forked from mtcontrib/Minetest-WorldEdit
Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
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@ -1,7 +1,6 @@
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worldedit = worldedit or {}
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local minetest = minetest --local copy of global
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--wip: test the entire API again to make sure it works
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--wip: remove env parameter where no longer needed in chat commands module
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--wip: fix the queue
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@ -492,3 +491,28 @@ worldedit.fixlight = function(pos1, pos2, env)
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end
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return #nodes
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end
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--clears all objects in a region defined by the positions `pos1` and `pos2`, returning the number of objects cleared
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worldedit.clearobjects = function(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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--set up voxel manipulator
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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local pos1x, pos1y, pos1z = pos1.x, pos1.y, pos1.z
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local pos2x, pos2y, pos2z = pos2.x, pos2.y, pos2.z
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local center = {x=(pos1x + pos2x + 1) / 2, y=(pos1y + pos2y + 1) / 2, z=(pos1z + pos2z + 1) / 2}
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local radius = ((center.x - pos1x + 0.5) + (center.y - pos1y + 0.5) + (center.z - pos1z + 0.5)) ^ 0.5
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local count = 0
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for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do
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local pos = obj:getpos()
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if pos.x >= pos1x and pos.x <= pos2x
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and pos.y >= pos1y and pos.y <= pos2y
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and pos.z >= pos1z and pos.z <= pos2z then
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obj:remove()
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count = count + 1
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end
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end
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return count
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end
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