Reimplement /shift to make use of new marker functions

This commit is contained in:
Daniel Sosa 2015-01-03 02:29:28 -06:00
parent 0b97a7c740
commit 6cf8b92434

View File

@ -159,16 +159,15 @@ end
minetest.register_chatcommand( minetest.register_chatcommand(
"/shift", "/shift",
{ {
params = "[+|-]<amount> [x|y|z]", params = "<amount> [up|down|left|right|front|back]",
description = "Moves the selection region. Does not move contents.", description = "Moves the selection region. Does not move contents.",
privs = {worldedit=true}, privs = {worldedit=true},
func = function(name, param) func = function(name, param)
local pos1 = worldedit.pos1[name] local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name] local pos2 = worldedit.pos2[name]
local find, _, sign, amount, axis = param:find("^([+-]?)(%d+)[%s+]?([xyz]?)$") local find, _, amount, direction = param:find("(%d+)%s*(%l*)")
if find == nil then if find == nil then
minetest.debug("entering if")
worldedit.player_notify(name, "invalid usage: " .. param) worldedit.player_notify(name, "invalid usage: " .. param)
return return
end end
@ -178,36 +177,21 @@ minetest.register_chatcommand(
return return
end end
amount = tonumber(amount) local axis, dirsign
local direction = "" if direction ~= "" then
axis, dirsign = worldedit.translate_direction(name, direction)
if sign ~= nil and sign == '-' then
amount = amount * -1
end
if axis == "" then
direction, _ = worldedit.player_axis(name)
amount = amount * _
else else
direction = axis axis, dirsign = worldedit.player_axis(name)
end end
if direction == 'x' then if axis == nil or dirsign == nil then
worldedit.pos1[name].x = pos1.x + amount return false, "Invalid usage: " .. param
worldedit.pos2[name].x = pos2.x + amount
elseif direction == 'y' then
worldedit.pos1[name].y = pos1.y + amount
worldedit.pos2[name].y = pos2.y + amount
elseif direction == 'z' then
worldedit.pos1[name].z = pos1.z + amount
worldedit.pos2[name].z = pos2.z + amount
else
worldedit.player_notify(name, "unexpected error. direction = " .. direction)
end end
worldedit.mark_pos1(name) worldedit.move_marker(name, 1, axis, amount * dirsign)
worldedit.mark_pos2(name) worldedit.move_marker(name, 2, axis, amount * dirsign)
worldedit.update_markers(name)
worldedit.player_notify(name, "Area shifted by " .. amount .. " in " .. direction .. " axis") worldedit.player_notify(name, "Area shifted by " .. amount .. " in " .. direction .. " axis")
end, end,
@ -239,7 +223,7 @@ minetest.register_chatcommand(
mark = worldedit.get_marker_in_axis(name, axis, direction) mark = worldedit.get_marker_in_axis(name, axis, direction)
if arg3 ~= "" then if arg3 ~= "" then
axis, direction = worldedit.translate_directions(name, arg3) axis, direction = worldedit.translate_direction(name, arg3)
mark = worldedit.get_marker_in_axis(name, axis, direction) mark = worldedit.get_marker_in_axis(name, axis, direction)
end end
@ -247,7 +231,7 @@ minetest.register_chatcommand(
local tmp = tonumber(arg2) local tmp = tonumber(arg2)
if tmp == nil then if tmp == nil then
axis, direction = worldedit.translate_directions(name, arg2) axis, direction = worldedit.translate_direction(name, arg2)
mark = worldedit.get_marker_in_axis(name, axis, direction) mark = worldedit.get_marker_in_axis(name, axis, direction)
else else
local tmpmark local tmpmark
@ -301,7 +285,7 @@ minetest.register_chatcommand(
mark = worldedit.get_marker_in_axis(name, axis, direction) mark = worldedit.get_marker_in_axis(name, axis, direction)
if arg3 ~= "" then if arg3 ~= "" then
axis, direction = worldedit.translate_directions(name, arg3) axis, direction = worldedit.translate_direction(name, arg3)
mark = worldedit.get_marker_in_axis(name, axis, direction) mark = worldedit.get_marker_in_axis(name, axis, direction)
end end
@ -309,7 +293,7 @@ minetest.register_chatcommand(
local tmp = tonumber(arg2) local tmp = tonumber(arg2)
if tmp == nil then if tmp == nil then
axis, direction = worldedit.translate_directions(name, arg2) axis, direction = worldedit.translate_direction(name, arg2)
mark = worldedit.get_marker_in_axis(name, axis, direction) mark = worldedit.get_marker_in_axis(name, axis, direction)
else else
local tmpmark local tmpmark
@ -438,7 +422,7 @@ end
-- Translates up, down, left, right, front, back to their corresponding axes and directions according to faced direction -- Translates up, down, left, right, front, back to their corresponding axes and directions according to faced direction
worldedit.translate_directions = function(name, direction) worldedit.translate_direction = function(name, direction)
local axis, dir = worldedit.player_axis(name) local axis, dir = worldedit.player_axis(name)
local resaxis, resdir local resaxis, resdir