forked from mtcontrib/Minetest-WorldEdit
Support descriptions and partial node names in chat commands (e.g., //set blue lightstone
, //replace piston_normal_off bronze block
).
This commit is contained in:
@ -51,93 +51,93 @@ Display the volume of the current WorldEdit region.
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Set the current WorldEdit region to <node>.
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//set dirt
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//set default:glass
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//set mesecons:mesecon
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//set cactus
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//set Bronze Block
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//set mesecons:wire_00000000_off
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### //replace <search node> <replace node>
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Replace all instances of <search node> with <replace node> in the current WorldEdit region.
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//replace cobble stone
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//replace default:steelblock glass
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//replace dirt flowers:flower_waterlily
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//replace flowers:flower_rose flowers:flower_tulip
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//replace Cobblestone cactus
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//replace lightstone_blue glass
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//replace dirt Bronze Block
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//replace mesecons:wire_00000000_off flowers:flower_tulip
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### //replaceinverse <search node> <replace node>
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Replace all nodes other than <search node> with <replace node> in the current WorldEdit region.
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//replaceinverse air stone
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//replaceinverse water_source default:dirt
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//replaceinverse mesecons:mesecon air
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//replaceinverse default:steelblock default:glass
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//replaceinverse Cobblestone cactus
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//replaceinverse flowers:flower_waterlily glass
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//replaceinverse dirt Bronze Block
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//replaceinverse mesecons:wire_00000000_off flowers:flower_tulip
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### //hollowsphere <radius> <node>
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Add hollow sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
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//hollowsphere 5 dirt
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//hollowsphere 12 default:glass
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//hollowsphere 17 mesecons:mesecon
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//hollowsphere 5 Diamond Block
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//hollowsphere 12 glass
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//hollowsphere 17 mesecons:wire_00000000_off
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### //sphere <radius> <node>
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Add sphere at WorldEdit position 1 with radius <radius>, composed of <node>.
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//sphere 5 dirt
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//sphere 12 default:glass
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//sphere 17 mesecons:mesecon
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//sphere 5 Diamond Block
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//sphere 12 glass
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//sphere 17 mesecons:wire_00000000_off
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### //hollowdome <radius> <node>
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Add hollow dome at WorldEdit position 1 with radius <radius>, composed of <node>.
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//hollowdome 5 dirt
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//hollowdome 12 default:glass
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//hollowdome 17 mesecons:mesecon
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//hollowdome 5 Diamond Block
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//hollowdome 12 glass
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//hollowdome 17 mesecons:wire_00000000_off
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### //dome <radius> <node>
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Add dome at WorldEdit position 1 with radius <radius>, composed of <node>.
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//dome 5 dirt
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//dome 12 default:glass
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//dome 17 mesecons:mesecon
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//dome 5 Diamond Block
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//dome 12 glass
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//dome 17 mesecons:wire_00000000_off
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### //hollowcylinder x/y/z/? <length> <radius> <node>
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Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
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//hollowcylinder x +5 8 dirt
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//hollowcylinder y 28 10 default:glass
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//hollowcylinder z -12 3 mesecons:mesecon
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//hollowcylinder ? 2 4 stone
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//hollowcylinder x +5 8 Bronze Block
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//hollowcylinder y 28 10 glass
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//hollowcylinder z -12 3 mesecons:wire_00000000_off
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//hollowcylinder ? 2 4 default:stone
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### //cylinder x/y/z/? <length> <radius> <node>
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Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>.
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//cylinder x +5 8 dirt
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//cylinder y 28 10 default:glass
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//cylinder z -12 3 mesecons:mesecon
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//cylinder ? 2 4 stone
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//cylinder x +5 8 Bronze Block
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//cylinder y 28 10 glass
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//cylinder z -12 3 mesecons:wire_00000000_off
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//cylinder ? 2 4 default:stone
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### //pyramid <height> <node>
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Add pyramid at WorldEdit position 1 with height <height>, composed of <node>.
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//pyramid 8 dirt
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//pyramid 5 default:glass
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//pyramid 2 stone
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//pyramid 8 Diamond Block
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//pyramid 5 glass
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//pyramid 2 mesecons:wire_00000000_off
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### //spiral <width> <height> <spacer> <node>
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Add spiral at WorldEdit position 1 with width <width>, height <height>, space between walls <spacer>, composed of <node>.
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//spiral 20 5 3 dirt
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//spiral 5 2 1 default:glass
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//spiral 7 1 5 stone
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//spiral 20 5 3 Diamond Block
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//spiral 5 2 1 glass
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//spiral 7 1 5 mesecons:wire_00000000_off
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### //copy x/y/z/? <amount>
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@ -218,17 +218,17 @@ Hide all nodes in the current WorldEdit region non-destructively.
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Suppress all <node> in the current WorldEdit region non-destructively.
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//suppress dirt
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//suppress default:glass
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//suppress mesecons:mesecon
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//suppress Diamond Block
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//suppress glass
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//suppress mesecons:wire_00000000_off
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### //highlight <node>
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Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.
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//highlight dirt
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//highlight default:glass
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//highlight mesecons:mesecon
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//highlight Diamond Block
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//highlight glass
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//highlight mesecons:wire_00000000_off
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### //restore
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