forked from mtcontrib/Minetest-WorldEdit
Switch bare vectors to vector.new()
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@ -31,7 +31,7 @@ function worldedit.luatransform(pos1, pos2, code)
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worldedit.keep_loaded(pos1, pos2)
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local pos = {x=pos1.x, y=0, z=0}
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local pos = vector.new(pos1.x, 0, 0)
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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