Add the ? axis, which represents the axis the player is facing.

This commit is contained in:
Anthony Zhang
2012-08-18 14:43:12 -04:00
parent 66c7f1fb96
commit 5b66b5ec25
2 changed files with 85 additions and 34 deletions

View File

@ -12,6 +12,14 @@ WorldEdit has a huge potential for abuse by untrusted players. Therefore, users
For in-game information about these commands, type `/help <command name>` in the chat. For example, to learn more about the `//copy` command, simply type `/help /copy` to display information relevant to copying a region.
Axes
----
The coordinate system is the same as that used by MineTest; Y is upwards, X is perpendicular, and Z is parallel.
When an axis is specified in a WorldEdit command, it is specified as one of the following values: x, y, z, or ?.
The value ? represents the axis the player is currently facing. If the player is facing more than one axis, the axis the player face direction is closest to will be used.
Regions
-------
Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cube. They are local to each player and chat commands affect only the region for the player giving the commands.
@ -83,61 +91,68 @@ Replace all instances of <search node> with <place node> in the current WorldEdi
//replace dirt flowers:flower_waterlily
//replace flowers:flower_rose flowers:flower_tulip
### //hollowcylinder x/y/z <length> <radius> <node>
### //hollowcylinder x/y/z/? <length> <radius> <node>
Add hollow cylinder at WorldEdit position 1 along the x/y/z axis with length <length> and radius <radius>, composed of <node>.
Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
//hollowcylinder x +5 8 dirt
//hollowcylinder y 28 10 default:glass
//hollowcylinder z -12 3 mesecons:mesecon
//hollowcylinder ? 2 4 stone
### //cylinder x/y/z <length> <radius> <node>
### //cylinder x/y/z/? <length> <radius> <node>
Add cylinder at WorldEdit position 1 along the x/y/z axis with length <length> and radius <radius>, composed of <node>.
Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
//cylinder x +5 8 dirt
//cylinder y 28 10 default:glass
//cylinder z -12 3 mesecons:mesecon
//cylinder ? 2 4 stone
### //copy x/y/z <amount>
### //copy x/y/z/? <amount>
Copy the current WorldEdit region along the x/y/z axis by <amount> nodes.
Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
//copy x 15
//copy y -7
//copy z +4
//copy ? 8
### //move x/y/z <amount>
### //move x/y/z/? <amount>
Move the current WorldEdit region along the x/y/z axis by <amount> nodes.
Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes.
//move x 15
//move y -7
//move z +4
//move ? -1
### //stack x/y/z <count>
### //stack x/y/z/? <count>
Stack the current WorldEdit region along the x/y/z axis <count> times.
Stack the current WorldEdit region along the x/y/z/? axis <count> times.
//stack x 3
//stack y -1
//stack z +5
//stack ? 12
### //transpose x/y/z x/y/z
### //transpose x/y/z/? x/y/z/?
Transpose the current WorldEdit region along the x/y/z and x/y/z axes.
Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes.
//transpose x y
//transpose x z
//transpose y z
//transpose ? y
### //flip x/y/z
### //flip x/y/z/?
Flip the current WorldEdit region along the x/y/z axis.
Flip the current WorldEdit region along the x/y/z/? axis.
//flip x
//flip y
//flip z
//flip ?
### //rotate