forked from mtcontrib/Minetest-WorldEdit
Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
This commit is contained in:
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@ -118,7 +118,7 @@ Add sphere centered at WorldEdit position 1 with radius <radius>, composed of <n
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Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
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Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
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//hollowdome 5 Diamond Block
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//hollowdome 5 Diamond Block
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//hollowdome 12 glass
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//hollowdome -12 glass
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//hollowdome 17 mesecons:wire_00000000_off
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//hollowdome 17 mesecons:wire_00000000_off
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### //dome <radius> <node>
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### //dome <radius> <node>
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@ -126,7 +126,7 @@ Add hollow dome centered at WorldEdit position 1 with radius <radius>, composed
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Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
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Add dome centered at WorldEdit position 1 with radius <radius>, composed of <node>.
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//dome 5 Diamond Block
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//dome 5 Diamond Block
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//dome 12 glass
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//dome -12 glass
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//dome 17 mesecons:wire_00000000_off
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//dome 17 mesecons:wire_00000000_off
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### //hollowcylinder x/y/z/? <length> <radius> <node>
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### //hollowcylinder x/y/z/? <length> <radius> <node>
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@ -147,9 +147,9 @@ Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length>
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//cylinder z -12 3 mesecons:wire_00000000_off
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//cylinder z -12 3 mesecons:wire_00000000_off
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//cylinder ? 2 4 default:stone
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//cylinder ? 2 4 default:stone
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### //pyramid <height> <node>
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### //pyramid x/y/z? <height> <node>
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Add pyramid centered at WorldEdit position 1 with height <height>, composed of <node>.
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Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>.
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//pyramid 8 Diamond Block
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//pyramid 8 Diamond Block
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//pyramid 5 glass
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//pyramid 5 glass
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@ -323,3 +323,9 @@ After using //mtschemprob start all nodes punched will bring up a text field whe
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This mode can be left with //mtschemprob finish. //mtschemprob get will display the probabilities saved for the nodes.
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This mode can be left with //mtschemprob finish. //mtschemprob get will display the probabilities saved for the nodes.
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//mtschemprob get
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//mtschemprob get
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### //clearobjects
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Clears all objects within the WorldEdit region.
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//clearobjects
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@ -82,6 +82,12 @@ Fixes the lighting in a region defined by positions `pos1` and `pos2`.
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Returns the number of nodes updated.
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Returns the number of nodes updated.
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### count = worldedit.clearobjects(pos1, pos2)
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Clears all objects in a region defined by the positions `pos1` and `pos2`.
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Returns the number of objects cleared.
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Primitives
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Primitives
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----------
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----------
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Contained in primitives.lua, this module allows the creation of several geometric primitives.
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Contained in primitives.lua, this module allows the creation of several geometric primitives.
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@ -122,9 +128,9 @@ Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `
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Returns the number of nodes added.
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Returns the number of nodes added.
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### count = worldedit.pyramid(pos, height, nodename)
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### count = worldedit.pyramid(pos, axis, height, nodename)
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Adds a pyramid centered at `pos` with height `height`.
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Adds a pyramid centered at `pos` along the `axis` axis ("x" or "y" or "z") with height `height`.
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Returns the number of nodes added.
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Returns the number of nodes added.
