100644 index 0000000..13eb121 Binary files /dev/null and b/worldedit/textures/worldedit_wand.png differ diff --git a/worldedit/wand.lua b/worldedit/wand.lua new file mode 100644 index 0000000..415e7ca --- /dev/null +++ b/worldedit/wand.lua @@ -0,0 +1,51 @@ +minetest.register_tool("worldedit:wand", { + description = "WorldEdit wand tool. Left-click to set the 1st position, Right-click to set the 2nd position.", + groups = {}, + inventory_image = "worldedit_wand.png", + wield_image = "", + wield_scale = {x=1,y=1,z=1}, + stack_max = 1, -- there is no need to have more than one + liquids_pointable = true, -- ground with only water on can be selected as well + -- the tool_capabilities are completely irrelevant here - no need to dig + tool_capabilities = { + full_punch_interval = 1.0, + max_drop_level=0, + groupcaps={ + fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, + snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, + choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0} + } + }, + node_placement_prediction = nil, + + on_use = function(itemstack, placer, pointed_thing) + if placer ~= nil and pointed_thing ~= nil then + local name = placer:get_player_name() + local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above + + if not pos then + return itemstack + end + + worldedit.pos1[name] = pos + worldedit.mark_pos1(name) + + end + return itemstack -- nothing consumed, nothing changed + end, + + on_place = function(itemstack, placer, pointed_thing) -- Left Click + if placer ~= nil and pointed_thing ~= nil then + local name = placer:get_player_name() + local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above + + if not pos then + return itemstack + end + + worldedit.pos2[name] = pos + worldedit.mark_pos2(name) + end + return itemstack -- nothing consumed, nothing changed + end, +})