forked from mtcontrib/Minetest-WorldEdit
Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1.
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@ -1,6 +1,6 @@
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worldedit = worldedit or {}
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--adds a hollow sphere at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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--adds a hollow sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.hollow_sphere = function(pos, radius, nodename, env)
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local node = {name=nodename}
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local pos1 = {x=0, y=0, z=0}
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@ -24,7 +24,7 @@ worldedit.hollow_sphere = function(pos, radius, nodename, env)
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return count
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end
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--adds a sphere at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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--adds a sphere centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.sphere = function(pos, radius, nodename, env)
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local node = {name=nodename}
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local pos1 = {x=0, y=0, z=0}
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@ -47,7 +47,7 @@ worldedit.sphere = function(pos, radius, nodename, env)
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return count
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end
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--adds a hollow dome at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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--adds a hollow dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.hollow_dome = function(pos, radius, nodename, env) --wip: use bresenham sphere for maximum speed
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local node = {name=nodename}
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local pos1 = {x=0, y=0, z=0}
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@ -71,7 +71,7 @@ worldedit.hollow_dome = function(pos, radius, nodename, env) --wip: use bresenha
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return count
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end
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--adds a dome at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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--adds a dome centered at `pos` with radius `radius`, composed of `nodename`, returning the number of nodes added
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worldedit.dome = function(pos, radius, nodename, env) --wip: use bresenham sphere for maximum speed
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local node = {name=nodename}
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local pos1 = {x=0, y=0, z=0}
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@ -214,7 +214,7 @@ worldedit.cylinder = function(pos, axis, length, radius, nodename, env)
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return count
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end
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--adds a pyramid at `pos` with height `height`, composed of `nodename`, returning the number of nodes added
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--adds a pyramid centered at `pos` with height `height`, composed of `nodename`, returning the number of nodes added
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worldedit.pyramid = function(pos, height, nodename, env)
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local pos1x, pos1y, pos1z = pos.x - height, pos.y, pos.z - height
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local pos2x, pos2y, pos2z = pos.x + height, pos.y + height, pos.z + height
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@ -243,7 +243,7 @@ worldedit.pyramid = function(pos, height, nodename, env)
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return count
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end
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--adds a spiral at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added
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--adds a spiral centered at `pos` with width `width`, height `height`, space between walls `spacer`, composed of `nodename`, returning the number of nodes added
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worldedit.spiral = function(pos, width, height, spacer, nodename, env) --wip: clean this up
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-- spiral matrix - http://rosettacode.org/wiki/Spiral_matrix#Lua
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av, sn = math.abs, function(s) return s~=0 and s/av(s) or 0 end
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