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@ -1,7 +1,6 @@
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worldedit = worldedit or {}
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worldedit = worldedit or {}
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local minetest = minetest --local copy of global
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local minetest = minetest --local copy of global
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--wip: test the entire API again to make sure it works
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--wip: remove env parameter where no longer needed in chat commands module
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--wip: remove env parameter where no longer needed in chat commands module
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--wip: fix the queue
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--wip: fix the queue
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@ -492,3 +491,28 @@ worldedit.fixlight = function(pos1, pos2, env)
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end
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end
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return #nodes
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return #nodes
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end
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end
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--clears all objects in a region defined by the positions `pos1` and `pos2`, returning the number of objects cleared
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worldedit.clearobjects = function(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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--set up voxel manipulator
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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local pos1x, pos1y, pos1z = pos1.x, pos1.y, pos1.z
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local pos2x, pos2y, pos2z = pos2.x, pos2.y, pos2.z
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local center = {x=(pos1x + pos2x + 1) / 2, y=(pos1y + pos2y + 1) / 2, z=(pos1z + pos2z + 1) / 2}
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local radius = ((center.x - pos1x + 0.5) + (center.y - pos1y + 0.5) + (center.z - pos1z + 0.5)) ^ 0.5
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local count = 0
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for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do
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local pos = obj:getpos()
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if pos.x >= pos1x and pos.x <= pos2x
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and pos.y >= pos1y and pos.y <= pos2y
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and pos.z >= pos1z and pos.z <= pos2z then
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obj:remove()
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count = count + 1
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end
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end
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return count
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end
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@ -106,6 +106,12 @@ worldedit.hollow_dome = function(pos, radius, nodename)
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nodes[i] = ignore
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nodes[i] = ignore
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end
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end
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local miny, maxy = 0, radius
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if radius < 0 then
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radius = -radius
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miny, maxy = -radius, 0
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end
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--fill selected area with node
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--fill selected area with node
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local node_id = minetest.get_content_id(nodename)
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local node_id = minetest.get_content_id(nodename)
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local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
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local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
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@ -114,7 +120,7 @@ worldedit.hollow_dome = function(pos, radius, nodename)
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local count = 0
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local count = 0
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for z = -radius, radius do
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for z = -radius, radius do
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local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
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local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
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for y = 0, radius do
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for y = miny, maxy do
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local newy = newz + (y + offsety) * ystride
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local newy = newz + (y + offsety) * ystride
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for x = -radius, radius do
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for x = -radius, radius do
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local squared = x * x + y * y + z * z
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local squared = x * x + y * y + z * z
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@ -151,6 +157,12 @@ worldedit.dome = function(pos, radius, nodename)
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nodes[i] = ignore
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nodes[i] = ignore
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end
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end
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local miny, maxy = 0, radius
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if radius < 0 then
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radius = -radius
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miny, maxy = -radius, 0
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end
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--fill selected area with node
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--fill selected area with node
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local node_id = minetest.get_content_id(nodename)
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local node_id = minetest.get_content_id(nodename)
