Localize mkdir helper

This commit is contained in:
ShadowNinja 2015-06-01 16:53:03 -04:00
parent 163dffccb3
commit 4bd5d56909

View File

@ -70,7 +70,7 @@ function worldedit.player_axis(name)
return "z", dir.z > 0 and 1 or -1 return "z", dir.z > 0 and 1 or -1
end end
function worldedit.mkdir(path) local function mkdir(path)
if minetest.mkdir then if minetest.mkdir then
minetest.mkdir(path) minetest.mkdir(path)
else else
@ -895,7 +895,7 @@ minetest.register_chatcommand("/save", {
local path = minetest.get_worldpath() .. "/schems" local path = minetest.get_worldpath() .. "/schems"
-- Create directory if it does not already exist -- Create directory if it does not already exist
worldedit.mkdir(path) mkdir(path)
local filename = path .. "/" .. param .. ".we" local filename = path .. "/" .. param .. ".we"
local file, err = io.open(filename, "wb") local file, err = io.open(filename, "wb")
@ -1063,7 +1063,7 @@ minetest.register_chatcommand("/mtschemcreate", {
local path = minetest.get_worldpath() .. "/schems" local path = minetest.get_worldpath() .. "/schems"
-- Create directory if it does not already exist -- Create directory if it does not already exist
worldedit.mkdir(path) mkdir(path)
local filename = path .. "/" .. param .. ".mts" local filename = path .. "/" .. param .. ".mts"
local ret = minetest.create_schematic(worldedit.pos1[name], local ret = minetest.create_schematic(worldedit.pos1[name],