Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.

This commit is contained in:
Anthony Zhang
2013-07-29 12:43:24 -04:00
parent c1f3cfc1e4
commit 49b683f27f
6 changed files with 127 additions and 45 deletions

View File

@ -1,7 +1,6 @@
worldedit = worldedit or {}
local minetest = minetest --local copy of global
--wip: test the entire API again to make sure it works
--wip: remove env parameter where no longer needed in chat commands module
--wip: fix the queue
@ -492,3 +491,28 @@ worldedit.fixlight = function(pos1, pos2, env)
end
return #nodes
end
--clears all objects in a region defined by the positions `pos1` and `pos2`, returning the number of objects cleared
worldedit.clearobjects = function(pos1, pos2)
local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
--set up voxel manipulator
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos2)
local pos1x, pos1y, pos1z = pos1.x, pos1.y, pos1.z
local pos2x, pos2y, pos2z = pos2.x, pos2.y, pos2.z
local center = {x=(pos1x + pos2x + 1) / 2, y=(pos1y + pos2y + 1) / 2, z=(pos1z + pos2z + 1) / 2}
local radius = ((center.x - pos1x + 0.5) + (center.y - pos1y + 0.5) + (center.z - pos1z + 0.5)) ^ 0.5
local count = 0
for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do
local pos = obj:getpos()
if pos.x >= pos1x and pos.x <= pos2x
and pos.y >= pos1y and pos.y <= pos2y
and pos.z >= pos1z and pos.z <= pos2z then
obj:remove()
count = count + 1
end
end
return count
end