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local max_radius = radius * (radius + 1)
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local max_radius = radius * (radius + 1)
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@ -159,7 +171,7 @@ worldedit.dome = function(pos, radius, nodename)
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local count = 0
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local count = 0
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for z = -radius, radius do
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for z = -radius, radius do
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local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
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local newz = (z + offsetz) * zstride + 1 --offset contributed by z plus 1 to make it 1-indexed
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for y = 0, radius do
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for y = miny, maxy do
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local newy = newz + (y + offsety) * ystride
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local newy = newz + (y + offsety) * ystride
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for x = -radius, radius do
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for x = -radius, radius do
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if x * x + y * y + z * z <= max_radius then --position is inside sphere
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if x * x + y * y + z * z <= max_radius then --position is inside sphere
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@ -248,7 +260,7 @@ worldedit.hollow_cylinder = function(pos, axis, length, radius, nodename) --wip:
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end
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end
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--adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
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--adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.cylinder = function(pos, axis, length, radius, nodename, env)
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worldedit.cylinder = function(pos, axis, length, radius, nodename)
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local other1, other2
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local other1, other2
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if axis == "x" then
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if axis == "x" then
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other1, other2 = "y", "z"
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other1, other2 = "y", "z"
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@ -317,7 +329,7 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env)
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end
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end
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--adds a pyramid centered at `pos` with height `height`, composed of `nodename`, returning the number of nodes added
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--adds a pyramid centered at `pos` with height `height`, composed of `nodename`, returning the number of nodes added
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worldedit.pyramid = function(pos, height, nodename, env)
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worldedit.pyramid = function(pos, axis, height, nodename)
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local pos1 = {x=pos.x - height, y=pos.y, z=pos.z - height}
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local pos1 = {x=pos.x - height, y=pos.y, z=pos.z - height}
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local pos2 = {x=pos.x + height, y=pos.y + height, z=pos.z + height}
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local pos2 = {x=pos.x + height, y=pos.y + height, z=pos.z + height}
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@ -333,22 +345,30 @@ worldedit.pyramid = function(pos, height, nodename, env)
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nodes[i] = ignore
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nodes[i] = ignore
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end
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end
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--handle inverted pyramids
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height = height - 1
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local size = height
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local step = -1
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if height < 0 then
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size = 0
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step = 1
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end
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--wip: support arbitrary axes
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--fill selected area with node
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--fill selected area with node
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local node_id = minetest.get_content_id(nodename)
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local node_id = minetest.get_content_id(nodename)
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height = height - 1
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local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
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local offsetx, offsety, offsetz = pos.x - emerged_pos1.x, pos.y - emerged_pos1.y, pos.z - emerged_pos1.z
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local zstride, ystride = area.zstride, area.ystride
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local zstride, ystride = area.zstride, area.ystride
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local count = 0
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local count = 0
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for y = 0, height do --go through each level of the pyramid
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for y = 0, height do --go through each level of the pyramid
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local newy = (y + offsety) * ystride + 1 --offset contributed by y plus 1 to make it 1-indexed
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local newy = (y + offsety) * ystride + 1 --offset contributed by y plus 1 to make it 1-indexed
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for z = -height, height do
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for z = -size, size do
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local newz = newy + (z + offsetz) * zstride
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local newz = newy + (z + offsetz) * zstride
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for x = -height, height do
