forked from mtcontrib/Minetest-WorldEdit
Put commands into categories for //help
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@ -15,6 +15,7 @@ Region contracted by @1 nodes=
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Select a cube with side length <size> around position 1 and run <command> on region=
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invalid usage: @1 cannot be used with cubeapply=
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Missing privileges: @1=
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Region operations=
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Can use WorldEdit commands=
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no region selected=
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no position 1 selected=
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@ -53,6 +54,7 @@ Set a WorldEdit region position to the position at (<x>, <y>, <z>)=
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Display the volume of the current WorldEdit region=
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current region has a volume of @1 nodes (@2*@3*@4)=
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Remove all MapBlocks (16x16x16) containing the selected area from the map=
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Node manipulation=
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Area deleted.=
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There was an error during deletion of the area.=
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Set the current WorldEdit region to <node>=
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@ -68,6 +70,7 @@ Replace all instances of <search node> with <replace node> in the current WorldE
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@1 nodes replaced=
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Replace all nodes other than <search node> with <replace node> in the current WorldEdit region=
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Add a hollow cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=
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Shapes=
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@1 nodes added=
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Add a cube with its ground level centered at WorldEdit position 1 with dimensions <width> x <height> x <length>, composed of <node>.=
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Add hollow sphere centered at WorldEdit position 1 with radius <radius>, composed of <node>=
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@ -80,6 +83,7 @@ Add hollow pyramid centered at WorldEdit position 1 along the given axis with he
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Add pyramid centered at WorldEdit position 1 along the given axis with height <height>, composed of <node>=
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Add spiral centered at WorldEdit position 1 with side length <length>, height <height>, space between walls <space>, composed of <node>=
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Copy the current WorldEdit region along the given axis by <amount> nodes=
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Transformations=
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@1 nodes copied=
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Move the current WorldEdit region along the given axis by <amount> nodes=
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@1 nodes moved=
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@ -116,6 +120,7 @@ Restores nodes hidden with WorldEdit in the current WorldEdit region=
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@1 nodes restored=
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Warning: The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.=
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Save the current WorldEdit region to "(world folder)/schems/<file>.we"=
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Schematics=
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Disallowed file name: @1=
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Could not save file to "@1"=
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@1 nodes saved=
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@ -126,6 +131,7 @@ Load nodes from "(world folder)/schems/<file>[.we[m]]" with position 1 of the cu
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Loading failed!=
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@1 nodes loaded=
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Executes <code> as a Lua chunk in the global namespace=
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Code=
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Executes <code> as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region=
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Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/<filename>.mts"=
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Failed to create Minetest schematic=
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