forked from mtcontrib/Minetest-WorldEdit
Add configurable brush item
texture was supposed to be a brush, i suck at this :(
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@ -463,3 +463,14 @@ Contracts the selection in all directions by `<amount>`. If specified, the selec
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or vertically in the y axis `[v]`.
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//outset v 5
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### `//brush none/<command> [parameters]`
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Assigns the given `<command>` to the currently held brush item, it will be ran with the first pointed solid node (as determined via raycast) as
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WorldEdit position 1 when using that specific brush item.
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Passing `none` instead clears the command assigned to the currently held brush item.
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Note that this functionality requires the `worldedit_brush` mod enabled.
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//brush cube 8 8 8 Cobblestone
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//brush spr 12 glass
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//brush none
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