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for x = -size, size do
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local i = newz + (x + offsetx)
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local i = newz + (x + offsetx)
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nodes[i] = node_id
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nodes[i] = node_id
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end
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end
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end
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end
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height = height - 1
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size = size + step
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count = count + ((height - y) * 2 + 1) ^ 2
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count = count + ((height - y) * 2 + 1) ^ 2
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end
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end
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@ -88,7 +88,7 @@ worldedit.suppress = function(pos1, pos2, nodename)
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end
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end
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--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
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--highlights all instances of `nodename` in a region defined by positions `pos1` and `pos2` by non-destructively hiding all other nodes, returning the number of nodes found
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worldedit.highlight = function(pos1, pos2, nodename) --wip: speed this up with voxmanip get_data to speed up searching
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worldedit.highlight = function(pos1, pos2, nodename)
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--make area stay loaded
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--make area stay loaded
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local manip = minetest.get_voxel_manip()
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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manip:read_from_map(pos1, pos2)
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minetest.register_privilege("worldedit", "Can use WorldEdit commands")
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minetest.register_privilege("worldedit", "Can use WorldEdit commands")
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worldedit.set_pos = {}
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worldedit.set_pos = {}
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worldedit.inspect = {}
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worldedit.pos1 = {}
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worldedit.pos1 = {}
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worldedit.pos2 = {}
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worldedit.pos2 = {}
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@ -49,19 +50,17 @@ worldedit.player_axis = function(name)
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return "z", dir.z > 0 and 1 or -1
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return "z", dir.z > 0 and 1 or -1
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end
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end
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worldedit.inspect = true
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minetest.register_chatcommand("/inspect", {
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minetest.register_chatcommand("/inspect", {
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params = "on/off/1/0/true/false/yes/no/enable/disable",
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params = "on/off/1/0/true/false/yes/no/enable/disable",
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description = "Enable or disable node inspection",
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description = "Enable or disable node inspection",
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privs = {worldedit=true},
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privs = {worldedit=true},
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func = function(name, param)
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func = function(name, param)
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if param == "on" or param == "1" or param == "true" or param == "yes" or param == "enable" then
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if param == "on" or param == "1" or param == "true" or param == "yes" or param == "enable" then
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worldedit.inspect = true
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worldedit.inspect[name] = true
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worldedit.player_notify(name, "node inspection is now on")
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worldedit.player_notify(name, "node inspection enabled")
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elseif param == "off" or param == "0" or param == "false" or param == "no" or param == "disable" then
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elseif param == "off" or param == "0" or param == "false" or param == "no" or param == "disable" then
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worldedit.inspect = false
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worldedit.inspect[name] = nil
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worldedit.player_notify(name, "node inspection is now off")
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worldedit.player_notify(name, "node inspection disabled")
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else
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else
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worldedit.player_notify(name, "invalid usage: " .. param)
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worldedit.player_notify(name, "invalid usage: " .. param)
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end
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end
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@ -69,9 +68,14 @@ minetest.register_chatcommand("/inspect", {
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})
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})
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minetest.register_on_punchnode(function(pos, node, puncher)
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minetest.register_on_punchnode(function(pos, node, puncher)
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if worldedit.inspect then
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local name = puncher:get_player_name()
