forked from mtcontrib/Minetest-WorldEdit
Switch bare vectors to vector.new()
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@ -66,7 +66,7 @@ function worldedit.serialize(pos1, pos2)
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has_meta[hash_node_position(meta_positions[i])] = true
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end
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local pos = {x=pos1.x, y=0, z=0}
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local pos = vector.new(pos1.x, 0, 0)
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local count = 0
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local result = {}
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while pos.x <= pos2.x do
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@ -235,9 +235,7 @@ function worldedit.allocate_with_nodes(origin_pos, nodes)
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if y > pos2y then pos2y = y end
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if z > pos2z then pos2z = z end
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end
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local pos1 = {x=pos1x, y=pos1y, z=pos1z}
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local pos2 = {x=pos2x, y=pos2y, z=pos2z}
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return pos1, pos2, #nodes
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return vector.new(pos1x, pos1y, pos1z), vector.new(pos2x, pos2y, pos2z), #nodes
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end
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