forked from mtcontrib/Minetest-WorldEdit
Add the ? axis, which represents the axis the player is facing.
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43
README.md
43
README.md
@ -12,6 +12,14 @@ WorldEdit has a huge potential for abuse by untrusted players. Therefore, users
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For in-game information about these commands, type `/help <command name>` in the chat. For example, to learn more about the `//copy` command, simply type `/help /copy` to display information relevant to copying a region.
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Axes
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----
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The coordinate system is the same as that used by MineTest; Y is upwards, X is perpendicular, and Z is parallel.
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When an axis is specified in a WorldEdit command, it is specified as one of the following values: x, y, z, or ?.
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The value ? represents the axis the player is currently facing. If the player is facing more than one axis, the axis the player face direction is closest to will be used.
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Regions
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-------
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Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cube. They are local to each player and chat commands affect only the region for the player giving the commands.
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@ -83,61 +91,68 @@ Replace all instances of <search node> with <place node> in the current WorldEdi
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//replace dirt flowers:flower_waterlily
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//replace flowers:flower_rose flowers:flower_tulip
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### //hollowcylinder x/y/z <length> <radius> <node>
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### //hollowcylinder x/y/z/? <length> <radius> <node>
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Add hollow cylinder at WorldEdit position 1 along the x/y/z axis with length <length> and radius <radius>, composed of <node>.
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Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
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//hollowcylinder x +5 8 dirt
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//hollowcylinder y 28 10 default:glass
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//hollowcylinder z -12 3 mesecons:mesecon
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//hollowcylinder ? 2 4 stone
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### //cylinder x/y/z <length> <radius> <node>
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### //cylinder x/y/z/? <length> <radius> <node>
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Add cylinder at WorldEdit position 1 along the x/y/z axis with length <length> and radius <radius>, composed of <node>.
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Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
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//cylinder x +5 8 dirt
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//cylinder y 28 10 default:glass
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//cylinder z -12 3 mesecons:mesecon
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//cylinder ? 2 4 stone
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### //copy x/y/z <amount>
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### //copy x/y/z/? <amount>
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Copy the current WorldEdit region along the x/y/z axis by <amount> nodes.
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Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
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//copy x 15
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//copy y -7
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//copy z +4
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//copy ? 8
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### //move x/y/z <amount>
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### //move x/y/z/? <amount>
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Move the current WorldEdit region along the x/y/z axis by <amount> nodes.
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Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
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//move x 15
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//move y -7
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//move z +4
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//move ? -1
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### //stack x/y/z <count>
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### //stack x/y/z/? <count>
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Stack the current WorldEdit region along the x/y/z axis <count> times.
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Stack the current WorldEdit region along the x/y/z/? axis <count> times.
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//stack x 3
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//stack y -1
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//stack z +5
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//stack ? 12
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### //transpose x/y/z x/y/z
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### //transpose x/y/z/? x/y/z/?
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Transpose the current WorldEdit region along the x/y/z and x/y/z axes.
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Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.
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//transpose x y
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//transpose x z
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//transpose y z
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//transpose ? y
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### //flip x/y/z
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### //flip x/y/z/?
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Flip the current WorldEdit region along the x/y/z axis.
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Flip the current WorldEdit region along the x/y/z/? axis.
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//flip x
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//flip y
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//flip z
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//flip ?
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### //rotate
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