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message = "node inspector: " .. node.name .. " at " .. minetest.pos_to_string(pos) .. " (param1=" .. node.param1 .. ", param2=" .. node.param2 .. ")"
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if worldedit.inspect[name] then
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worldedit.player_notify(puncher:get_player_name(), message)
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if minetest.check_player_privs(name, {worldedit=true}) then
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message = "inspector: " .. node.name .. " at " .. minetest.pos_to_string(pos) .. " (param1=" .. node.param1 .. ", param2=" .. node.param2 .. ")"
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else
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message = "inspector: worldedit privileges required"
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end
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worldedit.player_notify(name, message)
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end
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end
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end)
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end)
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@ -408,7 +412,7 @@ minetest.register_chatcommand("/hollowdome", {
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return
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return
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end
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end
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local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
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local found, _, radius, nodename = param:find("^([+-]?%d+)%s+(.+)$")
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if found == nil then
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if found == nil then
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worldedit.player_notify(name, "invalid usage: " .. param)
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worldedit.player_notify(name, "invalid usage: " .. param)
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return
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return
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@ -439,7 +443,7 @@ minetest.register_chatcommand("/dome", {
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return
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return
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end
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end
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local found, _, radius, nodename = param:find("^(%d+)%s+(.+)$")
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local found, _, radius, nodename = param:find("^([+-]?%d+)%s+(.+)$")
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if found == nil then
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if found == nil then
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worldedit.player_notify(name, "invalid usage: " .. param)
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worldedit.player_notify(name, "invalid usage: " .. param)
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return
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return
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@ -475,6 +479,7 @@ minetest.register_chatcommand("/hollowcylinder", {
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worldedit.player_notify(name, "invalid usage: " .. param)
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worldedit.player_notify(name, "invalid usage: " .. param)
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return
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return
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end
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end
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length, radius = tonumber(length), tonumber(radius)
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if axis == "?" then
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if axis == "?" then
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axis, sign = worldedit.player_axis(name)
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axis, sign = worldedit.player_axis(name)
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length = length * sign
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length = length * sign
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@ -489,7 +494,7 @@ minetest.register_chatcommand("/hollowcylinder", {
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if worldedit.ENABLE_QUEUE then
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if worldedit.ENABLE_QUEUE then
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tenv = worldedit.queue_aliasenv
|
tenv = worldedit.queue_aliasenv
|
||||||
end
|
end
|
||||||
local count = worldedit.hollow_cylinder(pos, axis, tonumber(length), tonumber(radius), node, tenv)
|
local count = worldedit.hollow_cylinder(pos, axis, length, radius, node, tenv)
|
||||||
worldedit.player_notify(name, count .. " nodes added")
|
worldedit.player_notify(name, count .. " nodes added")
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
@ -510,6 +515,7 @@ minetest.register_chatcommand("/cylinder", {
|
|||||||
worldedit.player_notify(name, "invalid usage: " .. param)
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
length, radius = tonumber(length), tonumber(radius)
|
||||||
if axis == "?" then
|
if axis == "?" then
|
||||||
axis, sign = worldedit.player_axis(name)
|
axis, sign = worldedit.player_axis(name)
|
||||||
length = length * sign
|
length = length * sign
|
||||||
@ -524,14 +530,14 @@ minetest.register_chatcommand("/cylinder", {
|
|||||||
if worldedit.ENABLE_QUEUE then
|
if worldedit.ENABLE_QUEUE then
|
||||||
tenv = worldedit.queue_aliasenv
|
tenv = worldedit.queue_aliasenv
|
||||||
end
|
end
|
||||||
local count = worldedit.cylinder(pos, axis, tonumber(length), tonumber(radius), node, tenv)
|
local count = worldedit.cylinder(pos, axis, length, radius, node, tenv)
|
||||||
worldedit.player_notify(name, count .. " nodes added")
|
worldedit.player_notify(name, count .. " nodes added")
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_chatcommand("/pyramid", {
|
minetest.register_chatcommand("/pyramid", {
|
||||||
params = "<height> <node>",
|
params = "x/y/z/? <height> <node>",
|
||||||
description = "Add pyramid centered at WorldEdit position 1 with height <height>, composed of <node>",
|
description = "Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height <height>, composed of <node>",
|
||||||
privs = {worldedit=true},
|
privs = {worldedit=true},
|
||||||
func = function(name, param)
|
func = function(name, param)
|
||||||
local pos = worldedit.pos1[name]
|
local pos = worldedit.pos1[name]
|
||||||
@ -540,22 +546,23 @@ minetest.register_chatcommand("/pyramid", {
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local found, _, size, nodename = param:find("(%d+)%s+(.+)$")
