Add nil checks around get_player_by_name()

in case someone uses the commands from ncurses
This commit is contained in:
sfan5
2024-04-22 18:08:04 +02:00
parent 1d8d9a704f
commit 60b6b205ad
4 changed files with 18 additions and 10 deletions

View File

@ -113,9 +113,9 @@ worldedit.register_command("pos1", {
category = S("Region operations"),
privs = {worldedit=true},
func = function(name)
local pos = minetest.get_player_by_name(name):get_pos()
pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
set_pos1(name, pos)
local player = minetest.get_player_by_name(name)
if not player then return end
set_pos1(name, vector.round(player:get_pos()))
end,
})
@ -125,9 +125,9 @@ worldedit.register_command("pos2", {
category = S("Region operations"),
privs = {worldedit=true},
func = function(name)
local pos = minetest.get_player_by_name(name):get_pos()
pos.x, pos.y, pos.z = math.floor(pos.x + 0.5), math.floor(pos.y + 0.5), math.floor(pos.z + 0.5)
set_pos2(name, pos)
local player = minetest.get_player_by_name(name)
if not player then return end
set_pos2(name, vector.round(player:get_pos()))
end,
})