|
local found, _, axis, height, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(.+)$")
|
||||||
if found == nil then
|
if found == nil then
|
||||||
worldedit.player_notify(name, "invalid usage: " .. param)
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
height = tonumber(height)
|
||||||
|
if axis == "?" then
|
||||||
|
axis, sign = worldedit.player_axis(name)
|
||||||
|
height = height * sign
|
||||||
|
end
|
||||||
local node = worldedit.normalize_nodename(nodename)
|
local node = worldedit.normalize_nodename(nodename)
|
||||||
if not node then
|
if not node then
|
||||||
worldedit.player_notify(name, "invalid node name: " .. nodename)
|
worldedit.player_notify(name, "invalid node name: " .. nodename)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local tenv = minetest.env
|
local count = worldedit.pyramid(pos, axis, height, node)
|
||||||
if worldedit.ENABLE_QUEUE then
|
|
||||||
tenv = worldedit.queue_aliasenv
|
|
||||||
end
|
|
||||||
local count = worldedit.pyramid(pos, tonumber(size), node, tenv)
|
|
||||||
worldedit.player_notify(name, count .. " nodes added")
|
worldedit.player_notify(name, count .. " nodes added")
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
@ -571,7 +578,7 @@ minetest.register_chatcommand("/spiral", {
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local found, _, width, height, space, nodename = param:find("(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
|
local found, _, width, height, space, nodename = param:find("^(%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
|
||||||
if found == nil then
|
if found == nil then
|
||||||
worldedit.player_notify(name, "invalid usage: " .. param)
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||||||
return
|
return
|
||||||
@ -607,6 +614,7 @@ minetest.register_chatcommand("/copy", {
|
|||||||
worldedit.player_notify(name, "invalid usage: " .. param)
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
amount = tonumber(amount)
|
||||||
if axis == "?" then
|
if axis == "?" then
|
||||||
axis, sign = worldedit.player_axis(name)
|
axis, sign = worldedit.player_axis(name)
|
||||||
amount = amount * sign
|
amount = amount * sign
|
||||||
@ -616,7 +624,7 @@ minetest.register_chatcommand("/copy", {
|
|||||||
if worldedit.ENABLE_QUEUE then
|
if worldedit.ENABLE_QUEUE then
|
||||||
tenv = worldedit.queue_aliasenv
|
tenv = worldedit.queue_aliasenv
|
||||||
end
|
end
|
||||||
local count = worldedit.copy(pos1, pos2, axis, tonumber(amount), tenv)
|
local count = worldedit.copy(pos1, pos2, axis, amount, tenv)
|
||||||
worldedit.player_notify(name, count .. " nodes copied")
|
worldedit.player_notify(name, count .. " nodes copied")
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
@ -637,6 +645,7 @@ minetest.register_chatcommand("/move", {
|
|||||||
worldedit.player_notify(name, "invalid usage: " .. param)
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
amount = tonumber(amount)
|
||||||
if axis == "?" then
|
if axis == "?" then
|
||||||
axis, sign = worldedit.player_axis(name)
|
axis, sign = worldedit.player_axis(name)
|
||||||
amount = amount * sign
|
amount = amount * sign
|
||||||
@ -646,7 +655,7 @@ minetest.register_chatcommand("/move", {
|
|||||||
if worldedit.ENABLE_QUEUE then
|
if worldedit.ENABLE_QUEUE then
|
||||||
tenv = worldedit.queue_aliasenv
|
tenv = worldedit.queue_aliasenv
|
||||||
end
|
end
|
||||||
local count = worldedit.move(pos1, pos2, axis, tonumber(amount), tenv)
|
local count = worldedit.move(pos1, pos2, axis, amount, tenv)
|
||||||
|
|
||||||
pos1[axis] = pos1[axis] + amount
|
pos1[axis] = pos1[axis] + amount
|
||||||
pos2[axis] = pos2[axis] + amount
|
pos2[axis] = pos2[axis] + amount
|
||||||
@ -672,6 +681,7 @@ minetest.register_chatcommand("/stack", {
|
|||||||
worldedit.player_notify(name, "invalid usage: " .. param)
|
worldedit.player_notify(name, "invalid usage: " .. param)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
count = tonumber(count)
|
||||||
if axis == "?" then
|
if axis == "?" then
|
||||||
axis, sign = worldedit.player_axis(name)
|
axis, sign = worldedit.player_axis(name)
|
||||||
count = count * sign
|
count = count * sign
|
||||||
@ -681,7 +691,7 @@ minetest.register_chatcommand("/stack", {
|
|||||||
if worldedit.ENABLE_QUEUE then
|
if worldedit.ENABLE_QUEUE then
|
||||||
tenv = worldedit.queue_aliasenv
|
tenv = worldedit.queue_aliasenv
|
||||||
end
|
end
|
||||||
local count = worldedit.stack(pos1, pos2, axis, tonumber(count), tenv)
|
local count = worldedit.stack(pos1, pos2, axis, count, tenv)
|
||||||
worldedit.player_notify(name, count .. " nodes stacked")
|
worldedit.player_notify(name, count .. " nodes stacked")
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
@ -1125,8 +1135,8 @@ minetest.register_chatcommand("/luatransform", {
|
|||||||
|
|
||||||
if minetest.place_schematic then
|
if minetest.place_schematic then
|
||||||
minetest.register_chatcommand("/mtschemcreate", {
|
minetest.register_chatcommand("/mtschemcreate", {
|
||||||
params = "<filename>",
|
params = "<file>",
|
||||||
description = "Creates a Minetest schematic of the box defined by position 1 and position 2, and saves it to <filename>",
|
description = "Save the current WorldEdit region using the Minetest Schematic format to \"(world folder)/schems/<filename>.mts\"",
|
||||||
privs = {worldedit=true},
|
privs = {worldedit=true},
|
||||||
func = function(name, param)
|
func = function(name, param)
|
||||||
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||||||
@ -1154,8 +1164,8 @@ minetest.register_chatcommand("/mtschemcreate", {
|
|||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_chatcommand("/mtschemplace", {
|
minetest.register_chatcommand("/mtschemplace", {
|
||||||
params = "<filename>",
|
params = "<file>",
|
||||||
description = "Places the Minetest schematic identified by <filename> at WorldEdit position 1",
|
description = "Load nodes from \"(world folder)/schems/<file>.mts\" with position 1 of the current WorldEdit region as the origin",
|
||||||
privs = {worldedit=true},
|
privs = {worldedit=true},
|
||||||
func = function(name, param)
|
func = function(name, param)
|
||||||
local pos = worldedit.pos1[name]
|
local pos = worldedit.pos1[name]
|
||||||
@ -1219,3 +1229,19 @@ minetest.register_on_player_receive_fields(
|
|||||||
end
|
end
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
minetest.register_chatcommand("/clearobjects", {
|
||||||
|
params = "",
|
||||||
|
description = "Clears all objects within the WorldEdit region",
|
||||||
|
privs = {worldedit=true},
|
||||||
|
func = function(name, param)
|
||||||
|
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
|
||||||
|
if pos1 == nil or pos2 == nil then
|
||||||
|
worldedit.player_notify(name, "no region selected")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local count = worldedit.clearobjects(pos1, pos2)
|
||||||
|
worldedit.player_notify(name, count .. " objects cleared")
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
Loading…
Reference in New Issue
Block a user